Didimo
Techstars '16Dover, US · Founded 2016 · Delaware corporation · 10 known investors
Find your way into Didimo
Sign up to see every warm intro you have to Didimo
- Paths you didn't know you had: your email and LinkedIn already hold routes to the Didimo team. We find them for you
- 2nd- and 3rd-degree connections: the friend-of-a-friend routes that take hours to manually find through your inbox or LinkedIn
- Answers now, not in days: momentum is everything in a raise. Skip asking around whether someone knows someone
Days of research, done the moment you sign in, with every route ranked by how warm it is.
Didimo develops Popul8, a tool that automates character creation for video games by generating fully-rigged NPCs, crowds, and customizable avatars from a studio's own topology and specifications, with dynamic asset fitting and QA verification. It targets game developers from AAA studios to indies, with output optimized for engines including Unreal, Unity, and proprietary platforms.
Also known as Didimo S.A. · Didimo, Inc. · Mydidimo UK Ltd.
Founders & leadership
Didimo was founded in 2016 by Veronica Costa Orvalho.
Investors · 10
How we know: funding news · incubees.com · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: Bright Pixel Capital's portfolio page · funding news · brpx.com · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: Bynd Venture Capital's portfolio page · the VCSheet dataset · research · compasslist.com · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: Chamaeleon's portfolio page · Not right? Tell us
How we know: the Techstars portfolio · funding news · brpx.com · open dataset · Top 3000 Accelerator Startups (no YC) 2026-08 · research · compasslist.com · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: research · compasslist.com · Not right? Tell us
How we know: incubees.com · Not right? Tell us
How we know: funding news · brpx.com · research · compasslist.com · open dataset · 5k.vc investor directory · Not right? Tell us
Also in the syndicate · 2
Funding
SEC filings, press & company announcements$7.9M disclosed across 2 of 5 rounds · 2017–2022
- $7.2MSeries AOct 2022 · 4 sources
Armilar Venture Partners (lead), Bright Pixel Capital, Portugal Ventures, Techstars
Source ↗
▶$708.3KraisedDec 2017 · 10 investors · Other TechnologyRule 506(b)
- Veronica OrvalhoExecutive Officer, Director
- Dominic GualtieriExecutive Officer, Director
- Susan StandifordDirector
- Offering amount
- $708.3K
- Amount sold
- $708.3K
- First sale
- Nov 2017
- Incorporated
- Corporation, Delaware, 2016
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Sep 2026Didimo is a 3D character technology company whose current product, Popul8, automates character creation for game development. The platform generates fully rigged NPCs and crowds using a studio's own topology and technical specifications, produces large numbers of character variations, performs automated fitting of assets across characters, and includes built-in QA verification. Output is prepared for integration into game engines including Unreal, Unity and proprietary engines. The company also announced a Popul8 Character Editor offering real-time character customization in Unity and Unreal.
Earlier, the company was positioned around "digital humans": a cloud-based API that turned a single uploaded photo or scanned facial image into an animatable 3D digital twin, using an algorithm to extract facial features such as bone structure and rebuild them as a 3D model. The resulting avatars supported speech and facial expression driven by motion capture animation, were cross-platform and customizable for integration into existing workflows, and the end user retained ownership of the twin. The company described avatar creation times reduced from days to about 60 seconds and identified retail and digital media, as well as medicine and sports, as target application areas.
Didimo was founded in 2016 by Verónica Costa Orvalho and operates as Didimo, Inc. with entities in Portugal (Didimo S.A.) and the UK (Mydidimo UK Ltd.).
Founding story
Didimo was founded in 2016 by Verónica Costa Orvalho, an Argentinian-born university computer-science lecturer, and takes its name from the Greek word for "twin." Orvalho holds a software engineering degree from the University of Belgrano, a master's in videogame design and development from Universitat Pompeu Fabra, and a PhD from the Polytechnic University of Catalonia with a thesis on fast and reusable facial rigging and animation. She had earlier founded Face In Motion in 2007, focused on cinematic-quality facial animation, and led the Porto Interactive Center at the University of Porto, which focuses on facial animation research.
Business model
Didimo licenses its character-creation software to game studios, marketing Popul8 to developers ranging from indie teams to AAA studios; the website's primary conversion path is booking a private online product demo rather than self-serve purchase. Earlier the technology was offered as a cloud-based API/platform for generating 3D avatars from photographs, sold to brands and platform partners.
Software sold to game studios via demo-led commercial engagements; earlier the digital human technology was delivered as a cloud-based platform/API for brands and partners.
