Geopipe
Techstars '17New York City, US · Founded 2016 · Delaware corporation · 8 known investors
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Geopipe creates digital twin technology that generates immersive 3D models of real-world cities and environments for use in games, simulations, training, and architecture. The company serves developers, architects, and enterprises building virtual representations of physical locations.
Also known as geopi.pe · Geopipe Inc
Founders & leadership
Geopipe was founded in 2016 by Christopher Mitchell, Thomas Dickerson, Dickerson Dickerson, and Thomas Dickerson, Ph.D.


Investors · 8
How we know: Great Oaks Venture Capital's portfolio page · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: the Techstars portfolio · open dataset · Top 3000 Accelerator Startups (no YC) 2026-08 · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: funding news · research · geopipe.ai · Not right? Tell us
How we know: funding news · press coverage · research · geopipe.ai · Not right? Tell us
How we know: funding news · press coverage · Not right? Tell us
How we know: funding news · press coverage · research · geopipe.ai · Not right? Tell us
Reported raises · per SEC filings
Form D private placements$1.4M disclosed across 1 of 2 rounds · 2021
▶$1.4MraisedAug 2021 · 20 investors · OtherRule 506(b)
- Christopher MitchellExecutive Officer, Director, Promoter
- Dickerson DickersonExecutive Officer, Director, Promoter
- Joshua DuyanDirector
- Offering amount
- $2.8M
- Amount sold
- $1.4M
- First sale
- Jul 2021
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Sep 2026Geopipe is a New York City-based technology company that applies artificial intelligence to raw sensor data — aerial and drone photography, LiDAR and other laser scans, orthoimagery and point clouds — to automatically reconstruct cities as interactive 3D digital twins. Its proprietary machine learning pipeline identifies individual objects within a city and rebuilds them at multiple levels of detail, with regions reconstructed in advance so customers can download models immediately rather than commissioning manual 3D modeling.
The resulting environments are delivered for use in game development, simulation, training, architecture/AEC visualization and VR. Customers can stream real-world cities into their own software via a Unity SDK, 3D Tiles support and a RESTful API, work in Unreal Engine, or download static meshes in formats including FBX, OBJ, DAE, GLTF/GLB and OSG. Pre-built showcase environments include New York City, Boston and Washington, DC. Through a "Locations on Demand" service, Geopipe will build a digital twin of a requested region either from customer-supplied data (minimum 20 cm or better orthoimagery plus a point cloud at 0.7 m ground point spacing or better, or a photogrammetric mesh from which those inputs can be extracted) or from data sourced through its own data partners. The company describes its long-term goal as an authoritative whole-Earth digital twin built by AI.
Founding story
Geopipe was founded in 2016 by Dr. Christopher Mitchell and Dr. Thomas Dickerson. Mitchell, who holds a Ph.D. in computer science from NYU focused on distributed systems along with an M.S. in computer science and M.E. and B.E. degrees in electrical engineering, traces his interest in immersive copies of the real world to an attempt to recreate New York City in Minecraft. Dickerson completed his Ph.D. in computer science at Brown University, with a B.S. in computer science, mathematics and physics, and research applying the algorithmic lens to interdisciplinary problems; his interest in semantic modeling of built environments grew from wanting to automatically simplify models of real-world landmarks into virtual toy bricks while retaining their iconic features.
Business model
Geopipe licenses AI-generated 3D environments to enterprise customers, either through a SaaS API that streams cities into customer applications or as direct downloads of 3D models in standard interchange formats. It also performs bespoke reconstruction work, processing customer-supplied sensor data or partner-sourced data to build digital twins of specific requested locations.
Enterprise licensing of digital twin models via a SaaS API or direct model downloads, alongside on-demand reconstruction of customer-specified locations. Non-dilutive government research funding has also supported the company, including NSF SBIR Phase I and Phase II awards.
Traction
Geopipe received a $224,000 NSF SBIR Phase I award and, in May 2019, a $750,000 NSF SBIR Phase II award to commercialize its technology, which the company said enabled creation of two full-time and three part-time jobs and retention of three others. It was named 2019 SBIR/STTR Recipient of the Year by the New York district office of the US Small Business Administration. Following its seed round, the company said it planned to double the level of detail of its digital twins, accelerate coverage expansion, and expand deployments across gaming, simulation and AEC over the subsequent 12 months while hiring in research, engineering, product and business development.
Latest developments
Geopipe announced a $2.4 million seed round led by Village Global, joined by Matrix Partners, the Alexa Fund, AME Cloud Ventures and others, earmarked for deploying additional deep learning techniques, doubling digital twin level of detail, expanding geographic coverage, growing deployments in gaming, simulation and AEC, and hiring across research, engineering, product and business development. The company has also added Unreal Engine support alongside its existing Unity SDK, 3D Tiles and API offerings.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Positions itself as building an authoritative whole-Earth digital twin generated by AI, producing real-world environments without painstaking manual design for gaming, simulation and AEC customers.
