Polyarc
Seattle, US · Founded 2015 · Delaware corporation · 25 employees on LinkedIn · 12 known investors
Polyarc is a game studio that develops immersive games, best known for the award-winning Moss series. It focuses on interactive worlds and thoughtful game design.
Also known as Polyarc Games
Founders & leadership
Polyarc was founded in 2015 by Chris Alderson, Tam Armstrong, and Danny Bulla.


Board

Investors · 12
Also in the syndicate · 4
Funding
SEC filings, press & company announcements$11.9M disclosed across 3 of 6 rounds · 2016–2026
- Undisclosed amountSeries AAug 2026
Draper Associates (lead), KAS Venture Partners (lead), Alumni Ventures, Bravo Victor Venture Capital (BVVC), Decisive Point, Detroit Venture Partners, General Catalyst, Hanwha Asset Management Venture Fund, Outlander
Source ↗
▶$5MraisedJun 2025 · 4 investors · Other TechnologyRule 506(b)
- Peter BoldtExecutive Officer
- Chris AldersonDirector, Promoter
- Ian LivingstoneDirector
- Neal BlackDirector
- Tam ArmstrongExecutive Officer, Director, Promoter
- Danny BullaExecutive Officer, Promoter
- Stuart NagaeDirector
- Offering amount
- $7M
- Amount sold
- $5M
- First sale
- May 2025
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
▶$3.4MraisedJul 2020 · 2 investors · Other TechnologyRule 506(b)
- Tam ArmstrongExecutive Officer, Director, Promoter
- Chris AldersonDirector, Promoter
- Allen FooDirector
- Peter BoldtExecutive Officer
- Danny BullaExecutive Officer, Promoter
- Offering amount
- $9M
- Amount sold
- $3.4M
- First sale
- Jul 2020
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06b
▶$3.5MraisedSep 2016 · 3 investors · Other TechnologyRule 506(b)
- Allen FooDirector
- Chris AldersonDirector, Promoter
- Danny BullaExecutive Officer, Promoter
- Tam ArmstrongExecutive Officer, Director, Promoter
- Offering amount
- $3.5M
- Amount sold
- $3.5M
- First sale
- Aug 2016
- Incorporated
- Corporation, Delaware, 2015
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Polyarc is an American video game developer based in Seattle, Washington, founded in 2015 by Tam Armstrong (CEO), Chris Alderson and Danny Bulla. The founding team came from Bungie and Rockstar and set up the studio to build games for virtual reality. Its debut title, Moss, released in 2018 for PlayStation VR and later PC VR and Oculus Quest, follows Quill, a mouse protagonist, and was followed by the sequel Moss: Book II in 2022 on the same platform families.
The studio's catalogue has since expanded beyond VR-only releases. Glassbreakers: Champions of Moss, an action-strategy multiplayer battler set in the Moss universe, launched on November 13, 2025 for Apple Vision Pro (via Apple Arcade), Meta and SteamVR with cross-platform play; Polyarc described it as the first game developed in Unreal Engine to launch on Apple Vision Pro through Apple Arcade. Moss: The Forgotten Relic, a reimagined version of Quill's complete adventure that requires no VR headset, was announced May 14, 2026 and released July 16, 2026 at $19.99 on Steam (Steam Deck Verified), PlayStation 5, Xbox Series X|S, Xbox One, and Nintendo Switch 1 and 2. Alongside games, Polyarc sells Moss merchandise and soundtracks (music by Jason Graves) through an online store, including posters, apparel, a skateboard, mugs, pins and a Makeship Quill plushie.
Founding story
The studio was started in 2015 by Tam Armstrong, Chris Alderson and Danny Bulla, all previously at Bungie and Rockstar, specifically to develop virtual reality games; Armstrong took the CEO role. Ian Livingstone, a former head of Eidos and founding partner of Hiro Capital, joined the Polyarc board in connection with the studio's 2016 financing.
Business model
Polyarc develops and releases its own game titles for premium purchase across VR headsets, PC and consoles, with additional revenue from digital and physical merchandise and soundtrack sales through its store. Glassbreakers was released as a premium multiplayer title and is also distributed on Apple Vision Pro through Apple Arcade.
Premium game sales across VR, PC and console platforms, plus merchandise and soundtrack sales via the company store; games are also offered at discount during seasonal sales.
Traction
Moss (2018) received consistently high review scores across platforms and a 99% Steam user score is cited by the studio, alongside review scores such as 9.5/10 (WellPlayed), 95/100 (Gaming Trend) and 95/100 (The VR Grid). Moss: The Forgotten Relic surpassed 100,000 Steam wishlists before its July 2026 launch. The Moss franchise reached seven years in 2025, marked by an official Quill plushie and a VRChat avatar collaboration.
Latest developments
Moss: The Forgotten Relic was announced in May 2026, passed 100,000 Steam wishlists and was confirmed Steam Deck Verified with a $19.99 price ahead of its July 16, 2026 release on PC and consoles; the studio published a launch-month roundup of critical reception in August 2026. Earlier, Glassbreakers launched November 13, 2025 across Apple Vision Pro, Meta and Steam with cross-platform play, followed by a winter sale with discounts up to 60% across the Moss titles and Glassbreakers in December 2025.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
