/Companies

welevel

Munich, DE · Founded 2021 · 21 employees on LinkedIn · 17 known investors

Find your way into welevel

Sign up to find every way you can get introduced to welevel

  • Your email: who you already know at welevel, and who your contacts know
  • 2nd- and 3rd-degree connections: people you know who worked, studied or invested with the welevel team
  • Your LinkedIn: the connections who can make the intro for you

We rank every route by how warm it is, so you raise on warm intros instead of cold emails.

Welevel is a game studio in Munich developing video games using Unreal Engine 5 and proprietary AI infrastructure. The company creates gaming experiences with AAA production quality for the gaming community.

Also known as welevel

Investors · 17

Also in the syndicate · 10

BITKRAFTBMWK (DLR)Chris CarvalhoDaniel WeinandGoodwaterHeiko HubertzManagement of Century GamesMario GötzeNate MitchellRalf Reichert

Funding

SEC filings, press & company announcements

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Aug 2026

Welevel is an independent game development studio based in Munich, Germany, founded in 2021 by CEO Christian Heimerl. The studio develops SolidRiver, a triple-A-scale sandbox title combining survival, city-building and RPG elements, built in Unreal Engine 5. Alongside the game, Welevel has developed an in-house AI platform, referred to as CLAI, that powers the game's simulated world and is intended to streamline development for a small team.

The studio's AI work covers world-building, NPC behaviour and quest generation, with the stated goal of NPCs that retain context of in-game actions, form relationships with players and assist with player goals, and of systems for building, trade and resource management that are extended through generative processes. Company statements compare the intended experience to a real-time Dungeons & Dragons dungeon master, with adaptive storytelling in which player choices alter the world, rather than mass generation of assets. Beyond the debut title, the studio has stated plans for user-generated content and expansion into other genres and settings, and says its AI technology could also be useful to other game studios.

Development of the debut project began in 2021. As of the 2025 GamesBeat interview the game was in closed alpha with some players exceeding 100 hours, and early access was scheduled for the beginning of the following year; earlier 2025 coverage placed early access in 2026. The team had grown from roughly 12 people at the time of the seed round to 22, with open roles for Unreal Engine developers and technical artists advertised at welevel.com.

Founding story

Christian Heimerl started Welevel in 2021, during the COVID-19 pandemic, after building and selling earlier technology companies with experience in software development and artificial intelligence. A lifelong gamer who played Ultima Online as a teenager and later logged over 2,000 hours each in Minecraft and Cities: Skylines, and who modded those games, he said he encountered limitations in them and set out to build a survival sandbox at triple-A scale. Having used AI at his previous companies, he concluded that it could let a small team produce games of that scope.

Business model

Welevel is a game development studio producing a premium PC-style title, SolidRiver, planned to enter early access. Its CEO has said the studio builds games driven by passion rather than monetization. It also develops AI technology that the company says could be useful to other game studios.

Traction

The debut project has been in development since 2021. By the time of the SolidRiver announcement the team had grown to 22 people from about 12 at the seed round, the game was in closed alpha with some players past 100 hours, and early access was scheduled for the beginning of the following year. Total funding raised is stated at $15 million.

Latest developments

Welevel unveiled SolidRiver, its city-building survival RPG, together with an $8.5 million funding round led by Transcend, with participation from Bitkraft Ventures, Burda Principal Investments, management of Century Games and support from the German government. The round closed on April 1. The studio was recruiting Unreal Engine developers, technical artists and other roles.

▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

Welevel is described by one of its investors as one of only a few independent triple-A studios in Germany and as a cornerstone of Munich's growing gaming ecosystem, a city that its CEO notes has few game companies. It is grouped by trade press with other small developers applying generative AI to game development, in a market where large publishers including Ubisoft, Microsoft and EA are also building AI tools.

The studio positions a small team using its own AI platform as able to match the scope of triple-A survival sandboxes without triple-A budgets, with a world that responds and evolves around the player rather than a static open world. Bitkraft cited technological foundations established over four years with only a handful of developers and rapid, low-cost creative iteration.

Technology

Welevel develops SolidRiver in Unreal Engine 5 alongside CLAI, a proprietary AI platform that powers the game's living world. The platform applies AI and in-house generative models to world-building, NPC behaviour and quest generation, with NPCs that remember context, form relationships and take on tasks, and with building and trade systems extended through generative processes. Investor commentary describes a playable prototype with extensive gameplay systems and high visual polish capable of holding players for over 100 hours.

Go-to-market

The debut title is planned for early access release, with a closed alpha preceding it. The studio has presented publicly, including at GDC 2025, and announced its funding and game reveal through games industry press.

Players of survival, sandbox, city-building and RPG games, including audiences familiar with titles such as Minecraft, Cities: Skylines, Rust and Sons of the Forest.

Geography

Headquartered in Munich, Germany.

History

The studio was founded on April 1, 2021, and spent its first years building tools and an AI platform with a handful of developers, raising roughly $1 million before its institutional round. In March 2025 it announced a $5.7 million seed round led by Bitkraft Ventures, with plans to double the core team ahead of an unannounced triple-A sandbox survival game. In 2025 it unveiled that game as SolidRiver alongside a further $8.5 million round led by Transcend, which closed on April 1, five years to the day after founding. Cumulative funding is stated at $15 million.

Risks & controversies

The studio operates in a genre and at a scale that investors describe as a tall order for an emerging studio, and in an early stage of AI adoption in gaming. Trade press coverage notes that developer concern about generative AI lowering game quality has been increasing.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Funding raised before seed roundMar 2025$1M
HeadcountMar 202512 people
Total funding raised to dateJan 2025$15M

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Founder mafia

2 people who came through welevel went on to found or lead other companies.

Timeline · 4

launches, deals, and filings
Apr 2025
Welevel closes $8.5M round led by Transcend

Round led by Transcend with participation from Bitkraft Ventures, Burda Principal Investments, management of Century Games and support from the German government; the round closed on April 1, five years after the studio's founding.

$8.5M source ↗

Mar 2025
Welevel raises $5.7M seed round led by Bitkraft Ventures

The Munich studio raised $5.7 million to expand its in-house AI platform and double its core team ahead of an unannounced triple-A sandbox survival game set for early access in 2026.

$5.7M source ↗

Jan 2025
Welevel to attend GDC 2025

source ↗

Jan 2025
Welevel unveils SolidRiver, an AI-based city-building survival game

Welevel revealed SolidRiver, a survival RPG city builder built in Unreal Engine 5 on the studio's CLAI AI platform. The game was in closed alpha with early access scheduled for the beginning of the following year.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

▸Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does welevel do?
Munich game studio Welevel builds SolidRiver, an AI-driven survival, city-building and RPG title, on its in-house CLAI platform.
Who are welevel's investors?
welevel's investors include Bitkraft Esports Ventures, blueworld.group, Burda Principal Investments, TRANSCEND, BITKRAFT Ventures, Kun Gao, Teachers' Venture Growth.
Where is welevel headquartered?
welevel is headquartered in Munich, DE.