Gardens Interactive
Los Angeles, US · Founded 2021 · Delaware corporation · 54 employees on LinkedIn · 16 known investors
Gardens Interactive is a distributed videogame studio building multiplayer social roleplay games, with a flagship shared fantasy adventure set in a shapeshifting wilderness. Its team includes developers who worked on games such as Journey, Sky: Children of the Light, and Firewatch.
Also known as Gardens · Gardens Interactive Inc.
Founders & leadership
Gardens Interactive was founded in 2021 by Chris Bell and Christopher Bell.
Board

Investors · 16
Also in the syndicate · 12
Funding
SEC filings, press & company announcements$16.8M disclosed across 2 of 5 rounds · 2021–2025
▶$12.3MraisedMay 2023 · 2 investors · Other TechnologyRule 506(b)
- Stephen BellExecutive Officer, Promoter
- Christopher BellExecutive Officer, Director, Promoter
- Alexander DostalExecutive Officer, Director, Promoter
- Shanti BergelDirector
- Offering amount
- $31.4M
- Amount sold
- $12.3M
- First sale
- May 2023
- Incorporated
- Corporation, Delaware, 2021
- Federal exemptions
- 06b
▶$4.5MraisedJul 2021 · 4 investors · Other TechnologyRule 506(b)
- Christopher BellExecutive Officer, Director, Promoter
- Alexander DostalExecutive Officer, Director, Promoter
- Shanti BergelDirector
- Jon McElroyPromoter
- Stephen BellExecutive Officer, Promoter
- Offering amount
- $4.5M
- Amount sold
- $4.5M
- First sale
- Jul 2021
- Incorporated
- Corporation, Delaware, 2021
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Gardens Interactive is a globally distributed videogame studio founded in May 2021 and based in Los Angeles, California. The studio describes itself as growing the future of social roleplay, building online worlds intended to bring players together to form lasting relationships and evolve alongside their communities. Its staff includes developers who previously worked on Journey, What Remains of Edith Finch, Sky: Children of the Light, Blaseball, Dustforce, Guild Wars 2, Baldur's Gate 3, Firewatch, Ultima Online, Outer Wilds, Tunic and Ashen, as well as film work including The Hobbit and The Adventures of Tintin.
The studio's flagship title, referred to publicly under the working title Project Gardens, is an ever-evolving online PvPvE fantasy adventure sandbox ARPG. It is set in a shapeshifting, unpredictable wilderness and emphasizes tactile multiplayer interaction between players, including cooperative mechanics such as riding on another player's shoulders to reach fruit, leaping into the arms of a stranger, removing armor from a monster together, or combining to cast spells, while still allowing conflict and betrayal. As of the studio's 2025 year in review, the game remained unannounced and in pre-production, with regular external playtests underway.
Leadership includes cofounder, CEO and Narrative Director Stephen Bell; cofounder, Creative Director and Co-Design Lead Chris Bell; and cofounder, Tech Art Director and Co-Design Lead Lexie Dostal (also referred to as CTO). Other named leaders are Director of Operations Jane Ng, Executive Producer Nick Mhley, Chief of Staff AmyJo Mattheis, Technical Director Dan Ristic, Director of Marketing Caylen Burroughs, Director of Community Molly Carroll, Art Director Andy Porter and Head of Art Jonas Norberg.
Founding story
Gardens Interactive was founded in May 2021 by a group that includes Chris Bell, a game designer whose credits include Journey, What Remains of Edith Finch, Sky: Children of the Light and his student game Way, alongside cofounders Stephen Bell and Lexie Dostal. The studio's stated premise is drawn from the founders' memories of playing online RPGs, MMOs and fantasy action-adventure games, particularly moments shared with strangers, and its name refers to the lush, living worlds it intends to cultivate with player communities.
Business model
Gardens Interactive is a venture-funded independent game development studio. It is developing an original online multiplayer title and has publicly stated it is seeking publishing support alongside investment, and works with external vendors and software partners for functions such as localization, playtesting and online moderation.
Traction
Gardens presented a playable prototype behind closed doors at GDC 2023 that was cited positively by investors and platform partners, and raised a $31.3 million Series A announced in July 2023 with participation from major gaming platform, publisher and executive backers. In June 2025 it showed the project to more than 100 publishers, investors and developers at a private Summer Game Fest event, and it runs recurring external playtests. The game remained unannounced as of the studio's 2025 year in review.
