Fundraising Fox

Two Bit Circus

Los Angeles, US · Founded 2015 · Delaware corporation · 28 employees on LinkedIn · 7 known investors

Find your way into Two Bit Circus

374 people in our graph share verified history with the Two Bit Circus team — schools, employers, funds. One of them is your warm intro.

Paul Fieldingunlockedknows Brent Bushnell · together at UCLA (overlapped)
knows the team · via University of Colorado Boulder
×3knows the team · via Edmund Hillary Fellowship (EHF)
×4knows the team · via Netflix
×3knows the team · via UCLA

STEAM Carnival is a traveling, high-tech carnival that combines science, technology, engineering, art, and math into midway games and attractions. The event was funded via Kickstarter.

Also known as Two Bit Circus, Inc.

Founders & leadership

Two Bit Circus was founded in 2015 by Eric Gradman and Brent Bushnell.

EGEric Gradman
Eric GradmaninCo-founder · CTO2011–2024Eric Gradman is an engineer and entrepreneur who has worked on robotics, software development, and fabrication across projects including autonomous vehicles, entertainment experiences, and home design innovations for Extreme Makeover Home Edition. He serves as an executive officer and director at Two Bit Circus, a Kickstarter-funded traveling carnival featuring STEAM-based interactive attractions.
BBBrent Bushnell
Brent BushnellinFounder & Managing PartnerBrent Bushnell is executive officer and director of Two Bit Circus, a live entertainment company that designs and produces interactive, all-ages attractions combining science, technology, engineering, art, and math. He has led multidisciplinary teams in experience design and large-scale production for over two decades, and serves as chairman of Two Bit Foundation, a nonprofit deploying play-based educational programs.

Board

RMRyan McIntyre
Ryan McIntyrein𝕏Board directorFounding partner of Foundry
MS
Mark SolonBoard director

Investors · 7

Also in the syndicate · 2

Georgian PineTechstars Ventures

Reported raises · per SEC filings

Form D private placements

$24M disclosed across 4 of 7 rounds · 2015–2020

$1.2MraisedOct 2020 · 6 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Alex LombardoExecutive Officer
  • Kim SchaeferExecutive Officer, Director
  • John SpinaleDirector
  • Mark SolonDirector
  • Ryan McIntyreDirector
  • Brent BushnellExecutive Officer, Director
  • Eric GradmanExecutive Officer
Offering amount
$1.5M
Amount sold
$1.2M
First sale
Sep 2020
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$9.6MraisedJun 2018 · 6 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • John SpinaleDirector
  • Brent BushnellExecutive Officer, Director
  • Eric GradmanExecutive Officer, Director
  • Mark SolonDirector
  • Ryan McIntyreDirector
Offering amount
$25M
Amount sold
$9.6M
First sale
May 2018
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$6.7MraisedDec 2016 · 14 investors · Other Technology
Rule 506(c)
Officers, directors & promoters on the filing
  • Brent BushnellExecutive Officer, Director
  • John SpinaleDirector
  • Ryan McIntyreDirector
  • Mark SolonDirector
  • Eric GradmanExecutive Officer, Director
Offering amount
$20M
Amount sold
$6.7M
First sale
Dec 2016
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06c
Full filing on SEC EDGAR ↗
$250KofferedNov 2016 · 1 investors · Other Technology
Rule 506(c)
Officers, directors & promoters on the filing
  • Ryan McIntyreDirector
  • Mark SolonDirector
  • Brent BushnellExecutive Officer, Director
  • Eric GradmanExecutive Officer, Director
Offering amount
$250K
First sale
Nov 2016
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06c
Full filing on SEC EDGAR ↗
$6.5MraisedNov 2015 · 3 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Eric GradmanExecutive Officer, Director
  • Ryan McIntyreDirector
  • Brent BushnellExecutive Officer, Director
  • Mark SolonDirector
Offering amount
$6.7M
Amount sold
$6.5M
First sale
Oct 2015
Incorporated
Corporation, Delaware, 2015
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Two Bit Circus is a Los Angeles-based experiential entertainment company that designs and builds interactive games, immersive attractions and technology-driven spectacles. It describes itself as an entertainment incubator and exhibitor, with featured projects including Dunk Tank Flambé, the Micro Amusement Park, Tequila Cloud, DreamPark, STEAM Carnival, DanceBreak, Button Box Battle, OpenCade, Space Squad in Space and Dr. Botcher's Minute Medical School.