Traction
Public references to named users include Colossal Order, which used Popul8 for character creation in Cities: Skylines II, plus Avalon and Playable Worlds, whose executives are quoted on the company site. Earlier reporting cited pilot projects with Sony and Amazon and partnerships with Universal Studios, Microsoft and CEEK VR, and 22 staff at the Porto headquarters as of early 2020.
Latest developments
In August 2026 Didimo announced the Popul8 Character Editor bringing real-time character customization to Unity and Unreal. In July 2025 it announced a partnership with P-Labs to simplify in-game NPC generation.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Didimo has described itself as a leader in high-resolution digital human creation and reported corporate partners and pilots including Amazon, Sony, Universal Studios and Microsoft; since late 2016 its technology powered Amazon Polly, integrated into the Amazon Lumberyard game engine. Cited customers for Popul8 include Colossal Order (Cities: Skylines II), Avalon and Playable Worlds.
The company positions Popul8 around working with a studio's own topology and specifications rather than a fixed character library, breaking sequential character pipelines so changes can be applied at any production stage, dynamic asset fitting across all characters, built-in QA verification, and engine-agnostic game-ready output. Its earlier avatar technology emphasized one-step creation from a single selfie in roughly 60 seconds and user ownership of the resulting digital twin.
Technology
Popul8 automates character pipelines: it generates fully rigged, quality-checked NPCs and crowds from a studio's own topology and specifications, fits assets dynamically across characters or applies all assets to a new character, allows character changes at any stage rather than in a sequential workflow, and exports game-ready assets optimized for Unreal, Unity and proprietary engines. The company's earlier digital-human stack used an algorithm to extract key facial features, including bone structure, from a 2D photo or scan uploaded from a smartphone and reconstruct them as a 3D, ready-to-animate model in the cloud, with motion-capture-based facial animation and speech, cross-platform compatibility and customization for existing workflows.
Go-to-market
Direct enterprise sales to studios, led by booked private online demos of Popul8 tailored to a studio's art style and technical specifications, supported by customer case studies such as an interview with Colossal Order on building Cities: Skylines II characters, engine-ecosystem distribution through Unity and Unreal, and partnerships such as the one with P-Labs for in-game NPC generation.
Game developers and studios from indie to AAA, including open-world and RPG titles needing crowd generation or customizable avatars; earlier positioning also targeted brands in retail and digital media seeking 3D avatars of consumers.
Geography
Headquartered in the United States, with Didimo, Inc. listed in Clearwater, Florida; Didimo S.A. at UPTEC Mar in Leça da Palmeira, Portugal (originally headquartered at the UPTEC incubator in Porto); and Mydidimo UK Ltd. in Chichester, United Kingdom. Earlier reporting noted collaborators in London and Vancouver and plans to use Series A proceeds for international expansion.
History
Founded in 2016 in Porto, Didimo raised an initial €1.1m investment in 2018 with participation from Techstars, then closed a second seed round in December 2019 that, combined with a €1.8m European Commission SME Instrument innovation grant, brought seed funding to €6.2m. In October 2022 it announced a $7.15m Series A led by Armilar Venture Partners. Positioning shifted from photo-based digital human avatars toward Popul8, an automated character, NPC and crowd generation product for game studios, with a partnership with P-Labs announced in July 2025 and a Popul8 Character Editor for Unity and Unreal announced in August 2026.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Related companies · 2
Companies working in the same space as Didimo.
Timeline · 6
launches, deals, and filingsSeries A round to accelerate development of its cloud-based digital human avatar platform and fund international expansion, with participation from Bright Pixel Capital, Portugal Ventures and Techstars.
$7.2M source ↗
Didimo raised a further €4.4m in seed funding which, together with a €1.8m European Commission SME Instrument innovation grant, brought seed funding to €6.2m; investors included Portugal Ventures, Bynd Venture Capital, LC Ventures, Farfetch and Beta-i.
First seed round of €1.1m, with Techstars among the investors.
Verónica Orvalho won the AI and virtual reality category of the Women Startup Challenge in New York, from more than 200 entrants, receiving $50,000 in prize money.
$50K source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structure▸Research sources · 8
primary sources listed
- Didimodidimo.co · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Didimo do?
- Didimo builds Popul8, a platform that automates 3D character, NPC and crowd creation for game studios.
- Who founded Didimo?
- Didimo was founded by Veronica Costa Orvalho in 2016.
- Who are Didimo's investors?
- Didimo's investors include Armilar Venture Partners, Bright Pixel Capital, Bynd Venture Capital, Chamaeleon, Techstars, Beta-i, PME Investimentos, Portugal Ventures.
- How much funding has Didimo raised?
- Didimo has disclosed $7.9M raised across 2 of its 5 known rounds.
- Where is Didimo headquartered?
- Didimo is headquartered in Dover, US.





