/Companies

KeepWOL

Techstars '22

Phoenix, US · Founded 2018 · 6 employees on LinkedIn · 2 known investors

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KeepWOL provides an AI-powered platform using gameplay and card-based methodology to build communication and team connection skills for enterprise employees. The company serves large organizations and teams seeking to improve workplace relationships, psychological safety, and employee engagement.

Also known as Keep Wondering Out Loud · KeepWOL Inc.

Founders & leadership

KeepWOL was founded in 2018 by Lauren Fitzpatrick Shanks.

LFLauren Fitzpatrick Shanks
Lauren Fitzpatrick ShanksFounder & CEOLauren Fitzpatrick Shanks is Founder and CEO of KeepWOL, which builds an AI-powered platform for enterprise teams to develop communication and connection skills. She brings over 14 years of corporate leadership experience in engineering, program management, and product ownership, holds a BS in Aerospace Engineering from the University of Kansas and an MBA in Operations Management from the University of Scranton, and is a Certified SAFe Agilist and Certified ScrumMaster.

Investors · 2

Techstarslisted by TechstarsBoulder · $220K

How we know: the Techstars portfolio · open dataset · Top 3000 Accelerator Startups (no YC) 2026-08 · Not right? Tell us

Company profile

researched Sep 2026

KeepWOL (short for "Keep Wondering Out Loud") is a Phoenix, Arizona-based software company that sells a team effectiveness platform to employers. The product begins with a short heartbeat survey that sets a baseline across six areas — team dynamics, engagement, innovation, cultural intelligence, job satisfaction and psychological safety — and then applies an "Experience, Reflect, Grow" methodology. In the Experience phase, teams take part in live verbal conversation sessions built on psychology-based multiplayer games, drawing on a library of ready-made session themes or custom sessions generated with an AI builder. Post-session reflections feed real-time views of team health, individual progress and group goals, and session data is used to generate curated learning content and action plans.

Platform features include an AI game builder, AI learning pathway and action plan builders, AI-generated resource and training recommendations, user learning dashboards, team collaboration and metrics dashboards, single sign-on, and integrations with existing learning management, performance management and HRIS systems. Reported third-party tooling includes HubSpot Analytics, Microsoft Clarity, Calendly, Amazon Web Services, Google Workspace, Sentry, Webflow and Airtable. The company also maintains an online store selling its original consumer conversation card games and expansion packs, described as available while supplies last.

KeepWOL is a Cisco Select Developer Partner and a member of the African American Cisco Partner Community (AACPC) Program, which it says provides access to Cisco technology, consulting, training and capital programs. It identifies itself as minority-owned, women-owned and a women-owned small business.

Founding story

Founder and CEO Lauren Fitzpatrick Shanks created Keep Wondering Out Loud as a card game for personal relationships and new connections, selling more than 1,000 games across three continents. Her motivation came from her own experience as an outsider: she was the first Black woman to graduate from the University of Kansas's Aerospace Engineering department and one of two women in her graduating class, and during 14 years at Fortune 500 companies she found diversity, equity, inclusion and belonging programs focused on vanity metrics rather than retention, with managers receiving no training on leading and communicating across different backgrounds. During the pandemic and Great Resignation she shifted the business model toward building communication skills for enterprise teams and expanded the methodology into structured pathways. She has said she deliberately proceeded without a co-founder after an early mismatch, having already built a working prototype and launched beta testing before assembling a leadership team.

Business model

KeepWOL licenses its platform to organizations under tiered plans: a per-team plan that bundles onboarding, one customized learning pathway of six games, a certified KeepWOL facilitator and a scheduled facilitation cadence; an Enterprise plan with 17 out-of-the-box games, five out-of-the-box learning pathways, unlimited gameplay, AI builders, dashboards and SSO integration; and a Consultants plan offering the game and pathway libraries plus AI builders and client-facing action plans. A separate direct-to-consumer store sells physical card games and expansion packs priced between $19.99 and $29.99.

Subscription/plan-based software sales to organizations (per-team and enterprise tiers, plus a consultant tier), supplemented by direct sales of physical card games through the KeepWOL online store.

Traction

Company-reported figures include 94% of users recommending KeepWOL, a 93% average experience rating, 90% of users feeling more understood, 89% of teams holding sessions at least monthly, 87% of teams saying sessions surface new insights and 86% of users reporting improved team relationships, with an overall experience score of 9.3 out of 10. The company reports hundreds of teams seeing double-digit growth across its six categories and a 49% improvement in team dynamics within a quarter across multiple organizations. More than 1,000 units of the original card game were sold across three continents. Third-party data lists estimated annual revenue of $1M–$10M and 2–10 employees (9 on another listing).

