Fundraising Fox

Rec Room

Seattle, US · 10 known investors

Find your way into Rec Room

146 people in our graph share verified history with the Rec Room team — schools, employers, funds. One of them is your warm intro.

Rec Room is a cross-platform social app where users build and play games together using the Maker Pen creation tool. The platform serves a global community of players and creators across phones, computers, consoles, and VR headsets.

Also known as Rec Room Inc.

Founders & leadership

CBCameron Brown
Cameron BrowninCo-founder · CCOCameron Brown co-founded Rec Room in 2016, a social creation platform accessible across multiple devices including VR headsets. Prior to founding Rec Room, he served as Creative Director at Microsoft where he led HoloLens experience teams and shipped three launch applications, and spent a decade at Pandemic Studios as Creative Director on the Mercenaries franchise.
BOBilal Orhan
Bilal OrhaninCo Founder2016–2026
DK
Dan KroymannFounder
JW
Josh WehrlyinAssistant Creative Director & Co-Founder
NF
Nick FajtFounder

Investors · 10

Funding

SEC filings, press & company announcements

$245M disclosed across 2 rounds · 2021

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Aug 2026

Rec Room is a free social application, described by the company as a social app played like a video game, in which users chat, hang out, explore player-created rooms, and build their own content. The company states that millions of rooms have been created by players, and that users can customize avatars to express personal style and discover games made by other creators.

Creation on the platform centers on the Maker Pen, the tool Rec Room creators use to build objects and environments ranging from small props to complete worlds. The application is distributed free of charge and supports cross-play across Android, iOS, PC, consoles, and virtual reality headsets, so users on different device types can play together in the same rooms.

Business model

Rec Room distributes its application free of charge across mobile, PC, console, and VR platforms. The company states as a stated value that it avoids exploitative monetization methods and prioritizes long-term customer relationships over short-term revenue.

Full profile — market position, technology, go-to-market, geography, risks & controversies

Market position

Rec Room positions itself as a place to build and play games together, combining user-generated content creation with social hangout features and a large library of player-made rooms.

Differentiation rests on cross-play across phones through VR headsets, a large body of player-created rooms, and the Maker Pen creation tool that allows non-professional users to build playable content. The company also emphasizes community moderation and safety, including kidSAFE certification of its Junior Mode.

Technology

The platform is cross-platform, supporting play across phones, computers, consoles, and VR headsets within the same shared rooms. Its central creation technology is the Maker Pen, an in-application authoring tool used by players to build objects, characters, and full environments.

Go-to-market

The product is offered as a free download on Android, iOS, PC, console, and VR storefronts, with growth driven by social play among friends and discovery of content created by other users.

Consumer players and amateur creators across mobile, PC, console, and VR devices, including younger users served by a Junior Mode that is certified by the kidSAFE Seal Program.

Geography

The company describes a user base that parties up with friends from around the world, indicating international availability of the application.

Risks & controversies

The application carries content descriptors for fantasy violence and user interaction, reflecting moderation and user-safety considerations inherent in a platform built on user-generated content and open social interaction; the company addresses part of this through a kidSAFE-certified Junior Mode.

Compiled by commissioned research from 1 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Player-created roomsJan 2024millions

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 5

by search overlap

Companies competing with Rec Room for the same Google search keywords, organic and paid, via search-intersection analysis.

In the news

Research sources · 1

primary sources listed

1 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Rec Room do?
Rec Room is a free cross-platform social app where players hang out and build and play user-created games together.
Who founded Rec Room?
Rec Room was founded by Cameron Brown, Bilal Orhan, Dan Kroymann, Josh Wehrly, Nick Fajt.
Who are Rec Room's investors?
Rec Room's investors include Acequia Capital (AceCap), Coatue Management, Dag Ventures, Greycroft, Index Ventures, Madrona Venture Group, Maveron, Anorak Ventures and 2 more.
How much funding has Rec Room raised?
Rec Room has disclosed $245M raised across 2 rounds.
Where is Rec Room headquartered?
Rec Room is headquartered in Seattle, US.