Fundraising Fox

VRChat

Houston, US · Founded 2014 · Delaware corporation · 6 known investors

Find your way into VRChat

184 people in our graph share verified history with the VRChat team — schools, employers, funds. One of them is your warm intro.

Tom Driscollunlockedknows Graham Gaylor · together at Vanderbilt University (overlapped)
×5knows the team · via Zynga
×6knows the team · via Vanderbilt University

VRChat is a social virtual reality platform where users explore user-generated worlds, use custom avatars, and connect with others across PC, standalone VR headsets (Meta Quest, Pico), and mobile. It also offers a Creator Economy that lets creators monetize the worlds and avatars they build using Unity-based tools.

Also known as VRChat Inc.

Founders & leadership

VRChat was founded in 2014 by Graham Gaylor and Jesse Joudrey.

GGGraham Gaylor
Graham GaylorinManagerGraham Gaylor is a software developer with background in mobile and web application development, with a focus on gaming. He works as a Manager at VRChat, a social virtual reality platform.30 Under 30 2021
JJ
Jesse JoudreyManager

Investors · 6

Funding

SEC filings, press & company announcements

$91.6M disclosed across 6 of 7 rounds · 2015–2024

$80MraisedJun 2021 · 10 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Brian AmesDirector
  • Praveen GuptaExecutive Officer, Director
  • Ryann LaiDirector
  • Jesse JoudreyExecutive Officer, Director
  • Joseph LinDirector
  • Graham GaylorExecutive Officer, Director
Offering amount
$80M
Amount sold
$80M
First sale
Jun 2021
Incorporated
Corporation, Delaware
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$10MraisedAug 2019 · 10 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Graham GaylorExecutive Officer, Director, Promoter
  • Jesse JoudreyExecutive Officer, Director, Promoter
  • Seth DeGrootDirector
  • Praveen GuptaDirector
  • Jay ChiDirector
  • Steve WangDirector
Offering amount
$10M
Amount sold
$10M
First sale
Aug 2019
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$175KraisedFeb 2016 · 4 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Graham GaylorExecutive Officer, Director
  • Jesse JoudreyExecutive Officer, Director
Offering amount
$200K
Amount sold
$175K
First sale
Nov 2015
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$750KraisedFeb 2016 · 7 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Graham GaylorExecutive Officer, Director
  • Jesse JoudreyExecutive Officer, Director
Offering amount
$750K
Amount sold
$750K
First sale
Dec 2015
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$600KraisedFeb 2016 · 2 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Jesse JoudreyExecutive Officer, Director
  • Graham GaylorExecutive Officer, Director
Offering amount
$1.5M
Amount sold
$600K
First sale
Jan 2016
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$25KraisedJan 2015 · 1 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Graham GaylorExecutive Officer, Director
  • Jesse JoudreyExecutive Officer, Director
Offering amount
$250K
Amount sold
$25K
Minimum investment
$25K
First sale
Jan 2015
Incorporated
Limited Liability Company, Texas, 2014
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Valuation · disclosed

Disclosed events
$343Mvaluation at Series DJun 2021
filing ↗

Source: SEC prospectus filings, and round valuations the company or its investors disclosed — follow each entry's link for the claim.

Company profile

researched Aug 2026

VRChat is a social platform built around user-generated content, where members explore worlds and adopt avatars created by other users. The application is distributed free of charge across PC and PCVR (via Steam and Viveport), standalone VR headsets (Meta Quest and Pico), and mobile devices on iOS and Android; a VR headset is not required to participate. The platform hosts hundreds of thousands of worlds and millions of avatars, along with more than 200,000 Groups and an events system used by communities to organize gatherings.

Content creation is handled through the VRChat SDK, which is built on Unity rather than a proprietary editor, and supported by the VRChat Creator Companion (VCC), a Windows tool that manages VRChat packages, installs the supported Unity Editor version, and provides access to official and community packages plus tutorials and a Quick Launcher. Creators must register a VRChat account in order to upload worlds and avatars.

