Fundraising Fox

Liv

Techstars '17

San Francisco, US · Founded 2016 · Delaware corporation · 96 employees on LinkedIn · 15 known investors

LIV provides video capture, streaming, and sharing technology that enables players and creators to distribute content to their audiences.

Also known as LIV Inc. · LIV.tv

Founders & leadership

Liv was founded in 2016 by Steffan Donal, Ajinyad Shewki, and AJ 'Dr Doom' Shewki.

SD
Steffan DonalCo-founder
AS
Ajinyad ShewkiCo-founder
A'AJ 'Dr Doom' Shewki
AJ 'Dr Doom' ShewkiinCo-founder, CEO

Board

CFCherry Freeman
Cherry FreemaninBoard directorFounder & General Partner at Hiro Capital

Investors · 15

Also in the syndicate · 6

Bitkraft VenturesleadJaroslav BeckPalmer LuckeySony Innovation FundSplitverseVIVE

Reported raises · per SEC filings

Form D private placements

$3.6M disclosed across 1 of 4 rounds · 2019–2021

$3.6MraisedJan 2020 · 16 investors · Other
Rule 506(b)
Officers, directors & promoters on the filing
  • Steffan DonalExecutive Officer
  • Ajinyad ShewkiExecutive Officer, Director
  • Cherry FreemanDirector
Offering amount
$3.6M
Amount sold
$3.6M
First sale
Dec 2019
Incorporated
Corporation, Delaware
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

LIV develops video capture technology for extended reality (XR) applications. Its software lets players and creators spawn in-game cameras, take screenshots, record video and live stream from inside Unity and Unreal Engine applications running on standalone Meta Quest headsets and on PCVR through SteamVR. The company describes itself as an XR camera technology company and as the official capture solution for Meta Quest.

The product has two sides. Developers integrate the free LIV SDK (available for Unity and Unreal, plus custom engines) to make their titles "LIV-ready" and to give their players native recording, streaming and sharing tools. Creators use the LIV app, distributed free on Steam, which provides Mixed Reality Capture — compositing a camera or webcam feed of the player into the game, typically with a green screen — as well as avatar representation using .VRM or .avatar files with full-body tracking and Vive face tracker support, StreamerKit for reading Twitch and YouTube chat and alerts inside the headset, and a first-person stabilizer that smooths shaky headset footage and works with most SteamVR titles without SDK integration. Mixed reality and avatar features require developer-side SDK integration on Steam titles, while Quest native games rely on Oculus mixed reality capture capabilities that LIV hooks into. LIV also cites a proprietary 3D overlay system built for performance in headset.

Studios that have shipped LIV camera integrations include Twisted Barrel (Tactical Assault VR), Gorilla Tag and Mighty Coconut (Walkabout Mini Golf), and LIV has run experiments with Beat Saber. Support resources include a helpdesk, documentation, a Discord community and a YouTube tutorial channel.

Founding story

LIV was founded in 2016 with the stated mission of making it easy to capture, stream and share videos with friends, family and fans, based on the view that the camera can change how the next generation of players and creators create, share and communicate. Co-founder AJ Shewki, a former competitive gamer known as "Dr Doom," described the founding premise as the absence of tools for creating content in VR and the lack of a shareable content format that conveys the experience of being in VR; the team framed itself as former competitive gamers and VR streamers solving their own problems.

Business model

B2B and creator-facing distribution: developers embed the LIV SDK into their games and creators use the LIV app, both offered free of charge, with LIV positioned as an infrastructure layer for in-app video capture and streaming. A third-party profile characterizes the model as licensing of SDKs and associated services to developers and content creators, with individual and enterprise offerings.

A third-party asset profile states LIV generates revenue primarily through licensing its software development kits and associated services to developers and content creators, with pricing tailored to creators and developers across individual licenses and enterprise solutions; the company's own site markets the SDK and creator app as free.

Traction

LIV states its SDK runs in apps with millions of monthly active users, and shipped integrations are cited by Twisted Barrel (Tactical Assault VR), Gorilla Tag and Mighty Coconut, which added the LIV camera for its 34th Walkabout Mini Golf course. Earlier audience-interaction experiments run with Beat Saber were reported to produce 700% higher revenue per minute in the first two weeks, settling at 300% higher revenue per minute after 120 days.

Latest developments

The website and blog remained active through 2025, with posts dated September and October 2025 covering an explainer of the LIV toolset and a LIV-powered broadcast presentation of the VR title Blaston. The site markets LIV as the official solution for Meta Quest, with SDK downloads and documentation for Unity and Unreal and a developer dashboard.

Full profile — market position, technology, go-to-market, geography, history

Market position

Positioned as the official capture solution for Meta Quest and a widely used content-creation layer in VR, with integrations in titles reported to have millions of monthly active users and support listed across hundreds of games and thousands of avatars.

Cross-platform coverage of both standalone Meta Quest and PCVR via SteamVR, official Meta Quest partner status, a free and customizable SDK that studios can tailor to their own look and feel, and performance-focused capture, encoding and in-headset overlay technology built specifically to avoid jitter in performance-constrained VR runtimes.

Technology

A capture and encoding stack for XR covering both standalone devices and PCVR, exposed through a flexible, fully scriptable API and SDKs for Unity, Unreal and custom engines. Features include in-game virtual cameras with adjustable position and FOV, Mixed Reality Capture compositing of live video or a 3D avatar into the game stream, avatar support for .VRM and .avatar formats with unlimited trackers and Vive face tracking, a proprietary in-headset 3D overlay system for chat, alerts and scene/camera controls, and a first-person stabilizer with roll lock and zoom/smoothing settings. The stabilizer does not work with titles using EZ AntiCheat or OpenXR.