In 2018 the company opened a permanent "micro-amusement park" in the Los Angeles Arts District, described as the world's first micro-amusement park and spanning 38,000 square feet. The venue combines high-tech carnival midway games, a re-imagined arcade, multi-person and single-player virtual reality (including Hologate, Star Defence, Ping!, Birdly and Battlezone), story rooms and escape-room style adventures (Space Squad, The Lost City, Dr. Botcher's Minute Medical School, Escape from the Werewolf Village, The Raft), private gaming cabanas, a game show theater (Club01, The Artsy Fartsy Game!, Under the Big Top) and a robot bartender. Attractions and games are built and operated by an in-house team of engineers, welders and roboticists.

Alongside the venue, Two Bit Circus produces custom fabrication and branded activations for other companies, tours its Button Box Battle game show at conferences and corporate events, and spins client work into products such as OpenCade, an open-source arcade cabinet. The founders also chartered the Two Bit Circus Foundation, a Los Angeles 501(c)(3) nonprofit that creates STEAM learning experiences for children through STEAM Lab and makerspace installations, project-based curricula, teacher professional development and STEAM Carnivals.

Founding story

Brent Bushnell, an engineer, and Eric Gradman, a roboticist, met in 2008 at Mindshare, a monthly art-and-technology meetup in Downtown Los Angeles, and began building interactive games in their spare time. After seeing adults at events set aside their phones to play with interactive social art, they left their day jobs. Following years of running a consulting agency building activations for clients such as Google and Intel, they decided to work on their own projects and launched Two Bit Circus in 2012. Bushnell is the son of Atari and Chuck E. Cheese's founder Nolan Bushnell.

Business model

Two Bit Circus operates as an entertainment incubator and exhibitor. It earns revenue from its own location-based entertainment venue, from custom fabrication and branded experiences and events built for corporate clients, from touring its Button Box Battle game show at conferences and corporate events, and from productized spinoffs of client work such as OpenCade and DreamPark.

Consumer admissions and play at its micro-amusement park venue, plus fees from client-commissioned branded activations, custom exhibits, corporate events and touring game show experiences.

Traction

The micro-amusement park spans 38,000 square feet in Downtown LA (reported at 50,000 square feet ahead of opening), and STEAM Carnival drew more than 5,000 people a day in Los Angeles and San Francisco. The company had 42 employees as of 2017 and had raised $21 million from investors at that time. The affiliated Two Bit Circus Foundation reports STEAM Lab makerspaces in more than 500 schools, 7,500 educators trained, 460,000 students taught, 2,000,000 children impacted and 900 tons of material diverted from landfills.

Latest developments

The company continues as an entertainment incubator and exhibitor, building branded experiences and events for clients, touring the Button Box Battle game show, and deploying DreamPark, its downloadable mixed-reality theme park spinoff, for pop-up immersive experiences.

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

Positions itself in out-of-home and location-based entertainment, claiming the world's first micro-amusement park format and arguing that the category has changed little since laser tag and mini-golf. Its differentiator is in-house engineering capability to build attractions that withstand high daily visitor volumes, a skill it markets to other entertainment brands.

Attractions are designed, fabricated and operated in-house by a team of engineers, welders, roboticists, artists and performers, blending physical carnival formats with VR, mixed reality and robotics, and emphasizing shoulder-to-shoulder social play over individual screen use.

Technology

The company builds interactive physical-digital attractions: technology-enhanced carnival midway games, original virtual reality and haptic content, multi-person VR systems, mixed-reality experiences, robotics (including a robot bartender), fire and laser effects, molecular gastronomy and mixology elements, and an open-source arcade cabinet, OpenCade. DreamPark is a downloadable mixed-reality theme park product for pop-up immersive experiences.

Go-to-market

Direct-to-consumer through its Arts District micro-amusement park and touring experiences, and business-to-business through custom builds and branded activations for clients including Google, Intel, Databricks, Insomniac, the NFL, HBO and Samsung, along with installations at large events such as the Super Bowl and the Olympics.

