Two Bit Circus
Los Angeles, US · Founded 2015 · Delaware corporation · 28 employees on LinkedIn · 7 known investors
Find your way into Two Bit Circus
374 people in our graph share verified history with the Two Bit Circus team — schools, employers, funds. One of them is your warm intro.
STEAM Carnival is a traveling, high-tech carnival that combines science, technology, engineering, art, and math into midway games and attractions. The event was funded via Kickstarter.
Also known as Two Bit Circus, Inc.
Founders & leadership
Two Bit Circus was founded in 2015 by Eric Gradman and Brent Bushnell.


Board

Investors · 7
Also in the syndicate · 2
Reported raises · per SEC filings
Form D private placements$24M disclosed across 4 of 7 rounds · 2015–2020
▶$1.2MraisedOct 2020 · 6 investors · Other TechnologyRule 506(b)
- Alex LombardoExecutive Officer
- Kim SchaeferExecutive Officer, Director
- John SpinaleDirector
- Mark SolonDirector
- Ryan McIntyreDirector
- Brent BushnellExecutive Officer, Director
- Eric GradmanExecutive Officer
- Offering amount
- $1.5M
- Amount sold
- $1.2M
- First sale
- Sep 2020
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06b
▶$9.6MraisedJun 2018 · 6 investors · Other TechnologyRule 506(b)
- John SpinaleDirector
- Brent BushnellExecutive Officer, Director
- Eric GradmanExecutive Officer, Director
- Mark SolonDirector
- Ryan McIntyreDirector
- Offering amount
- $25M
- Amount sold
- $9.6M
- First sale
- May 2018
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06b
▶$6.7MraisedDec 2016 · 14 investors · Other TechnologyRule 506(c)
- Brent BushnellExecutive Officer, Director
- John SpinaleDirector
- Ryan McIntyreDirector
- Mark SolonDirector
- Eric GradmanExecutive Officer, Director
- Offering amount
- $20M
- Amount sold
- $6.7M
- First sale
- Dec 2016
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06c
▶$250KofferedNov 2016 · 1 investors · Other TechnologyRule 506(c)
- Ryan McIntyreDirector
- Mark SolonDirector
- Brent BushnellExecutive Officer, Director
- Eric GradmanExecutive Officer, Director
- Offering amount
- $250K
- First sale
- Nov 2016
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06c
▶$6.5MraisedNov 2015 · 3 investors · Other TechnologyRule 506(b)
- Eric GradmanExecutive Officer, Director
- Ryan McIntyreDirector
- Brent BushnellExecutive Officer, Director
- Mark SolonDirector
- Offering amount
- $6.7M
- Amount sold
- $6.5M
- First sale
- Oct 2015
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Two Bit Circus is a Los Angeles-based experiential entertainment company that designs and builds interactive games, immersive attractions and technology-driven spectacles. It describes itself as an entertainment incubator and exhibitor, with featured projects including Dunk Tank Flambé, the Micro Amusement Park, Tequila Cloud, DreamPark, STEAM Carnival, DanceBreak, Button Box Battle, OpenCade, Space Squad in Space and Dr. Botcher's Minute Medical School.
In 2018 the company opened a permanent "micro-amusement park" in the Los Angeles Arts District, described as the world's first micro-amusement park and spanning 38,000 square feet. The venue combines high-tech carnival midway games, a re-imagined arcade, multi-person and single-player virtual reality (including Hologate, Star Defence, Ping!, Birdly and Battlezone), story rooms and escape-room style adventures (Space Squad, The Lost City, Dr. Botcher's Minute Medical School, Escape from the Werewolf Village, The Raft), private gaming cabanas, a game show theater (Club01, The Artsy Fartsy Game!, Under the Big Top) and a robot bartender. Attractions and games are built and operated by an in-house team of engineers, welders and roboticists.
Alongside the venue, Two Bit Circus produces custom fabrication and branded activations for other companies, tours its Button Box Battle game show at conferences and corporate events, and spins client work into products such as OpenCade, an open-source arcade cabinet. The founders also chartered the Two Bit Circus Foundation, a Los Angeles 501(c)(3) nonprofit that creates STEAM learning experiences for children through STEAM Lab and makerspace installations, project-based curricula, teacher professional development and STEAM Carnivals.
Founding story
Brent Bushnell, an engineer, and Eric Gradman, a roboticist, met in 2008 at Mindshare, a monthly art-and-technology meetup in Downtown Los Angeles, and began building interactive games in their spare time. After seeing adults at events set aside their phones to play with interactive social art, they left their day jobs. Following years of running a consulting agency building activations for clients such as Google and Intel, they decided to work on their own projects and launched Two Bit Circus in 2012. Bushnell is the son of Atari and Chuck E. Cheese's founder Nolan Bushnell.
Business model
Two Bit Circus operates as an entertainment incubator and exhibitor. It earns revenue from its own location-based entertainment venue, from custom fabrication and branded experiences and events built for corporate clients, from touring its Button Box Battle game show at conferences and corporate events, and from productized spinoffs of client work such as OpenCade and DreamPark.
Consumer admissions and play at its micro-amusement park venue, plus fees from client-commissioned branded activations, custom exhibits, corporate events and touring game show experiences.
