Linden Lab
AcquiredSan Francisco, US Β· Founded 1999 Β· 280 employees on LinkedIn Β· 3 known investors
Find your way into Linden Lab
111 people in our graph share verified history with the Linden Lab team β schools, employers, funds. One of them is your warm intro.
Linden Lab operates Second Life, a virtual world where users can create, socialize, and conduct economic activity, and Tilia, a licensed money services business that facilitates virtual economy transactions.
Also known as Linden Research Β· Linden Research, Inc.
Founders & leadership
Linden Lab was founded in 1999 by Philip Rosedale.

Investors Β· 3
Company profile
researched Sep 2026Linden Research, Inc., trading as Linden Lab, is an American technology company founded in 1999 and headquartered in San Francisco, with an additional office in Atlanta and, per Wikipedia, further offices in Boston, Seattle, Davis (California) and Virginia, plus remote staff who collaborate using Second Life technology. The company is best known for Second Life, a 3D virtual world launched in 2003 in which residents create environments, objects and experiences, socialize by text and voice, join groups, and buy and sell millions of virtual items on a marketplace. The company describes Second Life as having been used by millions of people, with billions of dollars transacted among users in its economy.
In 2019 Linden Lab unveiled Tilia, a registered money services business and licensed money transmitter built to power virtual economies; in April 2024 Thunes announced an agreement to acquire Tilia LLC. Over its history the company has built and divested several other products, including the Sansar social VR platform (opened in creator beta in 2017 and later sold to Wookey), the Blocksworld building game (acquired in 2013 and later transferred to Ukrainian studio Fortell Games), the Desura digital distribution service (acquired 2013, sold to Bad Juju Games in 2015), and the discontinued titles Patterns and Creatorverse.
Management listed by the company includes Brad Oberwager as Executive Chairman, founder Philip Rosedale as Chief Technology Officer, Aston Waldman as Chief Financial Officer, Cammy Bergren as Chief of Staff, Trina Cooley as Chief People Officer, David J. Kim as General Counsel, Jerome Despret as Senior VP of Engineering and Anya Kanevsky as Senior VP of Product. The board includes Oberwager, J. Randall (Randy) Waterfield and Rosedale.
Founding story
Philip Rosedale created the internet video conferencing product FreeVue in 1995, which was acquired by RealNetworks, where he became Vice President and CTO at age 27. He left RealNetworks in 1999 and, using proceeds from that period, founded Linden Lab (incorporated as Linden Research). Rosedale has said his interest in virtual worlds predated Neal Stephenson's Snow Crash and stemmed in part from experiments during his physics studies at the University of California San Diego, with the ambition renewed by advances in computing and his attendance at Burning Man. The company's early focus was hardware β an immersive 360-degree virtual reality prototype known as "The Rig" β before shifting to the software environment Linden World and then to the user-centered Second Life. During a 2001 investor meeting Rosedale observed that participants responded most to the collaborative, creative potential of the product, prompting a shift away from an objective-driven gaming focus toward a user-created, community-driven experience. The name "Linden" comes from 333 Linden Street in San Francisco, the company's first premises; the hexagonal logo references the linden or Tilia tree.
Business model
Linden Lab operates virtual world platforms in which users create and sell content. Second Life supports a user economy where tens of thousands of creators develop environments and sell millions of virtual items on a marketplace, profiting from those sales; the company reports billions of dollars transacted among users. Its Tilia unit was established as a registered money services business and licensed money transmitter to power virtual economies.
Sources describe an in-world economy in which creators profit from marketplace sales of virtual items and in which billions of dollars have been transacted among users, with money movement handled by the licensed money transmitter Tilia; specific company revenue streams are not detailed.
Traction
GamesBeat reported in December 2024 that Linden Lab had spent $1.3 billion building Second Life and paid $1.1 billion to creators. The company states Second Life has been enjoyed by millions of people with billions of dollars transacted among users, and that tens of thousands of creators continually develop new environments and sell millions of virtual items. Wikipedia lists 245 employees. Second Life passed its 20th birthday in June 2023 and 21 years of operation in June 2024.
Latest developments
In April 2024 Thunes announced an agreement to acquire Tilia LLC. Second Life's mobile public beta went live in June 2024, and beta testing of terrain updates, 2K textures and mirrors began in April 2024. In March 2026 Linden Lab announced the appointment of Jerome Despret as Senior Vice President of Engineering, and founder and CTO Philip Rosedale continued public commentary on virtual worlds, AI and the metaverse through 2025 and 2026.
βΈFull profile β market position, technology, go-to-market, geography, history, risks & controversies
Market position
Linden Lab describes Second Life as the largest and most successful 3D virtual world developed entirely by its users, and it is characterized in press coverage as the "original metaverse" and a pioneer of virtual societies, land and economies. Coverage around its 20th anniversary in 2023 in outlets including Bloomberg, The Atlantic, Fast Company and The Guardian framed it as a long-running, still-active precursor to newer metaverse platforms.
