Fundraising Fox

Ubiquity6

Acquired

San Francisco, US · Founded 2017 · Delaware corporation · 10 known investors

ubiquity6.com

Acquired by Discord June 2021 · terms undisclosed — Shared-experience and multiplayer technology/team. · source ↗

Ubiquity6 develops multiplayer technology and infrastructure for shared, collaborative experiences. The company was acquired by Discord.

Deep TechDeveloper ToolsGamingSocial

Founders & leadership

Ubiquity6 was founded in 2017 by Anjney Midha and Ankit Kumar.

AM
Anjney MidhaCo-founder and Chief Executive Officer
AK
Ankit KumarCo-founder and Chief Technology Officer30 Under 30 2019

Board

PB
Phineas BarnesBoard director

Investors · 10

Also in the syndicate · 1

A+E Networks

Reported raises · per SEC filings

Form D private placements

$37.6M disclosed across 2 rounds · 2018

$27.2MraisedAug 2018 · 6 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Ankit KumarExecutive Officer, Director
  • Anjney MidhaExecutive Officer, Director
  • Mitch LaskyDirector
  • Mike VolpiDirector
Offering amount
$27.3M
Amount sold
$27.2M
First sale
Jul 2018
Incorporated
Corporation, Delaware, 2017
Federal exemptions
06b
Full filing on SEC EDGAR ↗
$10.4MraisedMar 2018 · 18 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Phineas BarnesDirector
  • Anjney MidhaExecutive Officer, Director
  • Ankit KumarExecutive Officer, Director
Offering amount
$10.9M
Amount sold
$10.4M
First sale
Mar 2018
Incorporated
Corporation, Delaware, 2017
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Ubiquity6 Inc. was a San Francisco spatial-computing and social-software startup founded in July 2017 by Stanford college roommates Anjney Midha and Ankit Kumar. Midha, CEO, had been a founding partner of Kleiner Perkins' Edge seed fund; Kumar, CTO, was a Stanford mathematics graduate with deep-learning, computer-vision and distributed-systems experience at MetaMind and as co-founder/chief scientist of Pilot AI. Their original insight came from building persistent multiplayer AR games—basketball, pets and FarmVille-like experiences—and realizing that the more foundational opportunity was a shared spatial layer for the physical world. The company combined smartphone photogrammetry, simultaneous localization and mapping, multi-user localization, real-time 3D reconstruction, semantic understanding, cloud processing, persistent geospatial anchors and multiplayer networking. Its three-part product thesis was shared spaces, lightweight authoring and a spatial browser that could discover and launch content without special hardware. Ubiquity6 emerged from stealth in 2017 and announced a $10.5m Series A on March 28, 2018 led by Index Ventures, with First Round Capital, Kleiner Perkins, Gradient Ventures, LDV Partners, A+E Networks and WndrCo. On August 14, 2018 it announced a $27m Series B co-led by Benchmark and Index, with Benchmark's Mitch Lasky and Index's Mike Volpi joining the board. The two rounds reconcile exactly to $37.5m, not the rounded $38m or inflated $50m-plus figures in some later databases/biographies. The company's acquisition thank-you also identifies supported investors/advisors including Sweat Equity Ventures, Amplify, Quiet Capital, Presence Capital, Dentsu Ventures, Sonder/Brendan Iribe, Jared Morgenstern, Jeff Hammerbacher, Max Motschwiller and Abe Burns, but it does not allocate them to a particular round and they are recorded as relationships rather than fabricated round participants. In August 2018 Ubiquity6 and PlaySFMOMA staged a René Magritte-themed public beta at SFMOMA: contemporary accounts range from about 100 invited participants to more than 150 users/hundreds of attendees, demonstrating simultaneous shared content in a large museum. The team numbered 25 at the Series B. In January 2019 Ubiquity6 acquired Wavy, a three-person audio-AR music/art creation startup, for undisclosed terms; Wavy's team and publishing technology joined U6, while active development of the Wavy Music app stopped. Ubiquity6 launched Display.land in early access around September 2019 and publicly on iOS/Android on November 18, 2019. Users walked around places or objects with an ordinary phone camera, uploaded captures for cloud processing, then edited, annotated, geotagged, exported and shared 3D models through web links and compatible AR/VR browsers. It functioned both as scanning infrastructure and a social network for spatial content. Company sources said the early community covered 50 countries; by January 2020 a report citing the company said more than 92,000 scans across 142 locations. Display.land Studio, announced in January 2020 for planned spring beta and summer general access, added visual and JavaScript authoring for persistent, multiplayer game spaces with centimeter-level localization. CEO Midha told TechCrunch the company employed about 65 people in early 2020. Display.land closed in August 2020, and much of Ubiquity6's earlier AR product line was abandoned. The company then pivoted away from AR to Backyard, a desktop video-chat and simple online party-game product shaped by pandemic behavior. It did not disclose meaningful revenue, pricing, customer economics or retention for any product; consumer services were broadly free/beta and monetization remained unproven. Discord announced its acquisition of Ubiquity6 on June 28, 2021 for undisclosed terms. U6 said its team, Backyard product and multiplayer technology would be integrated into Discord to pursue shared experiences for Discord's then 150m-plus users; Backyard was discontinued that week. TechCrunch characterized the deal as following difficulty finding wide audiences, and Midha's announcement did not promise that the original AR stack would survive as a Discord product, so the transaction should be understood as a strategic team/technology/product acquisition rather than a proven AR-platform scale exit. Both founders joined Discord; Midha later became a partner at Andreessen Horowitz after leading parts of Discord's developer platform and AI ecosystem, while Kumar later co-founded and became CTO of voice-agent company Sesame. No acquisition price, last private valuation, revenue, user retention or investor return is public. No material Ubiquity6-specific lawsuit, breach or regulatory enforcement was identified in the manual review. The platform nonetheless carried privacy and safety exposure: crowdsourced scans of homes/public places, geolocation, bystanders and user-generated spatial content could expose sensitive locations or personal data; real-world anchors introduced ownership, trespass, moderation, IP and physical-safety questions; and uploading environments to company servers concentrated valuable mapping data. Ultimately the main failure mode was commercial rather than technical—consumer mobile AR adoption and creation frequency were insufficient, a technically ambitious social network did not establish durable mass-market use, a pandemic social-game pivot was short-lived, and the company sold after raising $37.5m. Do not confuse Ubiquity6 with Ubiquiti Inc., the unrelated public networking-hardware company (NYSE: UI), or with Ubiquiti litigation and security events. Ubiquity6 is closed/acquired, not an active independent employer.