Traction
The micro-amusement park spans 38,000 square feet in Downtown LA (reported at 50,000 square feet ahead of opening), and STEAM Carnival drew more than 5,000 people a day in Los Angeles and San Francisco. The company had 42 employees as of 2017 and had raised $21 million from investors at that time. The affiliated Two Bit Circus Foundation reports STEAM Lab makerspaces in more than 500 schools, 7,500 educators trained, 460,000 students taught, 2,000,000 children impacted and 900 tons of material diverted from landfills.
Latest developments
The company continues as an entertainment incubator and exhibitor, building branded experiences and events for clients, touring the Button Box Battle game show, and deploying DreamPark, its downloadable mixed-reality theme park spinoff, for pop-up immersive experiences.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Positions itself in out-of-home and location-based entertainment, claiming the world's first micro-amusement park format and arguing that the category has changed little since laser tag and mini-golf. Its differentiator is in-house engineering capability to build attractions that withstand high daily visitor volumes, a skill it markets to other entertainment brands.
Attractions are designed, fabricated and operated in-house by a team of engineers, welders, roboticists, artists and performers, blending physical carnival formats with VR, mixed reality and robotics, and emphasizing shoulder-to-shoulder social play over individual screen use.
Technology
The company builds interactive physical-digital attractions: technology-enhanced carnival midway games, original virtual reality and haptic content, multi-person VR systems, mixed-reality experiences, robotics (including a robot bartender), fire and laser effects, molecular gastronomy and mixology elements, and an open-source arcade cabinet, OpenCade. DreamPark is a downloadable mixed-reality theme park product for pop-up immersive experiences.
Go-to-market
Direct-to-consumer through its Arts District micro-amusement park and touring experiences, and business-to-business through custom builds and branded activations for clients including Google, Intel, Databricks, Insomniac, the NFL, HBO and Samsung, along with installations at large events such as the Super Bowl and the Olympics.
Consumers and groups seeking out-of-home social entertainment in Los Angeles, and corporate clients including Fortune 500 brands seeking activations, exhibits and conference or event experiences; the affiliated foundation serves schools, educators and children.
Geography
Headquartered in Los Angeles with a permanent venue in the Downtown LA Arts District; STEAM Carnival toured Los Angeles and San Francisco, and installations have appeared at worldwide events. The affiliated foundation operates across Los Angeles schools.
History
The founders met in 2008 and built interactive games as a side project before moving full-time. Teachers reporting that students used the company's videos in physics class prompted the creation of STEAM Carnival, a Kickstarter-funded touring reinvention of the county fair featuring robots, fire and lasers, which drew more than 5,000 people a day in Los Angeles and San Francisco. A $6.5 million Series A was raised in 2015, followed by a $15 million Series B announced in January 2017 to fund permanent micro-amusement parks. In 2018 the company opened its permanent micro-amusement park in the LA Arts District, with Los Angeles Mayor Eric Garcetti speaking at the grand opening. The company subsequently expanded into custom fabrication and branded activations for clients, the touring Button Box Battle game show, and DreamPark, a downloadable mixed-reality theme park spinoff. The founders also chartered the Two Bit Circus Foundation nonprofit, which has installed makerspaces in one third of schools in the Los Angeles Unified School District.
Risks & controversies
A Kickstarter crowdfunding campaign for a children's maker kit, launched in late 2016, was closed about a month later with less than half of its $73,000 goal reached.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 4
by search overlapCompanies competing with Two Bit Circus for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 4
launches, deals, and filingsTwo Bit Circus opened a permanent 38,000-square-foot micro-amusement park in the Downtown Los Angeles Arts District featuring high-tech carnival games, a VR arena, story rooms, a re-imagined arcade, a game show theater and a robot bartender. Los Angeles Mayor Eric Garcetti spoke at the grand opening.
The company raised $15 million in Series B funding led by Jazz Venture Partners, with participation from Foundry Group, Techstars Ventures, Intel Capital, Dentsu Ventures, Georgian Pine and others, to build a portfolio of micro-amusement parks of roughly 30,000+ square feet each.
$15M source ↗
John Spinale, a general partner at JAZZ Venture Partners, joined Two Bit Circus' board of directors in conjunction with the Series B financing.
A Kickstarter crowdfunding campaign launched in late 2016 for a maker kit to inspire creativity in kids was closed about a month later with less than half of its $73,000 goal reached.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 8
primary sources listed
- Two Bit Circustwobitcircus.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Two Bit Circus do?
- Los Angeles experiential entertainment company building micro-amusement parks, interactive games and branded activations.
- Who founded Two Bit Circus?
- Two Bit Circus was founded by Eric Gradman, Brent Bushnell in 2015.
- Who are Two Bit Circus's investors?
- Two Bit Circus's investors include Dentsu Ventures, JAZZ Venture Partners, Prime Partners, Foundry, Intel Capital.
- How much funding has Two Bit Circus raised?
- Two Bit Circus has disclosed $24M raised across 4 of its 7 known rounds.
- Where is Two Bit Circus headquartered?
- Two Bit Circus is headquartered in Los Angeles, US.