Latest developments

In late 2023 KeepWOL launched a new iteration of its platform for commercial clients with an AI game builder, action plans and a team engagement metrics dashboard, and in January 2024 it was reported to be planning to close an additional funding round in the first quarter of 2024. The website continues to advertise team, enterprise and consultant plans, and the separate card-game store notes stock is limited.

▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

Positioned as a "Team Effectiveness Platform" at the intersection of learning and development, people analytics and team building, differentiated from conventional team-building programs by facilitated gameplay and measurement. Third-party listings classify the company under Software Development (NAICS 5112 — Software Publishers).

Combines live human facilitation and game-based conversation with baseline surveys and continuous measurement across six defined performance categories, rather than one-off team-building events. Users quoted in company materials describe a layered questioning format and an experience that feels less forced than typical team-building programs. AI builders let organizations turn any subject into custom sessions and learning pathways.

Technology

A SaaS platform combining live facilitated multiplayer conversation games with survey-based measurement and analytics. Methodology is described as grounded in communication and psychological theories, with objective pathways built around science, psychology and artificial intelligence. AI components include a game builder, learning pathway builder, action plan builder, game/pathway recommendation tool, and AI-generated resource and training recommendations. The platform integrates with learning management, performance management and HRIS systems and supports single sign-on.

Go-to-market

Direct enterprise sales driven by demo requests on the company website, supported by a consultant/partner tier and channel relationships through the Cisco Select Developer Partner program and the African American Cisco Partner Community. Customer testimonials cited on the site come from employees at Google and Bayer.

Small and mid-sized businesses and enterprise organizations, including nonprofit, higher education, healthcare, engineering, technology and consulting customers; buyers span organizational leadership, team leads and team members, and the product is positioned for remote, hybrid and in-person teams.

Geography

Headquartered in Phoenix, Arizona, United States, with employees in North America; the original card game sold across three continents and the company markets to global, remote, hybrid and in-person teams.

History

The business began as a consumer conversation card game and was later repositioned as an enterprise SaaS product. On October 27, 2021 KeepWOL launched an on-demand SaaS platform offering a digital library of live multiplayer games for employee development. In late 2023 the company released a new iteration of the platform for commercial clients, adding an AI game builder, action plans and a team engagement metrics dashboard. As of January 2024 it had raised more than $1.2 million in grants and venture capital and planned to close a further round in the first quarter of 2024.

Risks & controversies

Performance statistics such as the 94% recommendation rate and 49% improvement in team dynamics are self-reported by the company. Third-party profiles give inconsistent headcount (2–10 versus 9) and funding details, and the original card game line is described as available only while supplies last.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Average experience ratingJan 202593%
Card games soldJan 20251,000 units
EmployeesAug 20266 people
Estimated annual revenueAug 2026$1M - $10M
Experience scoreJan 20259.3 out of 10
HeadcountAug 20266
Improvement in team dynamics within a quarterJan 202449%
Out-of-the-box gamesJan 202517 games
Out-of-the-box learning pathwaysJan 20255 pathways
Teams holding sessions at least monthlyJan 202589%
Teams saying sessions surface new insightsJan 202587%
Total funding raised (grants and venture capital)Jan 2024$1.2M
Users reporting improved team relationshipsJan 202586%
Users who feel more understood, seen and heardJan 202590%
Users who recommend KeepWOLJan 202594%

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 4

launches, deals, and filings
Jan 2025
Cisco Select Developer Partner and AACPC membership

KeepWOL is a Cisco Select Developer Partner and a member of the African American Cisco Partner Community (AACPC) Program, providing access to Cisco technology, consulting, training and capital programs.

source ↗

Jan 2024
More than $1.2M raised in grants and venture capital reported

Press coverage reported that KeepWOL had raised more than $1.2 million in grants and venture capital and planned to close a new round of funding in the first quarter of 2024 to further scale the company.

$1.2M source ↗

Jan 2023
New platform iteration for commercial clients

KeepWOL released the newest iteration of its platform for commercial clients in late 2023, introducing an AI game builder, action plans and a team engagement metrics dashboard.

source ↗

Oct 2021
Launch of on-demand SaaS platform with digital library of live multiplayer games

KeepWOL launched an on-demand SaaS platform providing a digital library of live multiplayer games that cultivate employee development in various areas.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

▸Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does KeepWOL do?
KeepWOL is a team effectiveness platform using facilitated multiplayer conversation games and analytics to develop workplace teams.
Who founded KeepWOL?
KeepWOL was founded by Lauren Fitzpatrick Shanks in 2018.
Who are KeepWOL's investors?
KeepWOL's investors include Bright Ventures, Techstars.
Where is KeepWOL headquartered?
KeepWOL is headquartered in Phoenix, US.