/Companies

Kai XR

Techstars '20

Oakland, US · Founded 2021 · Delaware corporation · 8 employees on LinkedIn · 6 known investors

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Kai XR provides a digital learning platform for emerging technologies including XR, VR, and AI, enabling students to develop hands-on skills in in-demand fields. The platform serves K-12 students and educators seeking to incorporate experiential technology learning into classrooms.

Also known as Kai XR Futures

Founders & leadership

Kai XR was founded in 2021 by Kai Frazier.

KFKai Frazier
Kai FrazierFounderKai Frazier is founder and CEO of Kai XR, a digital learning platform providing K-12 students with hands-on skills training in emerging technologies including XR, VR, and AI. Previously, he held digital strategy and content roles at the Smithsonian National Museum of African American History & Culture and the United States Holocaust Memorial Museum.

Board

FKFreada Kapor Klein
Freada Kapor KleinBoard directorFounding Partner at Kapor Capital

Investors · 6

Also in the syndicate · 2

angel investorsMitchell Kapor Foundationlead

Funding

SEC filings, press & company announcements

$2.6M disclosed across 1 of 4 rounds · 2020–2023

▶$2.6MraisedJul 2026 · 15 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Kai FrazierExecutive Officer, Director
  • Freada Kapor KleinDirector
Offering amount
$2.7M
Amount sold
$2.6M
First sale
Jan 2020
Incorporated
Corporation, Delaware
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Sep 2026

Kai XR operates a digital learning platform that delivers project-based, career-connected lessons for students in grades 3-8 across math, English language arts, science, social studies and STEM/STEAM. Its core unit is the "Learning Adventure," a packaged lesson combining a mini-lesson slideshow, 360-degree virtual field trip, 3D makerspace design challenge, reading passage, vocabulary, video and audio material, short-answer prompts, multiple-choice and 3D quizzes, a collaboration mode for real-time joint 3D building, and makerspace discovery activities. Lessons are described as standards-aligned and are grouped around three skill areas: foundational computer skills, computational thinking and AI literacy; STEM topics such as 3D engineering design and applied science; and career readiness, including career awareness, real-world problem-solving and social-emotional learning.

The platform is designed to run on a range of devices, including smartphones, tablets, laptops and VR headsets, which the company positions as a way to widen access for schools with limited technology budgets. Teachers add Adventures to a dashboard, share an access code with students, and track progress through reports covering makerspace projects and quiz scores; login is supported through Clever and ClassLink. Target users include makerspace and STEM teachers, media specialists and digital learning coaches, interventionists and enrichment staff, CTE instructors, afterschool program leaders, and home educators.

The company also runs a nonprofit arm, Kai XR Futures (kaixr.org). Through that arm it produced the Storymakers Project: The Children's Crusade, a three-part student-created VR experience about Birmingham youth in the 1963 Civil Rights Movement, developed in four weeks of workshops with grade 3-7 students covering 360-degree video production, scriptwriting, filming and editing, and paired with classroom curriculum released as new Kai XR Learning Adventures.

Founding story

Founder and CEO Kai Frazier spent more than two decades in education, beginning as a teacher assistant and later teaching English language arts, U.S. history and world history at An Achievable Dream Middle and High School and Manassas Park City Schools, alongside roles at the Smithsonian's National Museum of African American History and Culture and the United States Holocaust Memorial Museum. Teaching near Washington, D.C., she found that her students lacked technology and that the school could not afford buses for field trips to free federal museums. She sold her house, car and possessions and moved to Oakland to build a virtual field trip product, learning about founding a tech company with support from the Kapor Center despite not knowing how to code at the outset.

Business model

Kai XR sells subscriptions to its learning platform, with each subscription including a library of ready-to-teach, project-based lessons. Buyers include individual teachers, schools, districts and STEM/afterschool programs, and quotes are requested through the site; a free tier gives teachers access to the first five Adventures. The company has also delivered programs funded or supported by partners and grants, and works with intermediaries such as Ed Farm on district pilots.

