Fundraising Fox

World Labs

San Francisco, US Β· Founded 2023 Β· 105 employees on LinkedIn Β· 22 known investors

World Labs builds foundational world models that perceive, generate, reason and interact with the 3D world using spatial intelligence. The company's first product, Marble, enables users to create high-fidelity 3D worlds from images, video or text prompts.

Also known as World Labs, Inc.

Founders & leadership

World Labs was founded in 2023 by Fei-Fei Li, Justin Johnson, Christoph Lassner, and Ben Mildenhall.

FLFei-Fei Li
Fei-Fei Liin𝕏Co-founder & CEOShe is the Sequoia Professor of Computer Science at Stanford University, where she directed the Stanford AI Lab from 2014 to 2018 and now serves as Denning Family Co-Director of the Institute for Human-Centered AI. She previously was Chief Scientist of AI/ML and a Vice President at Google, sat on Twitter's board of directors, co-founded the nonprofit AI4ALL, and wrote the memoir "The Worlds I See."
JJ
Justin Johnsonin𝕏Co-founderHe joined the University of Michigan as an assistant professor in 2019 and continues there as an adjunct professor, teaching and researching computer vision. He also spent several years at Meta and Facebook as a research scientist and visiting scientist, working on vision and graphics research.
CLChristoph Lassner
Christoph Lassnerin𝕏Co-founderBefore helping start the company, he was a lead research scientist at Epic Games and worked at Meta as a research scientist and research scientist manager. Earlier, he was an applied scientist at Amazon.
BMBen Mildenhall
Ben Mildenhallin𝕏Co-founderHe was previously a research scientist at Google, where his work centered on neural rendering and view synthesis. His earlier research internships included stints at Fyusion, Google, and Pixar Animation Studios.

Investors Β· 22

Also in the syndicate Β· 3

AMDEmerson CollectiveFidelity Management & Research Company

Funding

SEC filings, press & company announcements

$1B disclosed across 1 of 5 rounds Β· 2024–2026

  • Undisclosed amountSeries BJun 2026
    Source β†—
  • $1BNew funding roundFeb 2026 Β· 7 sources

    A16Z, AMD, Autodesk, Emerson Collective, Fidelity Management & Research Company, Nvidia, Sea

    Source β†—

Source: company announcements and press reports β€” follow each round's link for the claim.

Company profile

researched Aug 2026

World Labs is a frontier AI research and product company focused on spatial intelligence: building foundational world models that perceive, generate, reason about and interact with the 3D world. The company describes its models as translating 'seeing into doing' and targets applications spanning storytelling, creativity, design, simulation and immersive experiences in both virtual and physical environments. Third-party research describes the underlying systems as Large World Models (LWMs) that generate and render interactive three-dimensional environments in real time.

Its first product, Marble, generates spatially consistent, high-fidelity and persistent 3D worlds from multimodal inputs β€” text, images, video or 360-degree panoramas β€” as well as from explicit 3D layouts. Marble supports interactive editing of individual elements or entire scenes, expansion and combination of generated worlds into larger environments, and export in a range of 2D and 3D formats for integration into existing production pipelines. Marble incorporates RTFM (Real-Time Frame Model), a generative world model that produces video in real time as a user interacts with it, and worlds are explorable directly in the browser with six-degrees-of-freedom navigation. A companion resource hub, Marble Labs, hosts case studies, tutorials, documentation and a community showcase.

The company has extended beyond content creation into robotics. In July 2026 it acquired SceniX, a robotics company, stating that the next breakthroughs in robotics will come from combining spatial intelligence, world models, learning-based simulation and a closed loop with real-world learning; accompanying material describes real-to-sim-to-real (R2S2R) pipelines for training and evaluating robot policies.

Founding story

World Labs was founded in January 2024 by Fei-Fei Li (co-founder and CEO), Justin Johnson, Christoph Lassner and Ben Mildenhall. Li, a Stanford professor of computer science and co-director of the Human-Centered AI Institute, previously directed Stanford's AI Lab and served as chief scientist of AI/ML at Google Cloud, and is known for creating ImageNet. Prior to founding the company she framed spatial intelligence as the next foundational unsolved problem for AI. Johnson, who studied under Li and worked at the University of Michigan and Facebook AI Research, collaborated with her on methods for AI systems to generate and reason about 3D space; according to Contrary Research the shared vision crystallized in early 2023 during a dinner with Andreessen Horowitz partner Martin Casado. Lassner (previously Meta Reality Labs and Epic Games, creator of the Pulsar differentiable renderer) and Mildenhall (previously Google Research, co-creator of NeRF) were then recruited for their rendering and spatial reasoning expertise.