Automated reconstruction of cities from raw sensor data without human modeling effort, pre-computed multi-level-of-detail models available for instant download, the ability to process customer-owned photogrammetry or LiDAR, and broad format and engine compatibility across Unity, Unreal, 3D Tiles and an API.
Technology
The pipeline ingests raw sensor data — photographs, laser scans, LiDAR or photogrammetric point clouds, and 3- or 4-band orthoimagery — and uses proprietary machine learning and deep learning models to detect and classify every object in a city, then reconstructs rich digital twins at multiple levels of detail. Reconstruction is done ahead of time for covered regions to enable instant download. Delivery technology includes a Unity SDK, Unreal Engine support, 3D Tiles and a RESTful API, plus export to FBX, OBJ, DAE, GLTF/GLB and OSG.
Go-to-market
Self-serve access to pre-built city environments (New York City, Boston, Washington DC) via direct download and engine integrations, combined with enterprise licensing and a request-driven "Locations on Demand" process in which prospective customers submit a target location, source data type and use case.
Game developers from indie studios to AAA studios, simulation and training developers, architecture/engineering/construction firms, VR artists, and enterprises requiring virtual replicas of real locations for immersing humans or machines.
Geography
Headquartered in New York City. Pre-built downloadable environments cover New York City, Boston and Washington, DC, with the ability to reconstruct additional cities on demand.
History
Founded in 2016 by Christopher Mitchell and Thomas Dickerson, Geopipe secured an NSF SBIR Phase I award of $224,000 and was recognized by the SBA's New York district office as 2019 SBIR/STTR Recipient of the Year. Working with the Pace University SBDC and the wider New York State SBDC network — supported by a Federal & State Technology Partnership Program grant that funded technology consultants — the company strengthened its Phase II proposal and was awarded a $750,000 NSF SBIR Phase II grant in May 2019. It subsequently closed a $2.4 million seed round led by Village Global with participation from Matrix Partners, the Alexa Fund and AME Cloud Ventures.
Compiled by commissioned research from 9 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Related companies · 2
Companies working in the same space as Geopipe.
Non-dilutive funding · 3 SBIR/STTR awards
Federal grants — no equity taken| Agency | Phase | Year | Amount |
|---|---|---|---|
| U.S. Air ForceAir Force | Phase I | 2020 | $50K |
| National Science Foundation | Phase II | 2019 | $1.3M |
| National Science Foundation | Phase I | 2017 | $224K |
Source: SBIR.gov award data (U.S. Small Business Administration). SBIR/STTR awards are competitive federal R&D grants and contracts — non-dilutive capital alongside any venture rounds above.
Timeline · 6
launches, deals, and filingsGeopipe announced the close of a $2.4M seed round led by Village Global, joined by Matrix Partners, the Alexa Fund, AME Cloud Ventures and others, to expand digital twin detail and coverage and to hire across research, engineering, product and business development.
$2.4M source ↗
Geopipe was profiled as a client of the Pace University SBDC (New York) ahead of the America's SBDC Client Showcase held on February 11, 2020.
Geopipe was awarded a $750,000 NSF SBIR Phase II grant to commercialize its technology, enabling creation of two full-time and three part-time jobs and retention of three others.
$750K source ↗
The US Small Business Administration's New York district office selected Geopipe as its 2019 SBIR/STTR Recipient of the Year.
Geopipe secured a $224,000 Phase I Small Business Innovation Research award from the National Science Foundation.
$224K source ↗
Geopipe added Unreal Engine support for its real-world environments, complementing its Unity SDK, 3D Tiles support and RESTful API.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 9
primary sources listed
- Geopipegeopipe.ai · web
9 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Geopipe do?
- Geopipe uses AI to reconstruct real-world cities as interactive 3D digital twins for games, simulation and architecture.
- Who founded Geopipe?
- Geopipe was founded by Christopher Mitchell, Thomas Dickerson, Dickerson Dickerson, Thomas Dickerson, Ph.D in 2016.
- Who are Geopipe's investors?
- Geopipe's investors include GENIUS NY, Great Oaks Venture Capital, Techstars, Vermont Center for Emerging Technologies (VCET), Alexa Fund, AME Cloud Ventures, Matrix, Village Global.
- How much funding has Geopipe raised?
- Geopipe has disclosed $1.4M raised across 1 of its 2 known rounds.
- Where is Geopipe headquartered?
- Geopipe is headquartered in New York City, US.