Founding story

Stanford roommates Midha and Kumar bonded over science fiction and the future of computing, then prototyped persistent shared AR games. They concluded the foundational product should let anyone with a smartphone map, author, discover and jointly experience a spatial internet.

Business model

Venture-funded consumer/developer spatial-computing platform, later a social video/game product; intended platform and creator ecosystem economics were never publicly established before strategic acquisition.

No verified revenue model or financials disclosed. Display.land and Backyard were consumer beta/free products; possible future creator, developer, brand and enterprise platform monetization remained prospective.

Traction

25 employees in Aug 2018 and about 65 in early 2020; SFMOMA shared-AR demonstration involved roughly 100 to 150-plus users; Display.land claimed users in 50 countries and more than 92,000 scans across 142 locations by Jan 2020. Later founder biographies say products served millions globally, but no underlying cohort, retention or audited user data was found. No revenue metrics were disclosed.

Latest developments

Ubiquity6 ceased operating independently after Discord's June 2021 acquisition. Both founders moved into later roles—Midha at Discord and then Andreessen Horowitz, Kumar at Discord and later Sesame—while the U6 site remains an acquisition landing page. No separate operating product, funding or legal entity activity was found through Aug 2026.

Full profile — market position, technology, go-to-market, geography, history, ownership, risks & controversies

Market position

A highly funded 2018-era AR-cloud contender alongside Niantic, 6D.ai and Blue Vision Labs; technically ambitious and backed by Benchmark, Index, Gradient, Kleiner and First Round, but unable to establish a durable mass consumer market before a Discord acquisition.

Combined consumer-friendly capture, a social network of shareable 1:1 spatial models, lightweight authoring and synchronized multiplayer AR rather than selling only an SDK. Ordinary phones could create and view persistent spaces without specialized sensors.

Technology

Smartphone photogrammetry and 3D reconstruction; SLAM and multi-user localization; persistent geospatial anchors; semantic computer vision/deep learning; occlusion; cloud mesh processing; web/AR/VR sharing; real-time multiplayer networking; visual/JavaScript spatial authoring; later video chat and browser/desktop party games.

Go-to-market

Free consumer apps and public betas, viral user-generated 3D content, museum activations, creator/developer tools, investor/technology partnerships, and a later desktop social-game beta.

Consumers and creators capturing real-world spaces; AR/VR and game developers; museums, brands and venue partners; later remote friend groups using video chat and casual party games.