Subscription access to the Kai XR platform for teachers, schools and STEM programs, with a limited set of free featured Adventures used as an entry point; the company reported revenue surpassing $500,000 in 2022 versus $65,000 in 2021.

Traction

The company reports its tools being used in over 40 states and lists enterprise partners including Meta, Cox Communications and T-Mobile. Revenue grew from $65,000 in 2021 to more than $500,000 in 2022, a roughly 500% sales increase, and the company said it helped over 5,000 children through virtual learning activities in the prior year with a goal of doubling that figure. A Spring 2024 seven-week pilot with Montgomery Public Schools and Ed Farm involved 15 educators and 547 students, reporting a 90% increase in student engagement and self-directed learning, a 92.5% increase in student excitement, and 87.5% of teachers observing greater student interest. Company-reported platform metrics include 88% of classrooms reporting increased student interest and 93% rating lessons as appropriately challenging. Some schools are in their fourth year of use, and the company says it has supported Alabama students for over four years.

Latest developments

In Spring 2025 Kai XR launched the Introduction to Innovation Mixed Reality Masterminds program with Ed Farm and Alabama Power, in which students devise sustainable solutions to the coal ash problem and realize them in a virtual environment. On 26 June 2025 its Storymakers Project: The Children's Crusade — a three-part student-created VR production made with Birmingham students in grades 3-7 through the nonprofit Kai XR Futures — premiered at the Sloss Tech conference, accompanied by a student panel and hands-on VR showcase, with the films paired with classroom curriculum distributed as Kai XR Learning Adventures.

▸Full profile — market position, technology, go-to-market, geography, history

Market position

Kai XR positions itself in K-8 edtech as an all-in-one immersive and career-connected learning platform whose stated mission is narrowing the digital divide by giving students in under-resourced schools hands-on exposure to in-demand technologies. Reported adoption spans more than 40 states, and the company has been backed by mission-aligned investors and accelerators including Kapor Capital, the Mitchell Kapor Foundation, the American Family Insurance Institute for Corporate and Social Impact, and Techstars.

Differentiators cited include device-agnostic delivery that does not require VR headsets, bundled Adventures that combine a virtual field trip, 3D creation challenge and standards-aligned assessment in a single ready-to-teach unit, an explicit focus on culturally relevant content and career exposure for students in under-resourced and rural communities, and teacher-reported reductions in lesson planning time of up to 75%.

Technology

The platform combines 360-degree virtual field trip video, browser-accessible 3D makerspace design tools with a real-time collaboration mode, gamified discovery activities, and embedded assessment formats including 3D quizzes. It is built to work across smartphones, tablets, laptops and VR headsets rather than requiring headsets, and the company has worked with telecom partners on 4G/5G optimization intended to reduce dependence on school Wi-Fi. Student data and progress are surfaced to teachers through reporting dashboards, with single sign-on through Clever and ClassLink.

Go-to-market

Direct sales to teachers, schools and STEM programs via website quote requests and a free-trial set of Adventures, combined with rostering integrations (Clever, ClassLink) that ease classroom adoption. Distribution is extended through district partnerships and pilots — for example with Montgomery Public Schools in collaboration with Ed Farm — enterprise and corporate partners including Meta, Cox Communications, T-Mobile and Alabama Power, accelerator and funder networks (Techstars, Kapor Center), and public-facing projects and conference appearances such as the Sloss Tech premiere of The Children's Crusade.

K-8 educators and institutions, specifically grades 3-8 classrooms, makerspace and STEM leads, library media specialists and digital learning coaches, interventionists and enrichment staff, CTE instructors, afterschool and summer programs, school districts, and home educators.

Geography

Originally based in Oakland, California, and later described as a Birmingham, Alabama-based company; tools are reported in use in over 40 states, with concentrated programs in Alabama including Montgomery Public Schools and rural Black Belt counties such as Perry, Hale and Dallas.