The company behind the platform is VRChat Inc., a privately held corporation that is not listed on any exchange and does not file periodic SEC reports. Its terms of service identify a registered address at 548 Market Street, San Francisco, California. It operates independently of the VR hardware makers whose devices it runs on, including Meta, Valve, Sony Interactive Entertainment and HTC.

Founding story

VRChat was created by Graham Gaylor and Jesse Joudrey, who released the platform in January 2014. Gaylor serves as co-founder and CEO, and both founders hold positions as executive officers and directors of VRChat Inc. Their backgrounds in software development and virtual environments shaped the platform's focus on user-generated worlds and social interaction.

Business model

VRChat distributes its client free on every supported platform and earns revenue from several channels: VRChat Plus, a subscription priced at $10 per month or $100 per year that adds features such as additional avatar slots and profile customization (subject to a platform fee of up to 30% when purchased through Steam); the Creator Economy in-app marketplace, where VRChat takes a 50% cut of sales of avatars, accessories and other virtual items; and recurring paid subscriptions offered by world creators and group owners for exclusive content, events or community access, from which VRChat also takes a share.

Consumer subscriptions (VRChat Plus), a revenue share on in-platform sales of creator-made avatars and items through the Creator Economy marketplace, and a share of creator- and group-run recurring subscriptions.

Traction

The platform reported over 40,000 concurrent users at the time of its 2021 Series D, following the addition of Oculus Quest support in late 2020, which the company associated with record concurrent-user numbers. Its own site describes hundreds of thousands of worlds, millions of avatars, over 200,000 Groups, and millions of participants, and states that the service has supported creators for 12 years.

Latest developments

A June 2026 ownership overview describes VRChat as remaining independent and privately held, with total funding of roughly $96 million and investors including Anthos Capital, Makers Fund, GFR Fund and HTC. The Creator Economy, launched in November 2023, and the Avatar Marketplace announced in May 2025 form the company's push toward self-sustaining revenue rather than reliance on further venture funding. In March 2026, competitor Rec Room announced it would shut down on June 1, 2026, citing an inability to reach profitability amid a shift in the VR market, with Snap reportedly acquiring select assets and hiring staff.

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

VRChat is one of the prominent social VR platforms, positioned alongside Rec Room and Meta's Horizon Worlds. Press coverage in 2021 described it, together with Rec Room, as among the most valuable VR companies outside platform holders Facebook, Valve and HTC. Following Rec Room's announced June 2026 shutdown and Snap's reported acquisition of select Rec Room assets, commentary noted VRChat lacks a dedicated kid mode and hosts adult content, distinguishing it from Rec Room's family-oriented positioning.

VRChat builds its creation tools on Unity rather than a closed proprietary editor, so skills learned transfer outside the platform, and it states it offers creators the largest revenue share of any major user-generated-content platform at 50% of in-app marketplace sales. The platform is playable without a VR headset and spans PC, standalone headsets and mobile, and content — worlds, avatars and communities — is supplied by users rather than the company.

Technology

The client runs on PC and SteamVR headsets, standalone headsets including Meta Quest and Pico, and iOS and Android phones. Creation tooling is based on Unity: the VRChat SDK for building worlds and avatars, and the Creator Companion desktop application, which includes the VRChat Package Manager for official and community packages and automatically installs the supported Unity Editor version. The Creator Companion supports 64-bit Windows 10 and 11, with limited CLI functionality on Mac and Linux.

Go-to-market

Free distribution through mainstream storefronts — Steam, Viveport, the Meta Quest store, Pico, the Apple App Store and Google Play — combined with community-driven growth from user-created worlds, Groups and events, and a creator program that shares 50% of marketplace revenue to attract content builders.

Consumers seeking social virtual environments across VR and non-VR devices, and independent creators who build worlds and avatars in Unity and seek to monetize them and build audiences.

Geography

VRChat Inc. is an independent private corporation headquartered in San Francisco, California, with its terms of service listing a registered address at 548 Market Street; the platform itself is distributed globally through major digital storefronts.

History

Launched in 2014 by co-founders Graham Gaylor and Jesse Joudrey, VRChat saw its first surge of virality in 2018. It closed a $10 million Series C in September 2019 with participation from HTC, Brightstone Venture Capital, GFR Fund and Makers Fund, then added Oculus Quest support in late 2020, which drove record concurrent usage. In June 2021 it raised an $80 million Series D led by Anthos Capital, earmarked for a creator economy, improved social discovery and additional platform support. The Creator Economy launched publicly in November 2023, and an Avatar Marketplace was announced in May 2025.