Second Life is distinguished by content created entirely by its users and by a policy allowing participants to retain intellectual property rights in the in-world content they create, combined with an in-world economy and a wholly owned licensed money transmitter, Tilia, to support virtual currency and payments.
Technology
The company develops 3D virtual world software, including the Second Life client and grid, electronic commerce and payment infrastructure through Tilia, and previously the Sansar social VR platform (distributed via channels such as Viveport) and mobile titles such as Blocksworld. Second Life supports text and voice communication, user-built environments, live video streaming in-world, and platform updates such as terrain improvements, 2K textures and mirrors, plus a mobile client that entered public beta in 2024.
Go-to-market
Distribution is direct-to-consumer through a downloadable Second Life client and, more recently, a mobile app that entered public beta in 2024. The company complements this with branded partnerships and events (music, film screenings, comedy, esports and museum exhibitions), press activity, and community programming such as anniversary town halls and exhibitor showcases.
Consumers worldwide who socialize, explore and build in virtual worlds β referred to by the company as Residents β including a creator base that produces and sells virtual goods and experiences, as well as brands, media companies and cultural institutions such as Motown Records, Zenescope, Film Threat, the Peale and the Smithsonian American Art Museum that have run experiences on its platforms.
Geography
Headquartered in San Francisco with an additional office in Atlanta; Wikipedia additionally lists offices in Boston, Seattle, Davis (California) and Virginia, along with remote employees. The company offers fully remote and hybrid work and describes a global user and creator base.
History
Founded in 1999 as Linden Research, the company launched Second Life in 2003. In 2008 it received a Technology & Engineering Emmy for Second Life in the user-generated content and game modification category, accepted by Rosedale as chairman. Rosedale stepped down as CEO in October 2010; Rod Humble was appointed CEO in December 2010 and announced his departure in January 2014, after which Ebbe Altberg, former COO of BranchOut, became CEO in February 2014. Altberg died in June 2021 after a long illness. The company acquired Blocksworld in January 2013 and Desura in 2013, sold Desura to Bad Juju Games in 2015, ended Patterns in 2014, and announced it was developing a next-generation virtual world in 2014, which became Sansar (creator preview 2016, public creator beta July 2017; sold to Wookey in March 2020). Tilia was unveiled in 2019. In 2020, following layoffs in February and the Sansar sale, Linden Research signed an agreement to be acquired by an investment group led by Randy Waterfield and Brad Oberwager. High Fidelity invested in Second Life in January 2022, Second Life marked its 20th birthday in June 2023, Thunes agreed to acquire Tilia LLC in April 2024, and Jerome Despret was appointed Senior VP of Engineering in March 2026.
Risks & controversies
In 2006 Pennsylvania lawyer Marc Bragg brought a lawsuit against the company (Bragg v. Linden Lab) relating to his Second Life account. The company conducted layoffs in February 2020 ahead of its sale, and divested several products including Sansar, Desura and Blocksworld. Closing of the 2020 investor acquisition was conditioned on U.S. financial regulatory approval tied to Tilia Inc.'s licensed money transmitter status. Press coverage in 2024 described Second Life's aging software and imperfections as part of its user appeal.
Compiled by commissioned research from 8 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Founder mafia
4 people who came through Linden Lab went on to found or lead other companies.
Timeline Β· 26
launches, deals, and filingsThunes announced an agreement to acquire Linden Lab's money services subsidiary Tilia LLC.
In late 2023 it became apparent that Linden Lab had sold the rights to Blocksworld to Ukrainian studio Fortell Games; the transaction was not officially announced.
Linden Lab announced an investment by High Fidelity in Second Life; no amount disclosed in the source.
Linden Research, Inc. signed an agreement to be acquired by an investment group led by Randy Waterfield and Brad Oberwager; closing was subject to U.S. financial regulatory approval related to Tilia Inc.'s licensed money transmitter status and other customary conditions, after which both would join the board.
Linden Lab unveiled Tilia, a registered money services business and licensed money transmitter that powers virtual economies.
Ebbe Altberg, former COO of BranchOut, was named CEO.
Second Life received an Emmy in the user-generated content and game modification category at the 59th annual Technology & Engineering Emmy Awards; Philip Rosedale accepted the award as chairman.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
βΈResearch sources Β· 8
primary sources listed
- Linden Lablindenlab.com Β· web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Linden Lab do?
- Linden Lab is the San Francisco technology company behind Second Life, a user-created 3D virtual world with its own economy.
- Who founded Linden Lab?
- Linden Lab was founded by Philip Rosedale in 1999.
- Who are Linden Lab's investors?
- Linden Lab's investors include Globespan Capital Partners, Top Corner Capital, Benchmark.
- Where is Linden Lab headquartered?
- Linden Lab is headquartered in San Francisco, US.







