Players' Lounge
YC W18New York City, US · Founded 2014 · Delaware corporation · 13 employees · Hiring · 16 known investors
Players' Lounge is a wagering platform that allows gamers to compete in head-to-head matches or tournaments for cash prizes. It serves competitive casual gamers seeking alternative revenue streams beyond professional play or streaming.
Also known as Player's Lounge · Players Lounge
Founders & leadership· Y Combinator alumni (W18)
Players' Lounge was founded in 2014 by Dan Delaney, Zach Dixon, and Austin Woolridge.
Board

Investors · 16
Also in the syndicate · 5
Reported raises · per SEC filings
Form D private placements$14.5M disclosed across 1 of 2 rounds · 2022
▶$14.5MraisedMay 2025 · 79 investors · Other TechnologyRule 506(b)
- Pierre PlancheDirector
- David Zachary DixonExecutive Officer, Director
- Austin WoolridgeExecutive Officer, Director
- Offering amount
- $16M
- Amount sold
- $14.5M
- First sale
- Jun 2022
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
The YC application· Winter 2018 batch
Company profile
researched Aug 2026Players' Lounge operates a consumer wagering platform for video gamers. Its core product, branded "Bet on Yourself," offers skill-matched challenges in popular titles in which a user stakes money on hitting a stated performance objective — for example a set number of kills in Warzone or winning a Madden match — and is paid a multiple of the stake if the objective is met. Alongside this the app offers four other modes: staking, in which users back another gamer's next run and share the upside; sports prediction markets covering outcomes such as game winners and statistical lines; an Arcade of fast player-versus-player skill games; and head-to-head 1v1 matches and tournaments in which the winner takes the prize pool.
The platform began with sports video game competition — earlier site material describes tournaments with monthly prize pools, head-to-head matches against similarly skilled players, and a streaming mode paying users for wins on stream, alongside a PL+ subscription tier — and expanded after its 2022 Series A into non-sports titles including Call of Duty, Fortnite, Apex Legends, Rocket League and Valorant. Supported and referenced games span console and PC franchises from publishers including Electronic Arts, Activision Blizzard, Take-Two Interactive and Epic Games; the company states it is not affiliated with or endorsed by those publishers or platform holders. New users are offered a 100% deposit match bonus.
Founding story
The company began by hosting in-person FIFA tournaments at bars before becoming a technology platform, according to co-founder and CEO Austin Woolridge, whose career previously included work as a music producer.
Business model
Consumer-facing real-money platform: users deposit funds and place bets or stakes on video game outcomes, enter paid head-to-head matches and tournaments, and trade sports prediction markets, with the platform intermediating matchmaking, result verification and payouts. Earlier site material also references a PL+ subscription that provides free entry to tournaments with monthly prize pools.
Revenue is derived from the wagering and matchplay activity on the platform, including entry to paid head-to-head matches and tournaments and prediction-market trading, with a PL+ subscription tier referenced as part of the tournament offering.
Traction
The company's site states more than $250 million paid out to date; earlier site material cited more than $140 million won by players since 2018. Y Combinator lists a team size of 13 and roughly $15 million raised.
Latest developments
The current site presents five product modes — Bet on Yourself, Stake Players, Sports Predictions, Arcade and Head-to-Head — promotes a 100% first-deposit match, and cites more than $250 million paid out to date. Y Combinator lists the company as active with 13 employees and an open Controller role in the US.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Positioned as a wagering platform built specifically for console and PC video game performance rather than traditional esports betting, which its co-founder characterized as creating a new vertical in gaming. It has backing from gaming and media investors including Griffin Gaming Partners, Comcast Ventures, Samsung Next and WndrCo, and from Y Combinator.
Rather than betting on third-party esports events, users bet on their own play through skill-matched challenges, and can also stake other individual gamers. The company combines this with head-to-head matches, arcade PvP titles and sports prediction markets in a single app.
Technology
The platform logs and tracks every match a user plays and gives users access to full match and transaction histories so they can monitor net earnings. It matches challenges to a player's skill level and supports casual-lobby play in which opponents are unaware money is at stake, in addition to direct 1v1 matchmaking and tournament brackets.
Go-to-market
Direct-to-consumer acquisition through its web and mobile apps, with a 100% first-deposit match promotion, referral offers, streaming-based earning mechanics and celebrity and athlete investors used as visible endorsements. The company has also promoted launches with events, including a planned launch party in New York City in 2022.
Video gamers of all skill levels playing AAA console and PC titles who want a monetary return on their playing time, plus users interested in backing other players or trading sports outcomes.
Geography
Headquartered in New York City, with remote US roles advertised.
History
Founded in 2014, the company took part in Y Combinator's Winter 2018 batch. Drake invested in the esports betting startup, reported in March 2019. In July 2022 it closed a $10.5 million Series A led by Griffin Gaming Partners to expand beyond sports games, add non-sports titles and launch a new mobile app. The current product has broadened from head-to-head sports gaming into self-performance betting, player staking, arcade PvP games and sports prediction markets.
Risks & controversies
The platform involves real-money wagering on game outcomes, and the company states it is not endorsed by or affiliated with the publishers and platform holders whose titles appear on the service, including Apple, Electronic Arts, Activision Blizzard, Take-Two Interactive, Microsoft, Sony, Epic Games, NetEase Games, Marvel Games and Supercell.
Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 3
by search overlapCompanies competing with Players' Lounge for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 4
launches, deals, and filingsThe company announced a $10.5 million Series A round led by Griffin Gaming Partners, with participation from Comcast Ventures, Samsung Next, Vice Ventures, WndrCo, Sharp Alpha Partners, True Capital, and athletes Myles Garrett, Josh Norman and Breanna Stewart. Proceeds were earmarked for expansion beyond sports titles into games such as Call of Duty, Fortnite, Apex Legends, Rocket League and Valorant.
$10.5M source ↗
Co-founder Austin Woolridge said the company planned to launch a mobile app in Q3 2022 that lets players complete skill-matched challenges against a casual lobby rather than only head-to-head matches, and to add support for non-sports, team-based titles plus new wagering features such as parlays.
TechCrunch reported an investment by Drake in the esports betting startup, as listed in the company's Y Combinator news timeline.
Players' Lounge went through Y Combinator's Winter 2018 batch.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 7
primary sources listed
- Players' Loungeplayerslounge.co · web
7 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Players' Lounge do?
- Players' Lounge is a real-money gaming platform where players bet on their own video game performance, stake other gamers and trade sports predictions.
- Who founded Players' Lounge?
- Players' Lounge was founded by Dan Delaney, Zach Dixon, Austin Woolridge in 2014.
- Who are Players' Lounge's investors?
- Players' Lounge's investors include AlleyCorp, Canaan Partners, Comcast Ventures, Courtside Ventures, Dorm Room, Evolution VC Partners, GOAL Ventures, MaC Venture Capital and 3 more.
- How much funding has Players' Lounge raised?
- Players' Lounge has disclosed $14.5M raised across 1 of its 2 known rounds.
- Where is Players' Lounge headquartered?
- Players' Lounge is headquartered in New York City, US.





