TheMonetizr
Techstars '17San Francisco, US · Founded 2023 · 23 employees on LinkedIn · 8 known investors
Find your way into TheMonetizr
Sign up to see every warm intro you have to TheMonetizr
- Paths you didn't know you had: your email and LinkedIn already hold routes to the TheMonetizr team. We find them for you
- 2nd- and 3rd-degree connections: the friend-of-a-friend routes that take hours to manually find through your inbox or LinkedIn
- Answers now, not in days: momentum is everything in a raise. Skip asking around whether someone knows someone
Days of research, done the moment you sign in, with every route ranked by how warm it is.
Monetizr operates an advertising and data platform that connects brands with mobile gamers through in-game rewarded experiences, using opt-in player data for targeting without relying on IDFA. The platform serves CPG brands and publishers seeking to reach the 3.8 billion global mobile gamers with measurable brand lift campaigns.
Also known as Monetization Solutions LLC · Monetizr
Founders & leadership
TheMonetizr was founded in 2023 by Andris Merkulovs and Martins Bratuskins.
Investors · 8
How we know: 1435 Capital's portfolio page · Not right? Tell us
How we know: open dataset · 5k.vc investor directory · Not right? Tell us
How we know: Berkeley Angel Network's portfolio page · Not right? Tell us
How we know: Change Ventures's portfolio page · the VCSheet dataset · research · parsers.vc · open dataset · 5k.vc investor directory · Not right? Tell us
How we know: Ludus Ventures's portfolio page · research · parsers.vc · Not right? Tell us
How we know: the Techstars portfolio · open dataset · Top 3000 Accelerator Startups (no YC) 2026-08 · research · parsers.vc · open dataset · 5k.vc investor directory · Not right? Tell us
Also in the syndicate · 2
Company profile
researched Sep 2026Monetizr (also referenced as TheMonetizr, originally Monetization Solutions LLC) operates an advertising platform that embeds brand experiences into mobile games. Brand content is integrated into gameplay as voluntary, rewarded formats rather than standard network display or video ads, with the stated aim of holding player attention for longer than conventional digital channels. The company positions its offering around attention metrics such as attentive seconds per thousand impressions, viewability, video completion rate and brand-lift measures including purchase intent.
The platform serves two sides: brands and agencies buying in-game placements, and casual mobile game publishers who supply inventory. Placements can be purchased programmatically or through direct deals, and each format is built against specific brand objectives rather than served as generic network inventory. Published case studies cover consumer packaged goods and pharmacy brands including Quaker Chewy, Theraflu and Sensodyne.
At its earliest stage the company offered a different product: an SDK that, with two lines of code, let mobile game developers turn in-app assets and player achievements into physical, buyable merchandise as an alternative monetization channel to advertising. The company maintains developer tooling publicly, including a Unity campaigns SDK, a playables library, an app-ads.txt checking toolkit and an audience estimator.
Founding story
The founders described a background in information technology and prior corporate projects where they observed monetization problems from the inside, developing the concept through a series of hypotheses and tests. They cited leaving well-paid jobs and families in Latvia to move to the United States, prove the concept and build an MVP as the principal early challenge, addressing the difficulty early-stage mobile developers face monetizing beyond low-yield, intrusive advertising.
Business model
Monetizr sits between brands and mobile game publishers, selling in-game rewarded brand placements and formats across a network of vetted casual game publishers. Inventory is available through programmatic channels and direct buying. In its earlier incarnation, the company operated a profit-share model on merchandise sold through game developers' apps, including SDK implementation performed on the developer's behalf.
Advertising revenue from brand campaigns run across partner mobile games, sold programmatically and direct. aVenture classifies the company's revenue model as advertising and its model as a platform.
Traction
Company-reported campaign metrics include average engagement rates above 30%, roughly 37-52 seconds spent with a brand per session, viewability above 90% (stated as 99% elsewhere on the site), video completion rates above 85% (stated as 95% elsewhere), 97% favorable player sentiment and a 49.2% purchase-intent lift for Quaker Chewy and 13.3% for Theraflu. The site cites 340 million mobile gamers reachable globally. Third-party listings report 15 employees (Feb 2024) and a headcount band of 11-50.
