Fundraising Fox

ゲシピ株式会社

6 known investors

Japanese metaverse-education company offering "eスポーツ英会話", online English lessons taught inside esports game worlds.

Also known as Gecipe Inc. · ゲシピ

Founders & leadership

TM
Takuya ManabeinFounder

Investors · 6

Also in the syndicate · 4

individual investorsStocked Capital日本ベンチャーキャピタル株式会社 (Nippon Venture Capital)lead株式会社Power Angels

Company profile

researched Aug 2026

ゲシピ株式会社 (Gecipe Inc.) is a Tokyo-based education company that builds learning content inside esports and virtual game environments, positioning itself as a "metaverse education" business. Its core product, eスポーツ英会話® (esports English conversation), launched in May 2020 and delivers online English-speaking lessons in which students play games such as Minecraft and Splatoon while communicating in English with bilingual coaches over voice chat. The program is output-focused (spoken English) and is sold as a subscription "edutainment" service that converts existing home gaming time into structured study time.

A second line, リスキリングeスポーツ英会話® (launched 2023-02-28 per one database), targets working adults who want to convert previously learned English knowledge into usable conversational skill. The company describes its mission as providing educational opportunities that expand individual potential through esports, framing itself as a "third" educational channel alongside schools and cram schools. Registered corporate number 1010001188948; capital of JPY 100 million; head office in Hatchobori, Chuo-ku, Tokyo (earlier listings show Kyobashi, Chuo-ku and Kanda-Renjaku-cho, Chiyoda-ku addresses).

Operations extend beyond direct-to-consumer classes into public-sector and institutional channels: a trial deployment of eスポーツ英会話 as part of public elementary school foreign-language classes in Kuki City, Saitama; lessons at a certified kindergarten affiliated with Higashi-Chikushi Junior College; and a municipal program delivered with a sports club in Takagi Village, Nagano.

Founding story

Founder and CEO Takuya Manabe graduated from Sophia University's Faculty of Foreign Studies, worked at Aplus, then joined Yahoo Japan in 2007 where he led service and new-business development, including the 2015 launch of the crowdfunding service "First Flight" as a joint venture with Sony. He has said his formative experience was time spent in arcade gaming communities, which he treated as a form of social education, and founded Gecipe in January 2018 on that basis. He became a visiting professor at iU (Professional University of Information and Management for Innovation) in 2023.

Business model

Subscription-based online lesson service (BtoC) for children and adults, complemented by BtoB/BtoG channels in which programs are supplied to schools, municipalities, kindergartens and community sports facilities, and to corporate reskilling buyers. Capital-and-business alliances with English-education companies (Globee, プログリット) and other partners are used to expand distribution of the esports English business.

Subscription fees for recurring online lessons, with additional/optional lesson products under development; institutional program provision to schools and local governments.

Traction

As of the November 2024 funding announcement, eスポーツ英会話 had surpassed 200,000 cumulative lessons delivered since its 2020 launch, a retention rate above 96%, more than 12,000 cumulative customer reviews and an average review score of 4.81/5 as of August 2024. The company reports that the share of students saying they disliked English fell from about 30% before taking the program to about 2% afterwards, and cites students achieving Eiken grade 3 in elementary school and grade 2 in junior high. A third-party profile cites customer satisfaction of 96%, retention above 93%, a 300-person waiting list shortly after the spring 2020 release, and more than 100 bilingual coaches. Headcount is listed as 85 members on Wantedly and "~100" by one database (2026-08), versus 8 employees as of March 2023.

Latest developments

Reported activity in late 2025 and 2026 includes selection for Nikkei Cross Trend's "100 companies creating future markets" 2026 edition (December 2025), a business partnership with インターファースト announced December 2025, an autumn cashback campaign for new eスポーツ英会話 enrollees (October 2025), a Minecraft speech contest (December 2025), adoption of the GPASS foreign-personnel management system (September 2025), a pilot deployment in public elementary school foreign-language classes in Kuki City, Saitama (January 2026), lessons at a certified kindergarten attached to Higashi-Chikushi Junior College (February 2026), finalist status in the Nagoya qualifier of Startup World Cup 2026 (April 2026), and a new local-government course with たかぎスポーツクラブ in Takagi Village, Nagano (April 2026). The November 2024 raise is also directed at hiring, organizational strengthening and preparation for a stock-market listing.

Full profile — market position, technology, go-to-market, geography, history

Market position

Claims to be the world's first online English-conversation program delivered using esports games (company research, May 2020). Selected for Toyo Keizai's "Sugoi Venture 100" (2025 edition) and Nikkei Cross Trend's "100 companies creating future markets" (2026 edition), and named a finalist in the Nagoya qualifier of Startup World Cup 2026 and in ICC Startup Catapult 2022.

Delivery of a structured English curriculum inside game worlds students already play, with in-house curriculum, texts and coach training; registered trademarks on the "eスポーツ英会話" family of names; stated moat in customer-journey and communication design within metaverse environments, including techniques to keep elementary-school students engaged in English for 80-minute lessons.

Technology

Lessons are delivered inside commercial esports/metaverse game titles using voice chat, with curriculum, texts and coach instruction methods developed in-house. Post-2024 funding is earmarked for AI development aimed at improving lesson quality, plus new metaverse education programs.

