🦊/Companies

Supercell

also invests · investor profileAcquired

Helsinki, FI · 9 known investors

Find your way into Supercell

106 people in our graph share verified history with the Supercell team — schools, employers, funds. One of them is your warm intro.

Steve Schlenkerunlockedknows Ilkka Paananen · together at Digital Chocolate (overlapped)
×2knows the team · via Teknillinen korkeakoulu-Tekniska högskolan
knows the team · via Supercell
×8knows the team · via Lifeline Ventures

Supercell develops mobile games including Clash of Clans, Clash Royale, Hay Day, Boom Beach, and Brawl Stars, designed for global audiences seeking engaging experiences on touch-based platforms. The company operates offices in Finland, the United States, South Korea, China, and the United Kingdom to serve diverse player communities worldwide.

Also known as Supercell Oy

Founders & leadership

IPIlkka Paananen
Ilkka Paananenin𝕏FounderAdvisor at Lifeline Ventures

Investors · 9

Company profile

researched Aug 2026

Supercell Oy is a Finnish mobile game development company headquartered in Helsinki. Founded on 14 May 2010, it first released the browser game Gunshine.net in 2011 before shifting to mobile development. The company has fully released seven mobile games — Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters and mo.co — all of which are freemium titles monetised through in-game microtransactions.

Development is organised around small independent "cells" of roughly five to seven people. A team generates an idea, reviews it with CEO Ilkka Paananen, builds it into a game that other employees play-test, and then soft-launches it in the Canadian App Store before any global rollout. Cancellation decisions rest with the development team itself; cancelled projects such as Battle Buddies, Pets vs Orcs and Tower are treated as "successful failures" and celebrated internally. Supercell also operates Supercell ID, a cross-game account system that saves progress, links accounts across the company's titles and select partner-developer games, and supports a shared friends list.

Supercell is a subsidiary of Tencent, which took an 81.4% stake in 2016. Its subsidiaries include Space Ape Games, HypeHype and Metacore.

Founding story

Ilkka Paananen left Digital Chocolate for the venture capital firm Lifeline Ventures but wanted to build a game company in which executives would not interfere with developers' work. In 2010 he founded Supercell together with Mikko Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén and Niko Derome, all of whom knew each other through prior work connections. Kodisoja and Paananen put €250,000 into the company; Tekes, the Finnish funding agency for technology and innovation, lent a further €400,000, and Lifeline Ventures also invested.

Business model

Supercell develops and operates free-to-play mobile games that generate revenue from in-game microtransactions rather than upfront purchase prices. Its stated objective is to build games that remain popular for years rather than to maximise near-term revenue, summarised internally as "just design something great, something that users love." Games are run as long-lived live services with regular content updates, brand crossovers and esports events, and are supported by the cross-game Supercell ID account layer.

In-app purchases within free-to-play titles account for a large share of turnover. Reported revenue was €2.65 billion in 2025 with operating income of €932 million. Clash Royale has begun rolling out regional pricing globally.

Traction

Seven fully released mobile games; €2.65 billion revenue and €932 million operating income in 2025 with 890 employees. Hay Day and Clash of Clans together generated €2 million a day in 2013. Clash of Clans reached the top of the US grossing charts within three months of launch and was the world's most profitable mobile game in 2013 and 2014. Hay Day, launched 14 years ago, is supported by a team that has grown to over 60 people in three years.

Latest developments

In May 2026 Supercell announced plans to bring Merge Mansion into its live games portfolio by acquiring the remainder of Metacore. In July 2026 it opened applications for the first Supercell Developer Grants Program, offering equity-free grants of $20,000–$200,000 to game studios in Africa. Squad Busters development is ending with a final update in December 2025. Boom Beach became playable on PC, Clash Royale began a global regional-pricing rollout, and Drussila Hollanda was named Head of New Games.

