Find your path to Thomas
10 people in our graph share verified history with Thomas β schools, employers, funds. One of them is your warm intro.
Ed FriesunlockedThomas: together at DigiPen Institute of Technology (2004β2009)
Thomas: together at University of Washington Professional & Continuing Education
Γ3Thomas: together at DigiPen Institute of Technology
Γ5Thomas: together at Nintendo
About
Thomas O'Connor is the CEO, Studio Director, and co-founder of PlayEveryWare, a game co-development studio with teams in Seattle and Yokohama. A DigiPen graduate in Computer Science in Real-Time Interactive Simulation, he previously held engineering and developer support roles at Nintendo of America and Microsoft. Under his direction, the studio has shipped dozens of indie and AAA titles across major platforms.
Executive at PlayEveryWare
Experience
- PlayEveryWareCEO & Studio Directorcurrent2009 β presentSeattle, USA & Yokohama, Japaan
- Seattle IndiesBoard member, Treasurer2016 β 2021Seattle
- MicrosoftDesign Developer2015 β 2016Redmond
- NintendoSoftware Developer Support Engineer2013 β 2015Redmond, WA
- University of Washington Professional & Continuing EducationInstructor2013
- 5TH Cell MediaProgrammer2011 β 2012
- Fuelcell GamesProgrammer2010 β 2011
- FishBeatSoftware Developer2008 β 2009
- DigiPen Institute of TechnologyTechnical Director, Student Project "Froggle"2007 β 2008
- Duckets GamestationManager2002 β 2004
Skills & more
PrototypingC++5C1HTML51JavaScript2Subversion2Visual Studio5Git2Engineering1Xbox 36016Gameplay6Game Development33
+12 more
ConsoleProgrammingVideo GamesComputer GamesGame ProgrammingMultiplayerGameplay ProgrammingMobile GamesLuaDirectXFMODPerforce- Unreal Engine Service Partner - Gold β Unreal Authorized Partners
From Thomas's professional profile.
Frequently asked questions
- Who is Thomas O'Connor π UE Fest?
- Thomas O'Connor is the CEO, Studio Director, and co-founder of PlayEveryWare, a game co-development studio with teams in Seattle and Yokohama. A DigiPen graduate in Computer Science in Real-Time Interactive Simulation, he previously held engineering and developer support roles at Nintendo of America and Microsoft. Under his direction, the studio has shipped dozens of indie and AAA titles across major platforms.
- Where did Thomas O'Connor π UE Fest go to school?
- Thomas O'Connor π UE Fest studied at DigiPen Institute of Technology (B.S. of CS in Real-Time Interactive Simulation, Mathematics, Physics, Computer Science).
Same school
Also attended DigiPen Institute of Technology6
Shared employers
Also worked at Microsoft2,000
Reid HoffmanCo-founder of LinkedIn; Partner at GreylockGarry TanPresident & CEO of Y CombinatorNat FriedmanCo-lead of Meta Superintelligence Labs; co-founder of NFDGKai-Fu LeeChairman of Sinovation Ventures and CEO of 01.AIBill GatesCo-founder of Microsoft; Chair of the Gates FoundationMike KriegerCo-founder of Instagram; Chief Product Officer at Anthropic
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