Pocket Worlds
YC S18Austin, US · Founded 2013 · 100 employees · 6 known investors
Pocket Worlds operates a platform for creators and users with transaction capabilities, supporting millions of registered users and creators in a digital marketplace environment.
Also known as #me · #ME · Highrise · Pocket Worlds Inc.
Founders & leadership· Y Combinator alumni (S18)
Pocket Worlds was founded in 2013 by Anton Bernstein and Jimmy Xu.
Investors · 6
Also in the syndicate · 2
Company profile
researched Aug 2026Pocket Worlds is a social gaming company that builds and operates avatar-based virtual worlds and the technology used to run them. Its flagship title, Highrise, has been live since 2013 and offers avatar customization, social spaces and a creator economy across iOS and Android; the company reports more than 30 million registered players for Highrise. A second world, Everskies, joined the portfolio in 2021 and is a web-native fashion and avatar community aimed at a Gen-Z audience. The company positions itself as both an operator of existing social worlds and an acquirer of games and virtual worlds with established communities.
The company's technology division, Pocket Labs, develops a shared platform called World Engine, a set of tools intended to be used across all of its titles. Named components include Studio (in-game experience and content creation), Hugo (real-time data and analytics), Beacon (marketing intelligence and operations), Sentinel (automated trust, safety and player support), Forge (live content production), Cortex (unified operating layer), Bazaar (web-based loyalty and rewards storefront), Helix (experimentation and A/B testing), Chorus (community management) and Oracle (LTV and liveops forecasting). The company states that each additional title strengthens the shared platform and that modern tooling reduces the headcount required for content creation, moderation, support and marketing.
Pocket Worlds describes itself as operating with small, talent-dense teams and a long-term orientation toward the communities around its games. Earlier public descriptions frame the company as building technology that lets developers and amateur creators construct experiences, games and worlds inside its virtual universe.
Founding story
Anton Bernstein co-founded the company and serves as CEO, having previously founded LuxuryEscapes.com, where he ran product and marketing, and worked as an analyst at Insight Venture Partners and an associate at Redpoint. Co-founder and CTO Jimmy Xu, formerly a design engineer at Apple, describes spending nine years working to bring virtual worlds and the metaverse to a mainstream audience.
Business model
Pocket Worlds operates live social virtual worlds directly and layers a shared internal technology platform (World Engine, built by its Pocket Labs division) across each title, adding new worlds both by building them and by acquiring existing games with established communities, such as Everskies (joined 2021) and the AI-based UGC team Infinite Canvas (2025).
Traction
The company reports more than 75 million registered players, over 1.5 million monthly active players and more than 200,000 monthly active creators across its worlds, with Highrise accounting for over 30 million registered players on iOS and Android. Earlier figures cite seven million Highrise users in January 2021, 50 million users at the time of the Y Combinator listing, and, as of July 2023, 10 million-plus users, 35,000-plus unique items and 15 million-plus user-generated rooms. Highrise was rated 4.6/5 from 118,900 App Store reviews and 4.3/5 from 200,000 Google Play reviews as of July 2023. In January 2021 the company reported 30% of active users trading items, producing more than 50,000 transactions daily, and 6x revenue growth in 2020 over 2019.
Latest developments
Highrise partnered with Neopets on a limited-time mobile crossover reported in April 2026. In January 2025 Pocket Worlds acquired Infinite Canvas, an AI-based user-generated-content team, to expand AI-powered UGC gaming. The company was named by Fast Company as one of gaming's most innovative companies of 2025.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Positioned as an operator and consolidator of social games and virtual worlds, arguing that such games are undervalued because most operators lack the infrastructure to sustain long-lived communities. Named by Fast Company as one of gaming's most innovative companies of 2025 for work in user-generated content and creator empowerment through Highrise Studio.
Combines direct operation of live social worlds with a shared, internally built tooling stack applied across every title, which the company says lowers the staffing required to run content creation, moderation, support and marketing while compounding platform benefits as new worlds are added.
Technology
Proprietary shared platform branded World Engine and developed by the Pocket Labs division, spanning content creation (Studio), real-time data and analytics (Hugo), marketing operations (Beacon), automated trust and safety (Sentinel), live content pipelines (Forge), an operating layer (Cortex), a web loyalty storefront (Bazaar), experimentation (Helix), community management (Chorus) and LTV/liveops forecasting (Oracle). Highrise received a Unity update with new development tools in 2024, and Highrise Studio was launched alongside Highrise 4.0 for creator-driven virtual experiences.
Go-to-market
Titles are distributed as mobile apps on iOS and Android (Highrise) and on the web (Everskies), with growth driven by the surrounding player communities and a creator economy in which users produce items, rooms and experiences; the company also actively solicits inbound contact from teams that have built social games or virtual worlds with existing communities.
Consumer players of social and avatar-based virtual worlds, including a Gen-Z fashion and self-expression audience on Everskies, plus the creators who build items, rooms and experiences inside those worlds.
Geography
Headquartered in Austin, Texas, with a globally distributed, fully remote team reported at the time of its Series A.
History
Founded in 2013, the company launched Highrise as its first title in the same year and went through Y Combinator's Summer 2018 batch. In January 2021 it raised a $7 million Series A when Highrise had around seven million users. Everskies joined the company in 2021. In March 2024 it launched Highrise Studio and Highrise 4.0, together with a Unity update adding new development tools. In January 2025 it acquired Infinite Canvas, an AI-based UGC team. Highrise ran a limited-time mobile crossover with Neopets reported in April 2026.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 3
by search overlapCompanies competing with Pocket Worlds for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 7
launches, deals, and filingsPocket Worlds acquired Infinite Canvas, an AI-based user-generated-content team, to drive AI-powered UGC gaming for underserved gamers.
Fast Company recognized Pocket Worlds for work in user-generated content, creator empowerment and immersive digital experiences via Highrise Studio.
Pocket Worlds launched Highrise Studio and Highrise 4.0 for creator-driven virtual experiences, accompanied by a Unity update adding new development tools for Highrise.
Everskies, a web-native Gen-Z fashion and avatar community, became Pocket Worlds' second world in 2021.
Raised $7 million in a Series A led by Bitkraft Ventures, with BoxGroup, Everblue Management, GFR Fund, Sweet Capital and Pixelberry Studios CEO Oliver Miao participating. Proceeds were earmarked for developing more mobile games and growing the fully remote team.
$7M source ↗
Pocket Worlds is listed as a Y Combinator company in the Summer 2018 batch.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 8
primary sources listed
- Pocket Worldspocketworlds.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Pocket Worlds do?
- Pocket Worlds builds and operates avatar-based social virtual worlds, including Highrise and Everskies, with creator economies.
- Who founded Pocket Worlds?
- Pocket Worlds was founded by Anton Bernstein, Jimmy Xu in 2013.
- Who are Pocket Worlds's investors?
- Pocket Worlds's investors include Bitkraft Esports Ventures, GFR Fund, Y Combinator, BoxGroup.
- Where is Pocket Worlds headquartered?
- Pocket Worlds is headquartered in Austin, US.