Consumers and groups seeking out-of-home social entertainment in Los Angeles, and corporate clients including Fortune 500 brands seeking activations, exhibits and conference or event experiences; the affiliated foundation serves schools, educators and children.

Geography

Headquartered in Los Angeles with a permanent venue in the Downtown LA Arts District; STEAM Carnival toured Los Angeles and San Francisco, and installations have appeared at worldwide events. The affiliated foundation operates across Los Angeles schools.

History

The founders met in 2008 and built interactive games as a side project before moving full-time. Teachers reporting that students used the company's videos in physics class prompted the creation of STEAM Carnival, a Kickstarter-funded touring reinvention of the county fair featuring robots, fire and lasers, which drew more than 5,000 people a day in Los Angeles and San Francisco. A $6.5 million Series A was raised in 2015, followed by a $15 million Series B announced in January 2017 to fund permanent micro-amusement parks. In 2018 the company opened its permanent micro-amusement park in the LA Arts District, with Los Angeles Mayor Eric Garcetti speaking at the grand opening. The company subsequently expanded into custom fabrication and branded activations for clients, the touring Button Box Battle game show, and DreamPark, a downloadable mixed-reality theme park spinoff. The founders also chartered the Two Bit Circus Foundation nonprofit, which has installed makerspaces in one third of schools in the Los Angeles Unified School District.

Risks & controversies

A Kickstarter crowdfunding campaign for a children's maker kit, launched in late 2016, was closed about a month later with less than half of its $73,000 goal reached.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
EmployeesSep 201742 people
HeadcountAug 202628
Micro-amusement park sizeAug 202138,000 square feet
STEAM Carnival daily attendanceJan 20255,000+ people per day in Los Angeles and San Francisco
Total funding raisedSep 2017$21M
Two Bit Circus Foundation children impactedJan 20252,000,000 children
Two Bit Circus Foundation educators trainedJan 20257,500 educators
Two Bit Circus Foundation schools with STEAM Lab makerspacesJan 2025500 schools
Two Bit Circus Foundation students taughtJan 2025460,000 students

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 4

by search overlap

Companies competing with Two Bit Circus for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 4

launches, deals, and filings
Jan 2018
Opening of the micro-amusement park in the LA Arts District

Two Bit Circus opened a permanent 38,000-square-foot micro-amusement park in the Downtown Los Angeles Arts District featuring high-tech carnival games, a VR arena, story rooms, a re-imagined arcade, a game show theater and a robot bartender. Los Angeles Mayor Eric Garcetti spoke at the grand opening.

source ↗

Jan 2017
Two Bit Circus raises $15M Series B led by Jazz Venture Partners

The company raised $15 million in Series B funding led by Jazz Venture Partners, with participation from Foundry Group, Techstars Ventures, Intel Capital, Dentsu Ventures, Georgian Pine and others, to build a portfolio of micro-amusement parks of roughly 30,000+ square feet each.

$15M source ↗

Jan 2017
John Spinale joins board of directors

John Spinale, a general partner at JAZZ Venture Partners, joined Two Bit Circus' board of directors in conjunction with the Series B financing.

source ↗

Jan 2017
Kickstarter campaign for children's maker kit closed short of goal

A Kickstarter crowdfunding campaign launched in late 2016 for a maker kit to inspire creativity in kids was closed about a month later with less than half of its $73,000 goal reached.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
Two Bit CircusDelaware

In the news

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Two Bit Circus do?
Los Angeles experiential entertainment company building micro-amusement parks, interactive games and branded activations.
Who founded Two Bit Circus?
Two Bit Circus was founded by Eric Gradman, Brent Bushnell in 2015.
Who are Two Bit Circus's investors?
Two Bit Circus's investors include Dentsu Ventures, JAZZ Venture Partners, Prime Partners, Foundry, Intel Capital.
How much funding has Two Bit Circus raised?
Two Bit Circus has disclosed $24M raised across 4 of its 7 known rounds.
Where is Two Bit Circus headquartered?
Two Bit Circus is headquartered in Los Angeles, US.