Go-to-market

Direct online sales of subscription lessons via dedicated service sites and social channels; accelerator and corporate-partnership routes (Tokyo Metro, Shogakukan accelerators, Tokyo's ASAC, Osaka's OSAP); capital and business tie-ups with education companies; pilot programs with local governments and schools; recruiting via Wantedly.

Primary and secondary school students and their parents (including students preparing for Eiken tests or study abroad), adult learners seeking reskilling in business English, and public-sector buyers such as municipalities, public elementary schools and kindergartens.

Geography

Headquartered in Tokyo, Japan, with services delivered online nationwide, including regional programs in Nagano Prefecture and Saitama Prefecture; some staff work remotely from other parts of Japan and from overseas time zones. The company states an intention to distribute Japan-originated metaverse education content internationally.

History

Founded January 2018 (incorporation date given as 2018-01-11) by Takuya Manabe together with CTO Ken Matsui. It began an esports business partnership with Tokyo Metro in October 2020, which became a capital-and-business alliance in April 2021 alongside the opening of what was described as Japan's first esports-dedicated gym. A third-party allotment of shares totalling about JPY 62 million was completed in April 2022. The first round of a Series B closed in November 2024, taking cumulative funding past JPY 500 million. Capital-and-business alliances followed with Globee (December 2024) and プログリット/Progrit (February 2025), and business partnerships with たかぎスポーツクラブ (May 2025) and インターファースト (December 2025). Leadership additions include CQO Yasuhiro Muneyuki (January 2023), who was the first eスポーツ英会話 coach in 2020, and CFO Tatsuya Terasaki (June 2024).

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Average customer review scoreAug 20244.8 out of 5
Bilingual coachesJan 2023100 coaches (100+)
Capital (資本金)Nov 2024100,000,000 JPY
Cumulative customer reviewsNov 202412,000 reviews
Cumulative funding raisedNov 2024over JPY 500 million
Cumulative lessons delivered (eスポーツ英会話)Nov 2024200,000 lessons
Customer satisfactionJan 202396%
EmployeesAug 2026~100
Employees (standalone)Mar 20238 people
Funding stageOct 2025Series B
Lesson retention rateNov 2024over 96%
Members (Wantedly listing)Jan 202685 people
Retention rateJan 2023over 93%

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 15

launches, deals, and filings
Apr 2026
Finalist in Nagoya qualifier of Startup World Cup 2026

source ↗

Feb 2026
Lessons provided at kindergarten affiliated with Higashi-Chikushi Junior College

Provision of "eスポーツ英会話® eスピ!" lessons at the certified kindergarten attached to Higashi-Chikushi Junior College.

source ↗

Jan 2026
Pilot deployment in public elementary school foreign-language classes in Kuki City, Saitama

Start of a verification deployment of eスポーツ英会話® as part of foreign-language lessons at public elementary schools in Kuki City, Saitama Prefecture.

source ↗

Dec 2025
Business partnership with Interfirst

Business partnership agreement with 株式会社インターファースト to develop services for use in educational settings.

source ↗

Dec 2025
Selected for Nikkei Cross Trend "100 companies creating future markets" 2026 edition

source ↗

Oct 2025
Selected for Toyo Keizai "Sugoi Venture 100" 2025 edition

source ↗

May 2025
Partnership with Takagi Sports Club in Nagano

eスポーツ英会話® offered as a program at the multi-function facility "みんなの広場 アスボ" in Takagi Village, Nagano Prefecture.

source ↗

Feb 2025
Capital and business alliance with Progrit

Capital-and-business tie-up with 株式会社プログリット to expand the eスポーツ英会話 business and metaverse content.

source ↗

Dec 2024
Capital and business alliance with Globee

Capital-and-business tie-up with 株式会社Globee aimed at further expansion of the eスポーツ英会話 business.

source ↗

Nov 2024
Closes first round of Series B; cumulative funding exceeds JPY 500 million

Series B 1st round led by Nippon Venture Capital with existing investors XTech Ventures and Stocked Capital, new investor Power Angels and individual investors; amount undisclosed. Company states cumulative funding surpassed JPY 500 million. Proceeds allocated to expanding the eスポーツ英会話 business, new lesson products, AI development for lesson quality, new metaverse education programs, hiring and IPO preparation.

source ↗

Feb 2023
Launch of リスキリングeスポーツ英会話

Reskilling-focused version of the esports English conversation program for working adults.

source ↗

Apr 2022
Third-party allotment raises about JPY 62 million

Company completed a third-party share allotment totalling approximately JPY 62 million.

source ↗

Apr 2021
Capital and business alliance with Tokyo Metro; opening of esports-dedicated gym

Capital-and-business alliance with Tokyo Metro accompanied by the opening of what is described as Japan's first esports-dedicated gym.

source ↗

Oct 2020
Business partnership with Tokyo Metro for esports gym business

Partnership with Tokyo Metro, with an esports gym business planned to start within fiscal 2020.

source ↗

May 2020
Launch of eスポーツ英会話

Online English conversation service taught inside esports game worlds; company states it was the world's first such program based on its own May 2020 research.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does ゲシピ株式会社 do?
Japanese metaverse-education company offering "eスポーツ英会話", online English lessons taught inside esports game worlds.
Who founded ゲシピ株式会社?
ゲシピ株式会社 was founded by Takuya Manabe.
Who are ゲシピ株式会社's investors?
ゲシピ株式会社's investors include Colopl Next, Nippon Venture Capital.