Carry 1st
Founded 2018 · 120 employees on LinkedIn · 20 known investors
Carry1st provides payment processing, game distribution, and marketing services for publishers entering African and Middle Eastern markets. The company enables gamers across Africa to purchase in-game content through local payment methods and offers developers tools to monetize content and reach new audiences on the continent.
Also known as Carry 1st · Carry1st
Founders & leadership
Carry 1st was founded in 2018 by Lucy Hoffman.

Investors · 20
Also in the syndicate · 3
Funding
SEC filings, press & company announcements$27M disclosed across 1 of 5 rounds · 2021–2023
- $27MraisedJan 2023 · 3 sources
BITKRAFT Ventures (lead), a16z
Source ↗ - Undisclosed amountSeries A extensionJan 2022
Andreessen Horowitz (lead), Avenir, Google
Source ↗ - Undisclosed amountSeries AMay 2021Source ↗
Source: company announcements and press reports — follow each round's link for the claim.
Company profile
researched Aug 2026Carry1st is a South Africa-based mobile games publisher and digital commerce company serving players across Africa and the Middle East. The company publishes social games and interactive content, combining titles developed in-house, games it has acquired to relaunch at scale, and third-party titles licensed exclusively for the region. Published titles listed by the company include Mergedom: Home Design & Merge, Mancala Adventures and Mine Rescue.
Alongside publishing, Carry1st operates two commerce products. Pay1st is a monetization-as-a-service and embedded finance platform that lets game publishers accept payment through local African payment methods via an API integration, handling fraud protection, foreign exchange and cross-border operations. Carry1st Shop is a consumer marketplace where players buy diamonds, gems, points, battle passes, subscriptions and vouchers for games, dating apps and lifestyle services, with redeemable vouchers or direct top-ups. Products sold through the Shop include Call of Duty: Mobile COD Points, Free Fire Diamonds and PUBG Mobile UC.
The company also provides end-to-end publishing and marketing services to global publishers, including localized creative, user acquisition campaigns, live operations and influencer marketing. It has worked with Activision Blizzard, Garena, Riot Games and Supercell, and developed a beta platform called Play1st for discovering and reviewing web3 games.
Founding story
Carry1st was founded in 2018 by CEO Cordel Robbin-Coker, Lucy Hoffman and Tinotenda Mundangepfupfu. Robbin-Coker previously worked at Morgan Stanley and the Carlyle Group, where he led a $700 million private equity fund in sub-Saharan Africa and invested in the Nigerian fintech Paystack. Hoffman, who serves as COO, was a colleague of Robbin-Coker at Morgan Stanley and subsequently spent 11 years in South Africa.
Business model
Carry1st operates a mixed publishing and commerce model. It develops and acquires its own mobile titles, exclusively licenses third-party games for African distribution, and monetizes both categories through Pay1st, its embedded finance and monetization-as-a-service platform. It additionally runs the Carry1st Shop, an online marketplace selling virtual goods such as in-game currency, passes, subscriptions and vouchers, and sells end-to-end publishing and marketing services to global game publishers seeking distribution in Africa and the Middle East.
Revenue is generated from sales of in-game content and vouchers through the Carry1st Shop, from monetization of owned and licensed games, and from transaction-based payment processing via Pay1st for third-party publishers such as Riot Games, as well as from publishing and marketing services.
Traction
By early 2023 Carry1st reported more than 2 million monthly active users and revenue growth of 10x over the prior year. Carry1st Shop, its fastest-growing product that year, saw users and revenues rise fivefold and offered 100+ products across 120 payment methods. The first game from its CrazyHubs accelerator, The President by Mekan Games, was the most-downloaded game in the U.S. for several days in July 2022.
Latest developments
Carry1st announced a strategic investment from the Sony Innovation Fund in January 2024. Its site publishes market commentary forecasting the Africa and Middle East games market to exceed $8.5 billion with an African player base passing 406 million.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Carry1st describes itself, and is described by investors, as a leading mobile games publisher and digital commerce platform in Africa. It is positioned against a market backdrop in which gamers in sub-Saharan Africa are projected to exceed 180 million within five years and the global gaming market is projected to reach $545 billion by 2028. Investors have compared its approach to Garena's emerging-market playbook in Southeast Asia.
