Fundraising Fox

투바이트

10 known investors

2bytes builds and operates an H5 game platform delivered via an in-app "Game Center" and SDK, covering platform development, game sourcing, localization, and live operations to increase user engagement and retention. The company also runs game localization (2bytes Play) and global game publishing (Ingrid) services connecting content across local and global markets.

Also known as 2bytes · 2bytes Corporation · 투바이트 주식회사 · 투바이트(주)

Investors · 10

Also in the syndicate · 8

BNK Investment & SecuritiesGaia Venture PartnersK&Investment PartnersK&Investment Partners (Cozy Fund)Korea Venture Investment Corp. job creation fundKT InvestmentPearl AbyssSolaire Partners

Company profile

researched Aug 2026

투바이트 (2bytes Corporation) is a Korean company headquartered in Anyang, Gyeonggi Province, classified under "other game software development and supply" (KSIC J58219). It was established on 25 May 2020 and is led by CEO 함영철 (Ham Young-chul). Its registered business scope covers game software development, supply and quality management, translation, investment and investment advisory, and real estate leasing. The company holds Korean venture business (벤처기업) certification.

The core service lines are game localization/translation, community management (CM) and QA outsourcing for PC and mobile titles preparing global launches, together with game consulting on service and launch strategy. These are organized around 2bytes Play (game localization) and Ingrid/잉그리드 (global game publishing), positioned as connecting local and global markets and creative and technical work. A newer initiative is an H5 game platform: an app-in-app "Game Center" integrated via SDK that runs installation-free games inside a host application, with the company supplying platform construction, game sourcing through a global H5 sourcing network, localization, customer support and live operations, aimed at increasing user session time and retention.

The company has also moved into game development. Its multinational studio Pentapeak Studios, staffed by developers with prior experience at companies including Nexon, Webzen, NCSoft and Netmarble alongside 2bytes' international localization staff, has been developing PawPop, a match-3 puzzle/deco title, and Space Gears (also referenced as Project CG), a Mars terraforming mechanic strategy game for PC.

Founding story

The company was incorporated as 투바이트 주식회사 in May 2020. The name derives from the fact that a single Hangul character occupies 2 bytes in Unicode, reflecting a stated operating principle of treating each word, each game and each person with care.

Business model

B2B services for game developers and publishers: outsourced localization/translation, QA and community management, service and launch strategy consulting, game publishing, and construction and operation of an SDK-integrated in-app H5 game platform covering sourcing, localization and live operations. The company has also developed its own game titles.

Revenue is generated from outsourced game localization, QA and operations services contracted by game companies, publishing activity, and platform services; registered business activities additionally include investment, investment advisory and real estate leasing.

Traction

Reported cumulative revenue of KRW 10 billion by November 2022 and KRW 20 billion by May 2024. Annual revenue is listed at KRW 3.632 billion, with 2025 revenue reported as roughly flat versus the prior year (-0.149%). Headcount has contracted sharply: 14 employees per National Pension Service data, and 12 workers as of June 2026, down about 70 from a year earlier, with an annual attrition rate of 82.05% (64 departures) against 8 hires.

Latest developments

The company is expanding into an H5 game platform business, building and operating an in-app Game Center covering platform construction, game sourcing, localization and live operations. Third-party data profiles report the company as operating and unlisted, having reached a Series B stage with three recorded investment events as of 2026, while headcount has declined substantially over the prior year.

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

A small-to-midsize Korean company in the game software development and supply segment; sector rankings by revenue in that industry place Golfzon, Neowiz and Bagelcode ahead of it, and the company is categorized as a small or medium enterprise (중소기업).

Combines multilingual localization capability (game localization work covering 14 languages via in-house foreign-national staff) with QA, community management and live operations, and bundles those operational capabilities with H5 game sourcing and platform delivery rather than offering translation alone.

Technology

Self-developed platform services for the localization/QA outsourcing market, and an app-in-app H5 game platform delivered through SDK integration that runs browser-based games without installation. The company holds one registered patent.

Go-to-market

Direct B2B partnership with game studios and publishers for localization, QA and publishing engagements, with the H5 platform offered for rapid adoption through SDK integration and scaling as a client service grows.

Game developers and publishers, including large Korean studios, seeking global market entry; the company reported working with roughly 40 game development companies including Pearl Abyss, Kakao Games and Neowiz within its first year. App operators seeking to embed an H5 game center are the target for the platform product.

Geography

Headquartered in Anyang, Gyeonggi-do, South Korea (시민대로327번길 24), with a business focus on supporting Korean game companies' entry into overseas markets, including Southeast Asia, Turkey and Russia.

History

Founded May 2020. Within its first year it built a localization and QA outsourcing business serving around 40 game developers. Development of the mobile puzzle/deco title PawPop Match began in February 2022; venture business certification followed in May 2022; full development of the PC strategy title Space Gears started in August 2022; cumulative revenue passed KRW 10 billion in November 2022. In April 2023 Space Gears was selected for KOCCA's 2023 game planning and development support program for startups, and in September 2023 the company was named to the 2023 Korea Top 100 Job-Creating Companies list. Cumulative revenue passed KRW 20 billion in May 2024. Later reporting describes an H5 game platform initiative and subsidiaries 2bytes Play and Ingrid.

Risks & controversies

Third-party financial-data profiles place the company in the lower ranks of its industry on activity (23), profitability (14), stability (9) and growth (25) indicators for 2025, and record a very high annual turnover rate of 82.05% with employee numbers falling from about 82 to 12 between mid-2025 and mid-2026.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Annual attrition rateJul 202682.1%
Annual hiring rateJul 202610.3%
Client game developersJan 202140 companies
Cumulative revenueMay 2024$20B
EmployeesJun 202612 people
Employees (National Pension Service)Jan 202614 people
Localization languages supportedJan 202614 languages
Patents heldJun 20261 patents
RevenueJan 20263,632,390,000 KRW

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 10

launches, deals, and filings
Jan 2026
H5 game platform initiative

Company site describes building and operating an app-in-app H5 Game Center delivered via SDK, with global H5 game sourcing, localization and live operations.

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May 2024
Cumulative revenue surpasses KRW 20 billion

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Sep 2023
Selected for 2023 Korea Top 100 Job-Creating Companies

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Apr 2023
Space Gears selected for KOCCA 2023 game planning and development support (startup track)

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Mar 2023
Bridge round of about KRW 3.5 billion

Bridge IR raising a total of roughly KRW 3.5 billion from Solaire Partners, Gaia Venture Partners, BNK Investment & Securities and K&Investment Partners' Cozy Fund, and KT Investment.

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Aug 2022
Development of PC strategy game Space Gears begins

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May 2022
Venture business (벤처기업) certification obtained

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Feb 2022
Development of mobile puzzle game PawPop Match begins

Full development started on the mobile puzzle and decoration game PawPop Match.

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Dec 2021
Series A of about KRW 7 billion

Series A round totaling roughly KRW 7 billion with participation from KT Investment, Pearl Abyss, Gaia Venture Partners, Solaire Partners, BNK Investment & Securities with K&Investment Partners, and a Korea Venture Investment job-creation fund.

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May 2020
투바이트 주식회사 incorporated

Company established in Anyang, Gyeonggi-do, per corporate registry establishment date.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does 투바이트 do?
Korean game services company providing localization, QA, publishing and an in-app H5 game platform for global game launches.
Who are 투바이트's investors?
투바이트's investors include KT investment Inc., Laguna Investment.