Akili Interactive Labs
AcquiredBoston, US · Delaware corporation · 10 known investors
Boston digital therapeutics company behind EndeavorRx, an FDA-cleared prescription video game treatment for ADHD.
Also known as Akili · Akili Interactive
Founders & leadership
Board


Investors · 10
Also in the syndicate · 7
Reported raises · per SEC filings
Form D private placements$165M disclosed across 2 rounds · 2018–2021
▶$110MraisedJun 2021 · 22 investors · Other Health CareRule 506(b)
- JACQUELINE STUDERExecutive Officer
- Bharatt ChowriraDirector
- JOHN SPINALEDirector
- Santosh ShanbhagExecutive Officer
- ADAM GAZZALEYDirector
- ROBERT PEREZDirector
- W. EDWARD MARTUCCIExecutive Officer, Director
- JAMES GATESDirector
- Offering amount
- $151.7M
- Amount sold
- $110M
- First sale
- May 2021
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
▶$55MraisedMay 2018 · 10 investors · Other Health CareRule 506(b)
- ERIC ELENKOExecutive Officer, Director
- ROBERT PEREZDirector
- BHARATT CHOWRIRADirector
- W. EDWARD MARTUCCIExecutive Officer, Director
- JOHN SPINALEDirector
- JAMES GATESDirector
- ADAM GAZZALEYDirector
- JOICHI ITODirector
- Offering amount
- $65M
- Amount sold
- $55M
- First sale
- May 2018
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Akili Interactive Labs is a Boston-based digital therapeutics company that builds treatments for cognitive impairment delivered as action video game experiences. Its flagship product, EndeavorRx, received U.S. FDA clearance in June 2020 as a prescription treatment indicated to improve attention function in children with attention-deficit/hyperactivity disorder, and was described as the first treatment of its kind delivered through a video game. The company's products are built on the Akili Selective Stimulus Management Engine (SSME), a proprietary technology designed to target attentional control systems in the brain.
The company originated inside PureTech in Boston in December 2011 and first became publicly visible through Project: Evo, an iPad game intended to detect and treat cognitive disorders. Early work included a Pfizer-sponsored clinical trial launched in March 2014 testing whether gameplay results could identify people at elevated risk of Alzheimer's disease, alongside trials in ADHD, autism, and depression. Akili subsequently pursued a pipeline of prescription digital therapeutics targeting chronic and acute cognitive disorders and worked on COVID-related cognitive symptoms.
After a 2022 SPAC listing, Akili's commercial performance lagged expectations. It pivoted to direct-to-consumer sales for adults with ADHD under EndeavorOTC, cut costs and headcount, and in April 2024 announced a wind-down of commercial operations in favor of a licensing arrangement with Shionogi. In May 2024 it agreed to be taken private by Virtual Therapeutics, becoming a wholly owned subsidiary of the combined company operating under the Virtual Therapeutics name.
Founding story
Akili was founded in December 2011 and incubated by PureTech, one of about a dozen high-tech health start-ups in the Boston firm's portfolio. Its technology was based on research by Adam Gazzaley, a neuroscientist at the University of California, San Francisco and an Akili co-founder, who had shown that interference-processing capacity declines with age and had built a rudimentary game called NeuroRacer. Akili took that science and prototype and developed a mobile product with the look and feel of an entertaining game. Eddie Martucci, later co-founder and CEO, served as vice president of R&D in the company's early years.
Business model
Akili developed and commercialized software-based treatments regulated as medical products. Its initial model relied on prescription digital therapeutics distributed to families through healthcare professionals, supported by clinical validation and FDA clearance. After commercial traction proved limited, the company added a direct-to-consumer channel selling its ADHD software to adults under the EndeavorOTC brand, and in 2024 shifted toward licensing, focusing on an arrangement with Shionogi while winding down its own commercial operations.
Revenue came from sales of its therapeutic software, first through prescription distribution of EndeavorRx and later through direct-to-consumer purchases of EndeavorOTC, supplemented by a licensing agreement with Shionogi. Reported revenue remained small, at $383,000 in the quarter preceding the May 2024 merger announcement, against an operating loss of nearly $11 million.
Traction
EndeavorRx received FDA clearance in June 2020 as the first treatment of its kind delivered through a video game. The technology platform produced positive results in clinical trials across several indications, and the company ran trials in Alzheimer's risk detection, ADHD, autism, and depression. Headcount grew from about 5.5 employees in 2014 to approximately 72, across offices in Boston and Larkspur, California. Commercially, results were limited: quarterly revenue of $383,000 was reported in the period before the May 2024 merger announcement, with an operating loss of nearly $11 million and $63 million in cash, down from $75 million at the end of 2023.
Latest developments
In April 2024 Akili announced a strategic review, said it would wind down its existing commercial operations, and shifted focus to a licensing deal with Shionogi. On 29-30 May 2024 it announced an agreement to go private through a merger with Virtual Therapeutics, a developer of game-like software for mental health disorders, at just over $0.43 per share, netting shareholders about $34 million. Both boards approved the transaction, which was expected to close in the third quarter, with Akili continuing as a wholly-owned subsidiary of Virtual Therapeutics.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Akili was one of the earliest and most visible prescription digital therapeutics companies, holding one of the first FDA clearances in the category and setting reference points for clinical validation in the field. Despite this position it did not convert regulatory success into a sustainable commercial business, and its take-private sale followed the bankruptcy of Pear Therapeutics and the asset sale of Better Therapeutics to Click Therapeutics, part of a broader contraction among digital health companies that expanded during the COVID-19 period.