Latest developments
In August 2023 the company announced a $4 million round led by Change Ventures with participation from Techstars, Ludus Ventures and angel investors, to be used for hiring on the US sales team and building out European development hubs in London, Riga and Helsinki. The company was among ten Latvian startups selected to represent the country at Slush 2023 in Helsinki. Public code repositories continued to be updated through 2026, and the current website presents brand case studies for Quaker Chewy, Theraflu and Sensodyne.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
Positioned as an in-game/gaming media advertising platform for brands. Third-party research listings name AppMonet, Frameplay, InstallMonetizer and Revenue.com as similar companies.
The company frames its differentiation around voluntary, reward-based in-game formats that cannot be skipped and that are custom-built to brand objectives rather than served as generic network ads, with brand safety derived from a vetted casual-game publisher base. In its early merchandise product, differentiation was framed as ease of integration — two lines of code — with the company handling fulfilment through existing printing infrastructure.
Technology
An in-game advertising stack integrated into mobile titles via SDK; the company publishes a Monetizr Campaigns Unity SDK (C#), a JavaScript playables library, an HTML library, an audience estimator and an app-ads.txt checking toolkit. Formats are rewarded and player-initiated, with measurement centered on viewability, video completion rate, time spent with the brand and purchase-intent lift.
Go-to-market
Direct brand and agency sales supported by case studies and an 'attention audit' demo offer on the company website, alongside programmatic availability. Proceeds from the 2023 round were earmarked for expanding the US sales team and European development hubs. The company participates in startup ecosystem channels, including the Techstars network and Latvian delegations to events such as Slush 2023.
Brand advertisers — including consumer packaged goods, snack, oral care and OTC healthcare brands — seeking to reach mobile gaming audiences, and casual mobile game publishers looking to monetize their inventory. Audience positioning emphasizes Gen Z and millennial players and multicultural or niche audience segments.
Geography
The website lists Atlanta as headquarters with additional offices in Helsinki and Riga. Other listings place the company in Atlanta, GA and San Francisco, CA, with roles posted for San Francisco, Riga, Atlanta and remote. European development hubs are described as London, Riga and Helsinki. The company originated in Latvia and was first registered in Northern Kentucky.
History
The company was founded by Andris Merkulovs and Martins Bratuskins, who relocated from Latvia to the United States and registered the business in Kentucky as Monetization Solutions LLC, trading as TheMonetizr, with Reinis Skorovs also on the management team. It joined the UpTech accelerator in Northern Kentucky at that early stage, when the product converted in-app game assets into buyable merchandise. aVenture and Techstars listings give a founding year of 2016 and note participation in the Techstars Atlanta 2017 accelerator class; Techstars announced the cohort in July 2017. The company subsequently repositioned as an in-game advertising and gaming media platform and raised a $4 million round announced in August 2023.
Risks & controversies
Reference sources give inconsistent basic company data, including founding years of 2016 versus other records and headquarters variously listed as Atlanta, San Francisco and Northern Kentucky. Performance figures on the company website are self-reported and appear in differing versions on the same page (for example, viewability given as both above 90% and 99%). Coverage from late 2023 notes a broadly difficult fundraising environment for Latvian and other startups.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 4
launches, deals, and filingsMonetizr was included in a group of ten Latvian startups selected by the Investment and Development Agency of Latvia to present at Slush in Helsinki, 30 November - 1 December 2023.
Monetizr announced a $4 million funding round led by Change Ventures with participation from Techstars, Ludus Ventures and angel investors including Ari Paparo. Proceeds were designated for scaling the US sales team and building out European development hubs in London, Riga and Helsinki.
$4M source ↗
In its early merchandise-monetization stage, the company joined the UpTech accelerator program in Northern Kentucky.
Monetizr appears among the Techstars startups announced in the July 2017 global cohort; listings record participation in the Techstars Atlanta 2017 program.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 8
primary sources listed
- TheMonetizrthemonetizr.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does TheMonetizr do?
- Monetizr is a gaming media and advertising platform that places rewarded brand experiences inside mobile games.
- Who founded TheMonetizr?
- TheMonetizr was founded by Andris Merkulovs, Martins Bratuskins in 2023.
- Who are TheMonetizr's investors?
- TheMonetizr's investors include 1435 Capital, Alfabeat, Berkeley Angel Network, Change Ventures, Ludus Ventures, Techstars.
- Where is TheMonetizr headquartered?
- TheMonetizr is headquartered in San Francisco, US.







