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Spatial New York, USA

New York City, US · Founded 2016 · 61 employees on LinkedIn · 10 known investors

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903 people in our graph share verified history with the Spatial New York, USA team — schools, employers, funds. One of them is your warm intro.

Tsendai Chagwederaunlockedknows Jinha Lee · together at Massachusetts Institute of Technology (overlapped)
×3knows the team · via Sony
×3knows the team · via Massachusetts Institute of Technology
×2knows the team · via University of Calgary
knows the team · via MIT Media Lab
×2knows the team · via Samsung Electronics

Spatial is a Unity-powered platform for building, hosting, and scaling interactive 3D experiences across web, mobile, and VR, including branded games, virtual stores, and training environments. It serves creators, educators, and enterprises building content such as digital art, classrooms, training simulations, and branded experiences.

Also known as Spatial Systems, Inc. · spatial.io

Founders & leadership

Spatial New York, USA was founded in 2016 by Anand Agarawala and Jinha Lee.

AAAnand Agarawala
Anand AgarawalainCo-Founder2016–2025Anand Agarawala founded BumpTop, a 3D physics desktop interface acquired by Google in 2010, where he later served as System UI PM on Android. He co-founded Spatial in 2016 to build mixed reality collaboration software and interactive 3D experiences.
JLJinha Lee
Jinha LeeinCo-Founder & CEOJinha Lee is a designer and technologist who founded Spatial, a platform for building interactive 3D experiences. His prior work includes SpaceTop, an augmented reality interface for digital data interaction; ZeroN, a levitating physical pixel developed as his MIT master's thesis; and design roles at Samsung focused on collaborative smart TV interfaces, as well as co-design of tactile input devices for accessibility.

Investors · 10

Company profile

researched Aug 2026

Spatial is a New York-based company that develops interactive virtual worlds and immersive experiences, positioning its offering around spatial computing and AI for brand and enterprise customers. Its public-facing platform covers user-generated immersive content, virtual classrooms, and experiential marketing, and it maintains a separate enterprise log-in for business users.

Spatial also operates Wooster Games, described as its flagship gaming studio. Wooster Games develops original intellectual property for immersive multiplayer experiences and is the team behind Animal Company, a multiplayer VR title on Meta Quest. The studio works on a rapid-iteration, community-driven model, shipping weekly updates informed by player feedback gathered through its Discord community, and states it is exploring how AI can be applied to interactive experience design for social worlds.

Business model

Spatial provides virtual world and immersive experience capabilities to brands and enterprise customers, supported by an enterprise account log-in, and separately develops and operates its own original game IP through the Wooster Games studio.

Traction

Its debut studio title, Animal Company, grew from a five-week prototype to surpass 1 million monthly active users and more than 500,000 daily players, with over 1 billion organic TikTok views and a Discord community of more than 350,000 members.

Latest developments

Wooster Games ships weekly updates driven by player feedback and states it is exploring the intersection of AI and interactive experience design for social worlds.

Full profile — market position, technology, go-to-market

Market position

Spatial describes Animal Company as one of the fastest-growing multiplayer VR experiences on Meta Quest and its studio's debut title as a breakout hit in VR.

Technology

The company frames its offering around spatial computing and AI applied to interactive virtual worlds. Its studio arm builds multiplayer VR experiences distributed on the Meta Quest platform, and is investigating the application of AI to interactive experience design.

Go-to-market

Enterprise engagements for branded and experiential virtual worlds, combined with direct-to-consumer distribution of VR titles on Meta Quest and community growth through Discord and social platforms such as TikTok.

Brands and enterprises seeking interactive virtual experiences, alongside consumer players of its multiplayer VR titles.

Compiled by commissioned research from 6 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Animal Company daily playersJan 2026500,000 users
Animal Company monthly active usersJan 20261,000,000 users
Discord community membersJan 2026350,000 members
HeadcountAug 202661
Organic TikTok viewsJan 20261,000,000,000 views

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Non-dilutive funding · 1 SBIR/STTR award

Federal grants — no equity taken
AgencyPhaseYearAmount
U.S. Air ForceAir ForcePhase I2021$50K

Source: SBIR.gov award data (U.S. Small Business Administration). SBIR/STTR awards are competitive federal R&D grants and contracts — non-dilutive capital alongside any venture rounds above.

Research sources · 6

primary sources listed

6 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Spatial New York, USA do?
Spatial builds interactive 3D and VR experiences for brands, and runs in-house gaming studio Wooster Games.
Who founded Spatial New York, USA?
Spatial New York, USA was founded by Anand Agarawala, Jinha Lee in 2016.
Who are Spatial New York, USA's investors?
Spatial New York, USA's investors include Expa, Garage Capital, Good Capital, Investopad, Kakao Ventures, LG Technology Ventures, Samsung Next, The E14 Fund and 2 more.
Where is Spatial New York, USA headquartered?
Spatial New York, USA is headquartered in New York City, US.