Akili positioned its products as clinically validated medicine rather than wellness software, citing prospective randomized controlled trials and FDA clearance of EndeavorRx as the first and only prescription treatment delivered through a video game. Its patented Selective Stimulus Management Engine combines sensory stimuli with simultaneous motor challenges and adaptive algorithms that personalize the treatment to each patient, and the underlying platform captured gameplay data at high frequency for remote monitoring and analysis. The company drew engineering talent from gaming, pharmaceutical, and entertainment backgrounds, using industry-standard game development tools.
Technology
Akili's products are built on the Akili Selective Stimulus Management Engine (SSME), a proprietary and patented technology designed to target key attentional control systems in the brain. Delivered through an action video game experience, SSME presents specific sensory stimuli alongside simultaneous motor challenges to activate neural systems involved in attention function, while adaptive algorithms personalize the treatment to each patient. The approach derives from research on interference processing and the NeuroRacer prototype developed by co-founder Adam Gazzaley. Early versions, such as Project: Evo, ran on iPad and iPhone and required the player to steer a character by tilting the device while tapping in response to specified on-screen targets; a back end harvested gameplay data 30 times per second for remote monitoring and analysis. Engineering used open-source software and industry-standard game development tools.
Go-to-market
Initially a prescription model in which EndeavorRx reached families through healthcare professionals, supported by a commercial organization using Salesforce and Veeva CRM systems. Following limited commercial traction, Akili added a direct-to-consumer channel in the form of EndeavorOTC for adults with ADHD, which produced some sales growth, and then moved toward licensing its technology to a pharmaceutical partner.
Children with ADHD and their families, reached via prescribing healthcare professionals; later adults with ADHD purchasing directly; and, more broadly, people affected by acute and chronic cognitive impairments, including those with COVID-related brain fog. Pharmaceutical partners such as Pfizer and Shionogi served as research and licensing counterparties.
Geography
Headquartered in Boston, Massachusetts, with a second office in Larkspur, California, and a hybrid on-site/remote working model. The company stated intentions to expand its global footprint within ADHD and other indications, and licensed its technology to Japan-based Shionogi.
History
Akili was founded in December 2011 and incubated by PureTech in Boston, launching Project: Evo as an iPad game intended to both detect and treat cognitive impairment. By 2014 it had roughly 5.5 employees and about $7 million in funding, and was running trials in Alzheimer's risk detection with Pfizer as well as studies in ADHD, autism, and depression. EndeavorRx received FDA clearance in June 2020, and in May 2021 the company announced $160 million in combined financing, bringing total equity funding to $230 million. Akili went public via a SPAC merger in 2022 that raised roughly $163 million and briefly valued it above $1 billion. Commercial uptake fell short; the company added direct-to-consumer sales, cut jobs, paid down debt, announced a strategic review in April 2024, and agreed in late May 2024 to be acquired by Virtual Therapeutics in a take-private merger worth about $34 million.
Risks & controversies
Akili's prescription-first commercial strategy failed to gain traction, and successive pivots including direct-to-consumer sales did not produce a sustainable business model. Revenues remained minimal relative to operating losses, the share price fell from a SPAC valuation of roughly $1 billion to a market capitalization of about $33 million, and the company implemented job cuts and other cost reductions before agreeing to a take-private sale at approximately $0.43 per share.
Compiled by commissioned research from 6 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 7
launches, deals, and filingsAkili agreed to go private in a merger with Virtual Therapeutics, which offered just over $0.43 per share, a deal expected to net Akili shareholders $34 million. The combined company would operate under the Virtual Therapeutics name with Akili as a wholly-owned subsidiary; the transaction was approved by both boards and expected to close in the third quarter.
$34M source ↗
Akili announced it was seeking strategic alternatives, would wind down existing commercial operations, and would focus on a licensing deal with Japanese pharmaceutical company Shionogi.
Akili shifted strategy to also offer direct-to-consumer sales of its software to adults with ADHD under the EndeavorOTC brand.
Akili went public through a merger with a special purpose acquisition company that raised approximately $163 million and valued the company at about $1 billion; the share price subsequently fell below a $200 million market capitalization.
$163M source ↗
Akili announced $160 million in combined financing, comprising a $110 million Series D equity round and a credit facility of up to $50 million with Silicon Valley Bank. The company said the round brought total equity funding to date to $230 million.
$160M source ↗
EndeavorRx, a treatment delivered through a video game experience indicated to improve attention function in children with ADHD, received U.S. Food and Drug Administration clearance.
Pfizer partnered with Akili on a clinical trial begun in March 2014 to determine whether the Project: Evo iPad game could identify people at high risk of developing Alzheimer's disease, by comparing gameplay results against amyloid levels.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 6
primary sources listed
- Akili Secures $160 Million in Financing; Poised to Deliver on the Promise of Digital Therapeutics — Akili Interactiveakiliinteractive.com · web
6 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Akili Interactive Labs do?
- Boston digital therapeutics company behind EndeavorRx, an FDA-cleared prescription video game treatment for ADHD.
- Who founded Akili Interactive Labs?
- Akili Interactive Labs was founded by W. EDWARD MARTUCCI.
- Who are Akili Interactive Labs's investors?
- Akili Interactive Labs's investors include Evidity Health Capital, JAZZ Venture Partners, PureTech Health.
- How much funding has Akili Interactive Labs raised?
- Akili Interactive Labs has disclosed $165M raised across 2 rounds.
- Where is Akili Interactive Labs headquartered?
- Akili Interactive Labs is headquartered in Boston, US.