Carry1st positions its advantage in local infrastructure and on-the-ground presence: support for local payment methods and local-currency pricing in a market where most online purchases are dollar-denominated, coverage across a fragmented landscape of languages, payment methods and mobile carriers, and direct commercial relationships with large global studios. Investors cited its hyper-local distribution approach and its combination of platform infrastructure with localized content.
Technology
Carry1st's core technology is Pay1st, an embedded finance and monetization-as-a-service platform integrated via API that accepts more than 200 local African payment methods, including bank transfers, mobile money and crypto, and manages fraud protection and cross-border FX. It also runs the Carry1st Shop commerce platform with direct top-up integrations, and has built Play1st, a beta discovery platform for web3 games.
Go-to-market
The company reaches players directly through its own published games and the Carry1st Shop, and reaches developers through API-based payment and top-up integrations plus publishing service agreements. Partnerships with large global studios including Riot Games, Activision and Supercell serve as a primary channel, alongside the CrazyHubs accelerator run with CrazyLabs to source new titles from local developers.
Two customer groups: mobile gamers across Africa and the Middle East who buy in-game currency, passes and vouchers in local currency, and global game publishers and developers seeking distribution, localized marketing and payment monetization in African markets.
Geography
Headquartered in South Africa with a physical presence on the African continent, Carry1st serves players across Africa and the Middle East. Markets cited as showing strong demand for digital content include Nigeria, South Africa and Morocco, and its partner network extends to studios in Nairobi.
History
Carry1st launched in 2018 as a game studio that conceptualized, developed and released mobile games, beginning with Carry1st Trivia. It later broadened into licensing third-party titles, acquiring and relaunching games such as Mine Rescue and Gebeta, and building payments and commerce infrastructure. It raised $6 million in May 2021, a $20 million Series A extension announced in January 2022 with participation from a16z, Avenir Growth Capital and Google, and a $27 million pre-Series B in January 2023 led by Bitkraft Ventures. In January 2024 it announced a strategic investment from the Sony Innovation Fund.
Risks & controversies
The company scaled back emphasis on its web3 initiative, noting that appetite for web3 games cooled over the preceding year. Its markets are characterized by fragmentation across languages, payment methods and mobile carriers, and by limited mobile device and connectivity access, with roughly 800 million potential users in Africa still lacking devices or connectivity.
Compiled by commissioned research from 3 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 5
by search overlapCompanies competing with Carry 1st for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 6
launches, deals, and filingsCarry1st lists partnerships with Supercell, Riot Games (bringing VALORANT to South Africa) and Activision (Call of Duty) among its publisher relationships.
Carry1st announced a strategic investment from Sony Innovation Fund.
Carry1st signed a partnership with Riot Games to pilot local payments starting in 2023, acting as Riot's payments partner in Africa using its Pay1st monetization-as-a-service platform.
Carry1st reported developing a beta platform called Play1st for gamers to discover web3 games, review them within communities and display achievements and rewards.
Carry1st acted as local partner for Call of Duty: Mobile in a three-month pilot in South Africa in the last quarter of 2022, advising the franchise on scaling in the market.
Carry1st launched the CrazyHubs gaming accelerator in partnership with CrazyLabs; the accelerator's first game, The President, developed by Nairobi-based Mekan Games, was the No. 1 downloaded game in the U.S. for several days in July.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 3
primary sources listed
- Carry 1Stcarry1st.com · web
3 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Carry 1st do?
- African mobile games publisher and digital commerce platform offering local payments, game distribution and publishing services.
- Who founded Carry 1st?
- Carry 1st was founded by Lucy Hoffman in 2018.
- Who are Carry 1st's investors?
- Carry 1st's investors include Bitkraft Esports Ventures, Sony Ventures Corporation, Andreessen Horowitz, Avenir Growth Capital, Capria Ventures, CRE Venture Capital, Ingressive Capital, Konvoy Ventures and 9 more.
- How much funding has Carry 1st raised?
- Carry 1st has disclosed $27M raised across 1 of its 5 known rounds.