Risks & controversies

Coverage of the broader sector notes deteriorating conditions for social VR platforms: Rec Room, a comparable user-generated-content platform once valued at $3.5 billion, announced a June 2026 shutdown after failing to convert popularity into sustainable revenue, and commentary points to weakening VR market conditions and reduced investor appetite for virtual-world platforms. VRChat has also been characterized in press commentary as lacking a dedicated kid mode and as hosting adult content that is poorly regulated. As a private company, it does not disclose revenue figures, margins or ownership percentages, and each funding round dilutes earlier shareholders.

Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Concurrent usersJun 202140,000 users
Creator revenue share on in-app marketplace salesJan 202650%
Groups on platformJan 2026200,000 groups
Total funding raisedJun 2026$96M
VRChat Plus subscription priceJun 2026$10

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 7

by search overlap
Steamcommunity2719 shared keywordsSteam Community is the online hub and social platform for Steam, the PC gaming distribution service operated by Valve, where players discuss games, share content, and connect with other users.
Gumroad1987 shared keywordsGumroad is a platform that enables creators and entrepreneurs to sell digital products and services directly to customers, including video lessons, subscriptions, and informational products. The platform provides payment processing, storefront customization, and integration capabilities for independent sellers.
Steam1607 shared keywordsSteam is a digital platform for purchasing, downloading, and playing video games, serving both individual gamers and game developers worldwide.
Itch965 shared keywordsThis page is a listing/search results page on itch.io showing games available for the Linux platform, not a company website.
Upload VR856 shared keywordsUploadVR is an online media outlet publishing news, reviews, and coverage of virtual reality and augmented reality products, games, and industry developments.
Sketchfab736 shared keywordsSketchfab is a platform for sharing and showcasing 3D models and artwork. It serves 3D creators, designers, artists, architects, engineers, brands, museums, and game studios who need a medium to display their 3D work beyond static screenshots.
HTC VIVE728 shared keywordsHTC Vive manufactures virtual reality hardware and accessories, including the Vive Focus Vision headset and related add-ons for consumers and enterprises seeking immersive computing experiences.

Companies competing with VRChat for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 5

launches, deals, and filings
May 2025
Avatar Marketplace announced

VRChat announced an Avatar Marketplace, expanding its in-app storefront.

source ↗

Nov 2023
Creator Economy launched publicly

VRChat publicly launched its Creator Economy, allowing creators to sell avatars, accessories and other virtual items within the platform, with VRChat taking a 50% cut of in-app marketplace sales.

source ↗

Jun 2021
VRChat raises $80M Series D led by Anthos Capital

VRChat announced an $80 million Series D led by Anthos Capital with participation from Makers Fund, GFR Fund and others. The company said proceeds would fund development of a creator economy where members can earn, an enhanced social discovery system, and expansion to more platforms.

$80M source ↗

Jan 2020
Support added for Oculus Quest

The PC and SteamVR-compatible app added support for Oculus Quest in late 2020, contributing to record concurrent user numbers.

source ↗

Sep 2019
VRChat closes $10M Series C

A $10 million Series C with support from HTC, Brightstone Venture Capital, GFR Fund and Makers Fund, which joined as a new investor at the time.

$10M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
VRChatDelaware

In the news

Research sources · 7

primary sources listed

7 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does VRChat do?
VRChat is a free social virtual reality platform of user-created worlds and avatars, available on PC, VR headsets and mobile.
Who founded VRChat?
VRChat was founded by Graham Gaylor, Jesse Joudrey in 2014.
Who are VRChat's investors?
VRChat's investors include GFR Fund, Makers Fund, Anthos Capital, Brightstone Venture Capital, HTC, Rothenberg Ventures.
How much funding has VRChat raised?
VRChat has disclosed $91.6M raised across 6 of its 7 known rounds.
Where is VRChat headquartered?
VRChat is headquartered in Houston, US.