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

Supercell is one of the most successful companies in the Finnish games sector. Clash of Clans became the highest-grossing app in the United States within three months of its 2012 launch and, according to App Annie, was the most profitable mobile game in the world in 2013 and 2014; Hay Day ranked among the world's most profitable games for about two and a half years. The company reported €2.65 billion in revenue and €932 million in operating income for 2025. The October 2013 SoftBank/GungHo transaction valued Supercell at over €2 billion, and the 2016 Tencent stake purchase implied a valuation of €8.4 billion.

Supercell's structure devolves authority to small autonomous "cells" of five to seven developers who decide themselves whether to continue or cancel a project, with cancellations celebrated rather than penalised. The company prioritises long-lived games over short-term revenue and has kept a small headcount relative to its revenue. It also aligns founders, investors and employees through a broad employee stock option program — Paananen described it as "outdated to put the company founders, investors and employees in different boats."

Technology

Supercell builds its games on an in-house game engine; engineering work includes systems-level optimisation such as reducing Brawl Stars loading times from about 35 seconds to five or six. Titles are designed around touch-screen interaction, with Hay Day adding refinement chains and production loops to the farming-simulator format and Clash of Clans built as a touch-first strategy game. Supercell ID provides account persistence, multi-device play, account switching and a cross-game friends system, and is also available in selected partner-developer games. Boom Beach has been extended to PC.

Go-to-market

New games are play-tested internally, then soft-launched in the Canadian App Store, and released globally on app stores only if the test market response is strong. Live games are marketed through celebrity and brand collaborations (including footballers Thierry Henry, Kaká and Bastian Schweinsteiger, musicians Joe Jonas and bbno$, WWE, Sonic the Hedgehog, Subway Surfers and Stranger Things), esports such as the Brawl Stars World Finals, and entertainment tie-ins including an animated CLASH series on Netflix. An early cross-marketing partnership with GungHo helped drive Clash of Clans downloads in Japan.

Mass-market mobile players worldwide across free-to-play strategy, casual farming, card-battler and multiplayer action genres, with an explicit goal of building games that as many people as possible play for years. Supercell has pursued a strong foothold in Asia — Japan, Korea and China — alongside Western markets, and publishes parent-oriented guidance for younger players' families.

Geography

Headquartered in Helsinki, Finland (Jätkäsaari), with additional offices opened in Shanghai, San Francisco and Seoul following the company's growth. Its games are rolled out globally, with Canada used as the soft-launch test market; Supercell ID is localised into more than 20 languages. The company has also announced a grants program aimed at game development studios across Africa.

History

Before Supercell, co-founders Mikko Kodisoja and Ilkka Paananen worked at the mobile game company Sumea, which Kodisoja co-founded in 1999 and where Paananen became CEO in 2000. Digital Chocolate acquired Sumea in 2004, making it the American company's Finnish headquarters and Paananen its European manager; both founders departed in 2010. Supercell began in the Niittykumpu district of Espoo and released the browser MMO Gunshine, whose prototype took eight months. In November 2011 the company abandoned Gunshine — which peaked at roughly half a million players — citing weak long-term engagement, difficulty and a mobile version that underperformed the browser build, and pivoted to iPad games after judging Zynga's Facebook platform lead insurmountable. Hay Day launched in May 2012 as its first internationally released game, followed by Clash of Clans on 2 August 2012, which became the most profitable US app within three months and, per App Annie, the most profitable mobile game worldwide in 2013 and 2014. A cross-marketing collaboration with Japan's GungHo began in summer 2013. In October 2013 SoftBank and GungHo bought 51% of the company, and in 2016 Tencent acquired an 81.4% stake.

