Gaming Startups
2,706 companies tagged Gaming, with their investors and founders.
Zupee operates a mobile and desktop gaming app in India offering free-to-play, skill-based games including Ludo variants, carrom, snakes and ladders, and hand cricket. After the Promotion and Regulation of Online Gaming Act, 2025, the platform provides only free-to-play formats with no deposits or entry fees.
2 investors
Zupee is an online gaming platform offering free-to-play skill-based games including ludo, carrom, snakes and ladders, and cricket games for mobile and desktop users in India. The platform features short-format matches focused on strategy and timing with reward systems and leaderboards.
2 investors
Loadcomplete is a game studio and publisher founded in 2009 that develops and operates light-core strategy mobile games for the global market. Using a metrics-driven development approach and a hybrid design combining accessible gameplay with mid-core depth, its titles include Legend of Slime, Merge Tactics, Crusader Quest, and Disco Panda.
2 investors
Macovill (마코빌) is a South Korean entertainment content company that creates original character IP and produces animation, games, and comics through a media-mix strategy. Its content includes the animated comedy series "Chitabu" and a match-3 puzzle game featuring the character Bellygom.
2 investors
Lenged is a creator-focused company founded by first-generation metaverse creator Lenge, operating a creator community with over 18M followers. It builds in-house games and branded worlds to support creators and helps companies increase sales through creator collaborations.
2 investors
GNA Company develops technology to measure, connect, and reward gameplay, including a game-play measurement engine, ad technology linking games with advertisers, a reward system, and a gamer community. Its flagship product Playio lets gamers discover and play games and earn rewards, serving gamers and game advertisers across markets including Korea, Japan, Taiwan, and the US.
2 investors
Axelmark is a Japanese company formed through mergers of several firms, operating in content, mobile advertising, and social gaming businesses. The company is listed on the Tokyo Stock Exchange Mothers market and traces its origins to firms founded in the 1990s.
2 investors
Hacosco develops VR and metaverse services, alongside braintech technology solutions. The company serves customers in virtual reality and brain-interface applications.
2 investors
Whomor (フーモア) is a creative production company that helps creators develop and distribute pop culture content, from games to visual media, with a focus on evolving Japan's creative strengths for global audiences. The company provides production capabilities, distribution platforms, business monetization support, and learning environments for creators.
2 investors
CinemaLeap creates experiential entertainment experiences using XR technology combined with creative storytelling, aiming to establish XR entertainment as a new cultural medium globally.
2 investors
Japanese entertainment company operating a VTuber business and studio rental service, aiming to produce content for global audiences in the metaverse era. Based in Japan and founded in 2016.
2 investors
Mint Town plans, develops, and operates Web3 games and Web3 gaming platforms, positioning itself as a blockchain-based entertainment company. The Japanese company combines Web2 entertainment veterans with Web3-generation talent.
2 investors
Siremo builds AI-powered consumer products focused on social connection and character IP, including an autonomous AI VTuber and a role-play social game. The company operates in AI media and gaming for global audiences.
2 investors
UNIVRS develops and operates VR content that enables users to experience immersive virtual worlds with complete freedom over their appearance, location, and actions. The company creates VR experiences where users can become their ideal self or "HERO" through virtual embodiment.
2 investors
ClassMall Kids is an online programming school for preschool through elementary-age children in Japan that teaches coding using Minecraft, offering block-based and command-based courses in small classes of up to three students via Zoom. Classes are led by professional Minecraft-certified instructors with 44 lessons per year.
2 investors
Toon Cracker develops and produces digital comics and webtoons, and creates game and digital content. The company serves creators and entertainment industry clients in Japan.
2 investors
Mynet is a Japanese company centered on entertainment, operating businesses in game development and operations, sports DX, and solutions for various industries. It also creates career opportunities and supports recruiting across these business areas.
2 investors
BrainOK (브레인오케이) is a mobile self-assessment app that adapts over 50 hospital-grade neuropsychological tests (such as TMT, Stroop Test, Digit Span, and Symbol Coding) to measure attention, memory, language, visuospatial, and executive function and to detect early signs of dementia and mild cognitive impairment. It serves individuals doing regular self-checks, at-risk groups, and medical, welfare, and cognitive-health research settings.
1 investor
Fanable Esports is an agency that partners with esports organizations and clients on global esports services and projects.
1 investor
Mgame operates an online game portal offering a catalog of PC, web, and mobile games, including RPGs, casual card and board games (such as poker and go-stop), and browser-based titles. The platform serves players primarily in the Korean market and includes account management, in-game currency (M-Cash) top-up, and event features.
1 investor
Carpe develops KEVIN, a 100% no-code system for creating interactive story games without any programming, using a spreadsheet-based text input method and automatic linking of uploaded art resources. The tool lets creators build games while viewing the visualized game screen in real time, with AI tools for generating audio, images, and translations.
1 investor
Kakao Games publishes and operates video games, including MMORPGs and mobile titles such as Odin and Umamusume Pretty Derby, for players primarily in South Korea. It operates official game and brand channels to distribute game news and updates to its player base.
1 investor
EDEN (Eden World) is a growth platform for virtual creators and VTubers, offering mentoring and a marketplace for assets such as avatars, clothing, hair, accessories, scenes, and 3D props. It supports VTuber debuts and related content for VRChat and Warudo environments.
1 investor
JCG operates an esports gaming tournament platform and produces esports marketing campaigns and events for enterprises and game publishers. The company serves both corporate clients and competitive gaming audiences in Japan.
1 investor