Go-to-market

Direct developer adoption via a free, documented SDK with downloads, docs and a dashboard on liv.tv, plus free consumer distribution of the LIV app through Steam. The company supports adoption through a Discord community, a helpdesk, blog guides and YouTube tutorials, and leans on its status as the official Meta Quest capture solution and on testimonials from shipped titles. Funding from the Series A was earmarked in part for a creator and developer fund.

VR and XR game developers and studios building on Unity, Unreal and custom engines for Meta Quest and PCVR/SteamVR, and VR content creators, streamers and VTubers publishing on platforms such as Twitch and YouTube.

Geography

Listed as located in San Francisco, California, US, and described in 2019 press coverage as Prague-based; a third-party profile states the company serves creators in North America, Europe and Asia.

History

Founded in 2016, LIV was described in 2019 as a Prague-based company and announced $1 million in funding that July from backers including Palmer Luckey, Beat Games CEO Jaroslav Beck, Seedcamp, Techstars, Credo Ventures, VIVE and Splitverse. A Series A of USD 2.6 million led by Hiro Capital, with Credo Ventures and Seedcamp, is recorded for November 2019. In 2019 the company was developing "LIV Play," a real-time audience interaction concept targeting a closed alpha, which would let spectators influence in-game events. LIV subsequently announced an $8.5 million Series A led by Bitkraft Ventures with Sony Innovation Fund, Amazon Alexa Fund, Credo Ventures, Samsung Next and Olive Tree Capital, intended for team expansion and a creator and developer fund. A third-party profile lists the company as established in 2016 and located in San Francisco, California.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Company stageJan 2025Series A
FoundedJan 2016Founded in 2016
HeadquartersJan 2016San Francisco, CA, US

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 8

by search overlap
Steamcommunity122 shared keywordsSteam Community is the online hub and social platform for Steam, the PC gaming distribution service operated by Valve, where players discuss games, share content, and connect with other users.
VRChat113 shared keywordsVRChat is a social virtual reality platform where users explore user-generated worlds, use custom avatars, and connect with others across PC, standalone VR headsets (Meta Quest, Pico), and mobile. It also offers a Creator Economy that lets creators monetize the worlds and avatars they build using Unity-based tools.
HTC VIVE107 shared keywordsHTC Vive manufactures virtual reality hardware and accessories, including the Vive Focus Vision headset and related add-ons for consumers and enterprises seeking immersive computing experiences.
Steam88 shared keywordsSteam is a digital distribution platform for purchasing, downloading, and playing PC video games, operated by Valve. It serves gamers worldwide and offers a client application with multi-language support.
Upload VR82 shared keywordsUploadVR is an online media outlet publishing news, reviews, and coverage of virtual reality and augmented reality products, games, and industry developments.
Twitch68 shared keywordsAmazon-owned live-streaming platform for video games, esports, music, creative and IRL content, spun off from Justin.tv in 2011.
Gumroad63 shared keywordsGumroad is a platform that enables creators and entrepreneurs to sell digital products and services directly to customers, including video lessons, subscriptions, and informational products. The platform provides payment processing, storefront customization, and integration capabilities for independent sellers.
HiGear50 shared keywordsStreaming software and tools suite for increasing viewer engagement

Companies competing with Liv for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 4

launches, deals, and filings
Jan 2025
Official capture solution for Meta Quest

LIV describes itself as an official Meta Quest partner and the official capture solution for Meta Quest, supporting standalone Meta Quest and PCVR capture through SteamVR.

source ↗

Jan 2021
LIV raises $8.5M Series A led by Bitkraft Ventures

LIV announced an $8.5 million Series A led by Bitkraft Ventures, with Sony Innovation Fund, Amazon Alexa Fund, Credo Ventures, Samsung Next and Olive Tree Capital participating. The company said proceeds would fund team expansion and a creator and developer fund, and that it planned to release its proprietary technology to creators.

$8.5M source ↗

Nov 2019
Series A round led by Hiro Capital

LIV Inc. raised USD 2.6 million in a Series A round led by Hiro Capital with participation from Credo Ventures and Seedcamp.

$2.6M source ↗

Jul 2019
LIV raises $1M from Palmer Luckey, Seedcamp and others

LIV, then based in Prague, announced $1 million in funding from investors including Oculus founder Palmer Luckey, Beat Games CEO Jaroslav Beck, Seedcamp, Techstars, Credo Ventures, VIVE and Splitverse.

$1M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
LivDelaware

Research sources · 8

primary sources listed
  • Livliv.tv · web

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Liv do?
LIV is an XR camera technology company whose SDK and app let VR players record, stream and share mixed reality video.
Who founded Liv?
Liv was founded by Steffan Donal, Ajinyad Shewki, AJ 'Dr Doom' Shewki in 2016.
Who are Liv's investors?
Liv's investors include GOAL Ventures, Hiro Capital, Narcissus Ventures, Olive Tree Capital, Samsung Next, Seedcamp, Sony Ventures Corporation, Techstars and 1 more.
How much funding has Liv raised?
Liv has disclosed $3.6M raised across 1 of its 4 known rounds.
Where is Liv headquartered?
Liv is headquartered in San Francisco, US.