Risks & controversies

Supercell has cancelled multiple titles well into development, including Gunshine, Battle Buddies, Pets vs Orcs and Tower, and is ending development of Squad Busters with a final update in December 2025; the earlier strategy shift required more detailed progress reporting to reassure investors. The company has published warnings to players about fraudulent websites impersonating the Supercell Store. Editors have flagged some sources in the Wikipedia article on the company as potentially unreliable.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Daily revenue from Hay Day and Clash of ClansJan 2013$2M
Fully released mobile gamesJan 20267 games
Hay Day team sizeJun 202660 people
Number of employeesJan 2025890 employees
Operating incomeJan 2025$932M
RevenueJan 20252,650,000,000 EUR
Tencent ownership stakeJan 201681.4%
Valuation implied by Tencent stake purchaseJan 20168,400,000,000 EUR
Valuation in SoftBank/GungHo transactionOct 2013over €2 billion

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 1

by search overlap

Companies competing with Supercell for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 15

launches, deals, and filings
Jul 2026
Supercell Developer Grants Program opens applications

Applications opened for the first Supercell Developer Grants Program, offering equity-free grants of $20,000–$200,000 to game development studios across Africa.

$200K source ↗

May 2026
Plan to bring Merge Mansion into live games portfolio and acquire rest of Metacore

Supercell announced it plans to bring Merge Mansion into its live games portfolio and, as part of this, would acquire the remainder of Metacore.

source ↗

Jan 2026
Drussila Hollanda appointed Head of New Games

source ↗

Jan 2026
CLASH animated series announced for Netflix

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Jan 2026
Boom Beach released on PC

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Dec 2025
Squad Busters development ending

Supercell announced that development of Squad Busters is ending, with a final update in December 2025.

source ↗

Jan 2017
Space Ape Games becomes a Supercell subsidiary

Supercell holds a 62% stake in Space Ape Games from 2017 onward.

source ↗

Jan 2016
Tencent acquires 81.4% stake

Chinese conglomerate Tencent bought out Supercell, taking an 81.4% stake valued at €8.4 billion; Supercell became a Tencent subsidiary.

source ↗

Oct 2013
SoftBank and GungHo acquire 51% of Supercell

Supercell announced the sale of 51% of its shares to SoftBank and GungHo Online Entertainment for roughly €1.1 billion, valuing the company at over €2 billion. Founders Paananen and Kodisoja received about €180 million each and around half a billion euros went to employee shareholders; founders/employees and investors each retained about 25%.

source ↗

Jan 2013
Cross-marketing collaboration with GungHo

From summer 2013 Supercell and Japanese game company GungHo cross-marketed each other's games in their home markets, helping make Clash of Clans one of the most downloaded apps in Japan.

source ↗

Aug 2012
Clash of Clans released

Clash of Clans, developed in six months as a touch-screen strategy game, launched on 2 August 2012 and became the most profitable app in the US within three months.

source ↗

May 2012
Hay Day published

Hay Day, a farm simulator with refinement chains, production loops and touch-screen mechanics, became Supercell's first internationally released game and reached the top of the US App Store grossing ranks within four months.

source ↗

Nov 2011
Gunshine abandoned and strategy shifted to mobile

Supercell dropped Gunshine — which peaked at about half a million players — citing weak long-term engagement, difficulty and a weaker mobile version, and refocused on iPad games, cancelling a Facebook game in development.

source ↗

Jan 2011
Release of debut browser game Gunshine.net

Supercell's debut product was the browser-based MMO Gunshine.net, playable on Facebook and mobile platforms; the prototype took eight months to build.

source ↗

May 2010
Supercell founded in Finland

Supercell Oy was founded on 14 May 2010 by Ilkka Paananen, Mikko Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forstén and Niko Derome, starting out in the Niittykumpu district of Espoo. Kodisoja and Paananen invested €250,000 and Tekes loaned a further €400,000.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Supercell do?
Finnish free-to-play mobile game developer behind Clash of Clans, Hay Day, Brawl Stars and Clash Royale.
Who founded Supercell?
Supercell was founded by Ilkka Paananen.
Who are Supercell's investors?
Supercell's investors include Accel, Hundreds Capital, Initial Capital, IVP (Institutional Venture Partners), Lifeline Ventures, London Venture Partners, Moonfire Ventures, Northzone and 1 more.
Where is Supercell headquartered?
Supercell is headquartered in Helsinki, FI.