History

Accounts date the launch of Kai XR to 2018. Frazier incubated the company as an entrepreneur-in-residence through the Kapor Center's Oakland Innovation Lab in 2019, where she built a relationship with a founding partner at Kapor Capital. The company went through Techstars and, in September of the year preceding its seed announcement, received a $100,000 grant from the CTIA Wireless Foundation for 5G work aimed at closing the digital divide. It closed an oversubscribed $1.6 million seed round announced in 2023 and said it was targeting an additional $2 million round that year, with $1.2 million committed at the time. The product expanded from virtual field trips into a broader platform with 3D makerspaces, assessments and career-exploration content, and the company later established a nonprofit arm, Kai XR Futures.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Children reached through virtual learning activitiesJan 20225,000 children
Classrooms reporting increased student interest (company-reported)Jan 202688%
Educators in Montgomery Public Schools / Ed Farm pilotJan 202415 educators
EmployeesJan 20239 people
Pilot-reported increase in student engagement and self-directed learningJan 202490%
Pilot-reported increase in student excitementJan 202492.5%
Reduction in teacher lesson planning time (company-reported)Jan 202675%
Respondents rating lessons appropriately challenging (company-reported)Jan 202693%
RevenueJan 2022$500K
Sales growthJan 2022500%
Students in Montgomery Public Schools / Ed Farm pilotJan 2024547 students
Teachers reporting increased student interest in subject material (pilot)Jan 202487.5%
US states where tools are usedJan 202340 states

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Related companies · 3

Companies working in the same space as Kai XR.

Timeline · 6

launches, deals, and filings
Jun 2025
Storymakers Project: The Children's Crusade premieres at Sloss Tech

Kai XR and its nonprofit arm Kai XR Futures premiered a three-part student-created VR production about the 1963 Birmingham Children's Crusade, made by grade 3-7 students, at the Sloss Tech conference; the films were paired with classroom curriculum as new Kai XR Learning Adventures.

source ↗

Jan 2025
Bronze Valley Accelerator award

Kai XR's press page cites coverage of five new startups awarded $500K by the Bronze Valley Accelerator, including one from Birmingham.

source ↗

Jan 2025
Introduction to Innovation Mixed Reality Masterminds program

Kai XR launched a program with Ed Farm and Alabama Power in which students develop sustainable solutions to the coal ash crisis and build them in a virtual environment.

source ↗

Jan 2024
Montgomery Public Schools pilot with Ed Farm

A seven-week pilot launched in Spring 2024 with Montgomery Public Schools in collaboration with Ed Farm, involving 15 educators and 547 students using Kai XR's Metaverse Makerspace.

source ↗

Jan 2023
Kai XR closes oversubscribed $1.6M seed round

Kai XR announced a $1.6 million seed round led by Kapor Capital, with the Mitchell Kapor Foundation, the American Family Insurance Institute for Corporate and Social Impact and angel investors, to expand its VR offerings to more school districts.

$1.6M source ↗

Sep 2022
$100,000 grant from CTIA Wireless Foundation

Kai XR was awarded $100,000 in grant funding from the CTIA Wireless Foundation for its work using 5G technology to help close the digital divide.

$100K source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
Kai XRDelaware

▸Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Kai XR do?
Kai XR is an immersive K-8 learning platform offering virtual field trips, 3D makerspaces and career-connected STEM lessons.
Who founded Kai XR?
Kai XR was founded by Kai Frazier in 2021.
Who are Kai XR's investors?
Kai XR's investors include American Family Insurance Institute for Corporate and Social Impact, Kapor Capital, Scout Fund, Techstars.
How much funding has Kai XR raised?
Kai XR has disclosed $2.6M raised across 1 of its 4 known rounds.
Where is Kai XR headquartered?
Kai XR is headquartered in Oakland, US.