Business model

World Labs develops proprietary foundation ('large world') models and commercializes them through products rather than licensing research. Its first product, Marble, is a generative 3D world creation tool used in-browser, supported by Marble Labs resources (tutorials, documentation, case studies, community showcase). In January 2026 the company added the World API, a public API that exposes Marble's world-generation capabilities to third-party applications, indicating a combined direct-product and developer-platform approach. Sources reviewed do not disclose pricing or contract structures.

Not disclosed in the available sources. Products include the Marble application and the World API, but no pricing, subscription tiers or revenue figures are stated.

Traction

Marble launched in limited beta in September 2025 and became generally available on November 12, 2025, with a public API following in January 2026. The company maintains a community showcase and case-study library documenting production workflows built on Marble. Contrary Research reported 42 employees as of December 2025, while Startup Intros lists an employee band of 1,001-5,000. Investor participation announced in February 2026 includes strategic corporates AMD, Autodesk, NVIDIA and Sea; Cisco is separately cited as an investor in secondary coverage.

Latest developments

In February 2026 World Labs announced $1 billion in new funding from investors including AMD, Autodesk, Emerson Collective, Fidelity Management & Research Company, NVIDIA and Sea, stating the capital would accelerate work on world models for storytelling, creativity, robotics and scientific discovery. In January 2026 it launched the World API; in April 2026 it published Spark 2.0, a streamable level-of-detail system for 3D Gaussian Splatting on the web; and in June 2026 it published a functional taxonomy of world models. On July 21, 2026 it announced the acquisition of robotics company SceniX, followed on July 28, 2026 by material on real-to-sim-to-real robot training and a conversation between Fei-Fei Li, Yunzhu Li and Martin Casado on the acquisition and robotics simulation.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

World Labs is described by its own materials and by third-party research as a leading company in spatial intelligence and as providing foundational infrastructure for scalable 3D content production. Contrary Research frames the surrounding market as constrained by manual 3D workflows: AAA title production has been cited at over $300 million per title with 30-40% of budgets going to 3D modeling and design labor, single robotics synthetic-3D datasets costing over $100,000, and demand for scalable 3D generation projected to grow 24% annually from 2025 to 2032. Existing AI tools such as Kaedim, Luma AI and Polycam are characterized as addressing isolated pipeline steps, leaving end-to-end world generation as the gap World Labs targets; Blackshark.ai is cited as a geospatial-focused alternative.

Sources emphasize generation of complete, persistent and explorable environments rather than isolated 3D assets, automating modeling, texturing and scene assembly end to end. Cited differentiators include multimodal input handling (text, image, video, 360 panorama, 3D layout), browser-native 6DoF exploration, interactive editing and world expansion/combination, versatile 2D/3D export for existing pipelines, and a founding team whose prior work underpins core 3D rendering methods β€” Mildenhall's co-creation of NeRF (2020) and Lassner's Pulsar differentiable renderer, which preceded 3D Gaussian Splatting (introduced 2023).

Technology

The company builds foundational or 'large' world models for spatial intelligence. Technical building blocks referenced include Neural Radiance Fields (NeRF, developed by co-founder Mildenhall in 2020), the Pulsar sphere-based differentiable renderer developed by co-founder Lassner, and 3D Gaussian Splatting (introduced 2023). Products and research artifacts include Marble (a multimodal world model producing persistent, spatially consistent 3D worlds), RTFM (a real-time frame model generating video interactively), Spark 2.0 (a streamable, level-of-detail system for serving 3D Gaussian Splatting worlds on the web), and the World API. Robotics work centers on learning-based simulation and real-to-sim-to-real (R2S2R) loops for training and evaluating robot policies.

Go-to-market

Marble is offered directly to individual creators and teams through a self-serve, browser-based product, supported by Marble Labs tutorials, documentation, case studies and a community showcase that highlights user projects and creative workflows. Developer distribution is served via the World API announced in January 2026. Thought-leadership publishing by the founders (Fei-Fei Li's spatial intelligence writings, Christoph Lassner on 'Content 3.0') and appearances such as a discussion with a16z's Martin Casado also feature in the company's outreach.

Creators and technical teams in gaming, film and visual effects, AR/VR, architecture and design, robotics simulation, and digital twin applications, as well as developers integrating world generation into their own applications via API.

Geography

Third-party profiles list headquarters in San Francisco, California, United States. No other office locations are stated in the sources.