Latest developments
In its 2025 year in review, published at the start of 2026, the studio reported launching a new website with a press kit and blog, spending much of 2025 seeking investment, publishing and vendor partners, showcasing Project Gardens at a private Summer Game Fest event in June 2025, and running regular external playtests during pre-production. It said it plans to enter production and expand its player community during the coming year while keeping the debut game undisclosed.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Gardens Interactive positions itself as combining indie-style design innovation and playfulness with AAA-scale ambition and commercial focus. Its Series A lead investor at Lightspeed characterized the studio as distinct from the numerous venture-backed studios spun out of Riot Games, Blizzard and Epic Games.
The studio emphasizes novel cooperative gameplay that rewards players for helping one another while retaining the possibility of conflict and betrayal, tactile physical interactions between characters, a shapeshifting world designed to vary between sessions, and a timeless visual direction. It also cites sustainable development practices, robust compensation packages, pay transparency and mentorship as internal priorities.
Technology
The flagship game is an online multiplayer PvPvE sandbox ARPG built around tactile cooperative interactions between players in a procedurally shifting fantasy wilderness, with design hypotheses validated through recurring external playtests. Development is supported by research partner DAQA, which recruits players from the target audience, designs surveys and supplies raw data and summary reports.
Go-to-market
The studio maintains a public presence through its website, Steam page and social channels on Bluesky, X, TikTok, Instagram, YouTube and LinkedIn, plus a blog and downloadable press kit. It has courted publishers and investors through closed-door showings, including a playable prototype at GDC 2023 and a private event during Summer Game Fest in June 2025 that drew more than 100 attendees. Community building is being seeded through invite-only playtests, currently limited largely to friends-and-family referrals, with plans to expand community growth as the project enters production.
Players of online multiplayer and social roleplay games. For playtesting the studio specifically targets players of titles with comparable mechanics or social dynamics, including Sea of Thieves, Arc Raiders, Legend of Zelda, GTA Online and Final Fantasy XIV, spanning PvP-focused, PvE-focused and non-combat-focused play styles.
Geography
Headquartered in Los Angeles, California (4201 Virginia Avenue), with a globally distributed, remote-first team that meets in person twice a year; 2025 gatherings were held in Santa Fe, New Mexico and Santa Cruz, California.
History
Founded in May 2021, the studio raised a seed round led by Transcend Fund prior to its Series A. To open its Series A process, Gardens showed a playable prototype behind closed doors at GDC 2023, and on July 11, 2023 announced a $31.3 million Series A co-led by Lightspeed Venture Partners and Krafton, adding board members from both firms and a slate of industry advisors. The company said it planned to scale its team significantly following the round. Through 2025 the studio ran twice-yearly in-person team gatherings (Santa Fe, New Mexico and Santa Cruz, California), showcased the game to publishers, investors and developers at a private event during Summer Game Fest in June 2025, and pursued publishing, investment and vendor partnerships. In early 2026 it launched a redesigned website with a press kit and blog.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 7
by search overlapCompanies competing with Gardens Interactive for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 6
launches, deals, and filingsGardens launched an overhauled website with a downloadable press kit including Project Gardens concept art, plus a blog, built with FullyIllustrated, CodeThirtyTwo and backend engineer Lena Guerrero.
The studio showed Project Gardens to publishers, investors and game developers at a private teahouse event during Summer Game Fest, with over 100 attendees.
DAQA supports Gardens' external playtesting by recruiting target-audience players, designing surveys and providing raw data and summary reports.
Gardens announced a $31.3 million Series A co-led by Lightspeed Venture Partners and Krafton, with participation from Dreamhaven, TIRTA, Rendered VC and numerous gaming industry angels; seed lead Transcend Fund and Funplus increased their commitments. Moritz Baier-Lentz of Lightspeed and Maria Park of Krafton joined the board.
$31.3M source ↗
The studio added former Microsoft Chairman John W. Thompson, former Sony Computer Entertainment America President and CEO Jack Tretton, former Tencent President and Take-Two CEO Ben Feder, and Yamauchi No.10 (Nintendo Family) to its advisory team.
Gardens presented a playable prototype privately to financial and strategic investors, platforms and publishers at GDC 2023 to kick off its fundraising round.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 8
primary sources listed
- Gardens Interactivegardens.dev · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Gardens Interactive do?
- Distributed game studio building an online PvPvE fantasy adventure sandbox ARPG focused on social roleplay.
- Who founded Gardens Interactive?
- Gardens Interactive was founded by Chris Bell, Christopher Bell in 2021.
- Who are Gardens Interactive's investors?
- Gardens Interactive's investors include FunPlus, TIRTA Ventures, TRANSCEND, Lightspeed Venture Partners.
- How much funding has Gardens Interactive raised?
- Gardens Interactive has disclosed $16.8M raised across 2 of its 5 known rounds.
- Where is Gardens Interactive headquartered?
- Gardens Interactive is headquartered in Los Angeles, US.