Consumer creators; spatial-content explorers; game/AR developers; cultural institutions and experiential brands; remote social groups.

Geography

Headquartered in San Francisco; Display.land's first-party launch materials described captures across more than 50 countries, with a global consumer community and web-accessible models.

History

Founded July 2017 and emerged from stealth; raised Series A Mar 2018; demonstrated mass shared AR at SFMOMA and raised Series B Aug 2018; acquired Wavy Jan 2019; launched Display.land early access Sep and public Nov 2019; announced Display.land Studio Jan 2020; closed Display.land Aug 2020; pivoted to Backyard in 2021; acquired by Discord and discontinued Backyard Jun 2021.

Ownership

Wholly acquired by Discord effective June 28, 2021. Prior owners included founders/employees and investors led by Index Ventures and Benchmark, with First Round, Kleiner Perkins, Gradient, LDV, A+E/WndrCo and other acknowledged supporters. Purchase price and consideration mix were undisclosed.

Risks & controversies

Core commercial risk materialized: mobile AR adoption, creation frequency and retention did not support the initial platform, Display.land closed and the company pivoted before sale. No revenue or unit economics were published despite $37.5m raised. Smartphone scans and precise geotags could capture homes, bystanders, security-sensitive locations and copyrighted works; cloud upload, public/private defaults and model export created privacy and misuse exposure. Shared real-world content raises moderation, property, trespass, IP and physical-safety issues. The Wavy acquisition stopped new development of its app, and both Display.land and Backyard were later discontinued, stranding users/content. The Discord deal price and investor outcome are unknown. No material company-specific filed litigation, data breach or enforcement was found. Search results are easily contaminated by the unrelated public company Ubiquiti.

Compiled by commissioned research from 14 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Countries with displayland activityNov 201950
Displayland scansJan 202092,000 scans more than company claim
EmployeesFeb 202065 people approximately
Sfmoma simultaneous participantsAug 2018150 people more than reported

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 1

by search overlap

Companies competing with Ubiquity6 for the same Google search keywords, organic and paid, via search-intersection analysis.

Customers & partners

Named customers · 1

SFMOMA / PlaySFMOMA

Partnerships · 2

Disney AcceleratorSFMOMA / PlaySFMOMA

Relationships the company or its partners disclosed publicly — case studies, joint announcements, press.

Timeline · 7

launches, deals, and filings
Aug 2026
No material Ubiquity6-specific litigation, breach or regulatory action identifiedlegal

Manual review covered privacy, geolocation, scanning, patents, IP, security, employment and acquisition disputes, with Ubiquiti false positives excluded.

N/A · No material filed case or confirmed breach found. Privacy and IP risks remain inherent to geotagged user-generated 3D scans. source ↗

Jun 2021
Discord acquired Ubiquity6

Team, Backyard and multiplayer technology moved into Discord; terms undisclosed and Backyard discontinued.

source ↗

Mar 2021
Pivot to Backyard

Left AR behind for a video-chat and online party-game beta.

source ↗

Aug 2020
Display.land closed

Ubiquity6 discontinued the 3D capture/social platform before pivoting away from AR.

source ↗

Nov 2019
Display.land public launch

Opened the smartphone 3D capture/social platform after early access in September.

source ↗

Aug 2018
SFMOMA shared AR beta

Ran a Magritte-themed museum experience for roughly 100 to 150-plus participants.

source ↗

Jul 2017
Ubiquity6 founded

Midha and Kumar formed the company around persistent multiplayer spatial computing.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 2

corporate structure
Ubiquity6Delaware
Ubiquity6 Inc.United States · Acquired by Discord; no longer independent operating company

In the news

Research sources · 14

primary sources listed

14 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Ubiquity6 do?
Acquired spatial-computing startup that built smartphone-based persistent multiplayer augmented reality, the Display.land 3D-capture community and, after a pivot, the Backyard social-game platform; acquired by Discord in June 2021.
Who founded Ubiquity6?
Ubiquity6 was founded by Anjney Midha, Ankit Kumar in 2017.
Who are Ubiquity6's investors?
Ubiquity6's investors include Index Ventures, Benchmark, Dentsu Ventures, First Round Capital, Gradient Ventures, Kleiner Perkins, LDV Partners, Position Ventures and 1 more.
How much funding has Ubiquity6 raised?
Ubiquity6 has disclosed $37.6M raised across 2 rounds.
Where is Ubiquity6 headquartered?
Ubiquity6 is headquartered in San Francisco, US.