History

The company was founded in January 2024 and published its first public positioning post, 'A New Frontier,' in September 2024, followed by 'Generating Worlds' in December 2024 showing early progress on persistent, navigable browser-based 3D scenes. A Series U round of $230 million is recorded as of September 2024 by third-party trackers. In September 2025 the company announced larger and higher-fidelity world generation and launched Marble in limited beta; RTFM was released as a research preview in October 2025; and Marble became generally available on November 12, 2025. In February 2026 World Labs announced $1 billion in new funding. Subsequent releases included the World API (January 2026), a '3D as code' position piece (March 2026), Spark 2.0 streaming 3D Gaussian Splatting (April 2026) and a taxonomy of world models (June 2026). On July 21, 2026 the company announced the acquisition of robotics company SceniX, followed by robotics-oriented publications on real-to-sim-to-real training.

Risks & controversies

No controversies are reported in the available sources. Notable uncertainty exists in the public record itself: third-party trackers report $230 million raised across one round (labeled 'Series U,' September 2024) as of late 2025, while the company's own February 2026 announcement states $1 billion in new funding, and employee counts differ sharply between sources (42 versus a 1,001-5,000 band). Sources also note that the market depends on unproven adoption of AI-generated 3D content across gaming, VFX, robotics simulation and digital twins.

Compiled by commissioned research from 8 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
EmployeesDec 202542 people
Total funding raisedDec 2025$230M

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Competitors Β· 6

by search overlap
NVIDIA93 shared keywordsNVIDIA designs GPUs, AI computing hardware, and software platforms for AI development, data centers, autonomous vehicles, and robotics, serving developers, researchers, and enterprises. Its offerings include AI models, power architecture for AI factories, and compute infrastructure used across industries such as manufacturing, healthcare, and automotive.
Google Deepmind69 shared keywordsGoogle DeepMind is an AI research organization that develops frontier AI models and systems, including the Gemini family of models spanning text, image, video, music, audio, and robotics applications. Its work also supports scientific discovery and includes open models and tools for building AI-powered products.
Steam68 shared keywordsSteam is a digital distribution platform for purchasing, downloading, and playing PC video games, operated by Valve. It serves gamers worldwide and offers a client application with multi-language support.
Hugging Face52 shared keywordsHugging Face is a collaboration platform that hosts and provides access to machine learning models, datasets, and applications. It offers both open-source tools for the ML community and paid compute and enterprise solutions for teams building AI applications.
Sketchfab45 shared keywordsSketchfab is a platform for sharing and showcasing 3D models and artwork. It serves 3D creators, designers, artists, architects, engineers, brands, museums, and game studios who need a medium to display their 3D work beyond static screenshots.
Itch45 shared keywordsitch.io is an online platform for finding, sharing, buying, and selling indie games, hosting storefronts, game jams, and creator tools like the butler upload utility. It serves independent game developers and players, with features such as configurable platform fees and creator events.

Companies competing with World Labs for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline Β· 7

launches, deals, and filings
Jul 2026
World Labs acquires robotics company SceniX

World Labs announced that SceniX, a robotics company, is joining World Labs, with the stated aim of combining spatial intelligence, world models and learning-based simulation for robotics applications.

source β†—

Apr 2026
Spark 2.0 streaming 3D Gaussian Splatting on the web

Technical post describing Spark 2.0's streamable, level-of-detail system for 3D Gaussian Splatting worlds on the web.

source β†—

Feb 2026
World Labs announces $1 billion in new funding

World Labs announced it raised $1 billion in new funding from investors including AMD, Autodesk, Emerson Collective, Fidelity Management & Research Company, NVIDIA and Sea.

$1B source β†—

Jan 2026
Announcing the World API

A public API for generating explorable 3D worlds from text, images and video, exposing Marble's world modeling capabilities to third-party applications.

source β†—

Nov 2025
Marble made generally available

World Labs announced that Marble, described as its frontier multimodal world model, became available to everyone.

source β†—

Oct 2025
RTFM (Real-Time Frame Model) research preview

World Labs published a research preview of RTFM, a generative world model that generates video in real time as the user interacts with it.

source β†—

Sep 2025
Marble launches in limited beta

Marble entered limited beta, enabling users to create persistent, photorealistic 3D worlds explorable in-browser with six degrees of freedom navigation, interactive editing and 2D/3D exports.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

β–ΈResearch sources Β· 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does World Labs do?
Spatial-intelligence company building 3D world models; its Marble product generates explorable 3D worlds from text, images or video.
Who founded World Labs?
World Labs was founded by Fei-Fei Li, Justin Johnson, Christoph Lassner, Ben Mildenhall in 2023.
Who are World Labs's investors?
World Labs's investors include Alpha Square Group, Andreessen Horowitz, Cisco Investments, FoundersX, FoundersX Ventures, Greycroft, Khosla Ventures, New Enterprise Associates (NEA) and 11 more.
How much funding has World Labs raised?
World Labs has disclosed $1B raised across 1 of its 5 known rounds.
Where is World Labs headquartered?
World Labs is headquartered in San Francisco, US.