An independent studio recognized as one of the better-known VR game developers, with Moss cited as a highly rated VR title; Road to VR noted Moss was the second best rated and ninth most rated title in its analysis of the Quest store. The studio has received a BAFTA nomination for Best Original Property, The Game Awards' Best VR/AR Game, VR Game of the Year at the VR Awards, New York Video Game Critics Circle Best VR/AR Game, multiple Game Audio Network Guild and NYX Game Awards, and Sony PlayStation Editor's Choice recognition.
The studio focuses on character-led, immersive worlds; CEO Tam Armstrong has framed the company around making its characters memorable and connecting players to them through physical interaction and emotional feedback across VR, AR and the spectrum between. The Moss series is anchored on the recurring protagonist Quill, described as an iconic VR mascot, and the studio has extended that IP into multiplayer (Glassbreakers) and non-VR platforms.
Technology
Games are built in Unreal Engine; Glassbreakers was described by the studio as the first Unreal Engine title to launch on Apple Vision Pro through Apple Arcade and supports cross-platform play across Apple Vision Pro, Meta and SteamVR. The 2020 financing was raised to add augmented reality development alongside the studio's existing virtual reality capabilities.
Go-to-market
Polyarc distributes through first-party and third-party digital storefronts (Steam, PlayStation, Xbox, Nintendo eShop, Meta, Apple Arcade) and markets directly via its own news blog, press and creator outreach, Steam wishlists and Next Fest demos, pre-order campaigns, seasonal discount sales, esports-style tournaments such as the Glassbreakers Winter Games Tournament with a $2,500 prize purse, and community collaborations including a VRChat Avatar Marketplace release of Quill and a Makeship plushie.
Players of narrative action-adventure and multiplayer strategy games on VR headsets (PlayStation VR, Meta Quest, SteamVR, Apple Vision Pro) and, since 2026, mainstream PC and console players who do not own a headset.
Geography
Single studio based in Seattle, Washington, United States, shipping games globally through digital storefronts including Steam, PlayStation, Xbox, Nintendo, Meta and Apple Arcade.
History
Founded in Seattle in 2015 by Tam Armstrong, Chris Alderson and Danny Bulla, former Bungie and Rockstar employees, with the intent of making VR games. The studio raised $3.5 million from Hiro Capital in 2016 to fund development of Moss, which shipped in 2018 on PlayStation VR before coming to PC VR and Oculus Quest. A $9 million Series B followed in July 2020, led by Hiro Capital with Vulcan Capital and Galaxy Interactive, intended to add augmented reality to the studio's competencies and to fund future development including Moss: Book II, revealed in July 2021 and released in 2022. Glassbreakers: Champions of Moss launched in November 2025, and Moss: The Forgotten Relic brought the series to non-VR PC and console platforms in July 2026.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 4
by search overlapCompanies competing with Polyarc for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 8
launches, deals, and filingsNon-VR reimagining of Quill's complete adventure released on Steam (Steam Deck Verified), PlayStation 5, Xbox Series X|S, Xbox One, and Nintendo Switch 1 and 2 at $19.99; announced May 14, 2026 with a demo in Steam Next Fest.
Multiplayer battler set in the Moss universe launched with cross-platform play; announced October 15, 2025 with Meta pre-orders and an October 24-26 preview weekend. Polyarc described it as the first Unreal Engine game to launch on Apple Vision Pro via Apple Arcade. A Glassbreakers Winter Games Tournament with a $2,500 prize purse was announced for January 2026.
First Edition Makeship Quill plushie announced for pre-order, marking seven years of Moss.
Polyarc partnered with VRChat to make Quill from the Moss franchise available as a character avatar in VRChat's Avatar Marketplace.
Series B led by Hiro Capital with participation from existing investor Vulcan Capital and Galaxy Interactive via its Galaxy EOS VC Fund; proceeds earmarked to add augmented reality to the studio's core competencies and fund future development, including Moss: Book II.
$9M source ↗
Debut title launched on PlayStation VR, later on PC VR platforms and Oculus Quest.
Financing to fund development of the studio's first game, Moss; Hiro Capital founding partner Ian Livingstone joined Polyarc's board.
$3.5M source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
HireQuotient's EasySource Delivers 65% Reduction in Time to Fill, for North America's PE-Owned Retail Gianttechnews180.com · Aug 2026▸Research sources · 8
primary sources listed
- Polyarcpolyarcgames.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Polyarc do?
- Seattle video game developer behind the Moss VR series and the Glassbreakers multiplayer battler.
- Who founded Polyarc?
- Polyarc was founded by Chris Alderson, Tam Armstrong, Danny Bulla in 2015.
- Who are Polyarc's investors?
- Polyarc's investors include Colopl Next, Hiro Capital, Alumni Ventures, Decisive Point, Detroit Venture Partners, Draper Associates, General Catalyst, Outlander.
- How much funding has Polyarc raised?
- Polyarc has disclosed $11.9M raised across 3 of its 6 known rounds.
- Where is Polyarc headquartered?
- Polyarc is headquartered in Seattle, US.





.png)