/Companies

Hyper Online

DefunctYC S20

San Francisco, US · Founded 2021 · Delaware corporation · 7 employees · 8 known investors

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Hyper provides avatar and AI storytelling tools that enable consumers to create their own content and experiences, positioning itself in the creator economy space.

Also known as Flock Network, Inc. · Flock · Flock, Flocknet, Hyper Online, Hyper · Flocknet · Hyper · Hyper Online, Inc.

Founders & leadership· Y Combinator alumni (S20)

Hyper Online was founded in 2021 by Aaron Ng, Levan, and Jim.

ANAaron Ng
Aaron NgFounder2021–2025Aaron Ng is the founder and CEO of Hyper Online, which provides avatar and AI storytelling tools for creators.
LLevan
Levan
JJim
Jim
AB
Andrew BreckenridgeNamed on SEC filing
YYuki
Yuki
CCristina
Cristina
YYang
Yang
CChristian
Christian

Investors · 8

Also in the syndicate · 2

AmazonAmazon’s Alexa Fund

Funding

SEC filings, press & company announcements

$1.7M disclosed across 1 of 3 rounds · 2021–2023

▶$1.7MraisedApr 2021 · 3 investors · Other
Rule 506(b)
Officers, directors & promoters on the filing
  • Aaron NgExecutive Officer, Director, Promoter
  • Andrew BreckenridgeExecutive Officer, Director
Offering amount
$1.8M
Amount sold
$1.7M
First sale
Apr 2021
Incorporated
Corporation, Delaware, 2020
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Hyper Online, Inc. built avatar creation and live-streaming tools for VTubers (virtual YouTubers) and avatar content creators. Its first product was a mobile application for iOS that let users record and live-stream content using 3D and Live2D avatars, streaming to Hyper's own platform as well as third-party services including Twitch, YouTube and TikTok. The company also distributed an OBS plugin and listed an Android version as forthcoming.

In May 2024 the company released "Hyper Online: Avatar VTuber Studio" on Steam as a free-to-play Early Access desktop application for PC and Mac. The desktop product included an in-house avatar builder with pre-rigged 3D models and asset libraries, support for importing external VRoid, VRM and VRChat models, webcam-based facial and hand motion capture, a library of emotes and poses, asset management for multiple models and outfits, and a virtual webcam mode compatible with OBS, Streamlabs, Zoom, Discord, Google Meet and Microsoft Teams. The Steam listing was published in English plus eight additional languages including Japanese, Korean, Simplified and Traditional Chinese, Thai, Indonesian, French and Spanish.

The company described a broader ambition to build the largest avatar platform in the world and a social avatar network, starting with consumer VTubing use cases.

Founding story

Hyper Online was founded in 2021 by Aaron Ng, who served as Founder and CEO and was previously a product designer at Facebook. The company went through Y Combinator's Summer 2020 batch.

Business model

Hyper distributed a free-to-download consumer application across iOS, desktop (Steam, macOS) and an OBS plugin, with monetization through in-app purchases. The Steam listing identifies in-app purchases as a feature and states the developer planned to keep pricing the same after Early Access. Use of the software required a Hyper Online account and agreement to the company's EULA.

Free-to-play software with in-app purchases, per the Steam store listing.

Traction

As of July 2023 the iOS app was reported at 4.6/5 stars across 8,600 Apple App Store reviews, and the company described itself as the #1 US VTubing app on iOS. The Steam desktop release accumulated 159 user reviews with a 58% positive ("Mixed") rating. Team size was listed at seven.

Latest developments

The most recent product milestone recorded is the 27 May 2024 Early Access launch of Hyper Online: Avatar VTuber Studio on Steam, where the store page notes the last developer update was more than 15 months prior. Y Combinator's directory lists the company's status as inactive and Aaron Ng as a former founder.

▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

The company described itself as the #1 US VTubing app on iOS and framed VTubing as an emerging content category that had reached multi-billion monthly views on platforms such as Twitch and YouTube. Its desktop Early Access materials also referred to it as the #1 VTubing application on iOS. Third-party reception of the desktop product was mixed, with 58% positive ratings across 159 Steam user reviews.

Hyper positioned its product around ease of setup relative to conventional VTubing workflows, offering pre-rigged in-house 3D avatar models and an intuitive interface intended to let creators start in minutes, while also supporting import of externally created VRM, VRoid and VRChat models. It combined webcam-based facial and hand motion capture with a virtual webcam output usable in streaming and video-conferencing software, and was distributed on mobile as well as desktop.

Technology

The products used computer vision and motion capture to drive 3D and Live2D avatars, including webcam-based facial and hand tracking. The desktop studio supported Hyper's own avatar format as well as VRM files and models from VRoid and VRChat, provided pre-rigged in-house 3D models with asset libraries and prebuilt emotes and poses, and exposed a virtual webcam output plus green-screen backgrounds for use with OBS, Streamlabs and video-conferencing tools.

Go-to-market

Distribution was direct-to-consumer through app stores and platform storefronts — the Apple App Store, a macOS download, and Steam — supplemented by an OBS plugin for streamers. The company used community channels, including Discord and a company blog with guides and release notes, to gather feedback and support creators during Early Access.

VTubers and avatar-based content creators, ranging from beginners to experienced streamers, plus consumers using avatars for video calls and online social settings.

Geography

Headquartered in San Francisco. Its software was distributed globally through the Apple App Store and Steam, with the Steam listing localized into nine languages including Japanese, Korean, Simplified and Traditional Chinese, Thai and Indonesian.

History

The company was founded in 2021 and participated in Y Combinator's Summer 2020 batch, with Gustaf Alstromer as primary partner. It launched a mobile VTubing app on iOS, which it described as the #1 US VTubing app on iOS, and reported a 4.6/5 rating across roughly 8,600 App Store reviews as of July 2023. In June 2023 it announced seed funding backed by Amazon, Two Sigma Ventures, MakersFund and Y Combinator. In May 2024 it released a desktop Early Access version on Steam, alongside an OBS plugin, with an Android version listed as coming soon. Y Combinator subsequently listed the company as inactive and its founder as a former founder.

Risks & controversies

Y Combinator lists the company as inactive and its founder as a former founder. The Steam listing notes that the desktop product remained in Early Access, that the last developer update was over 15 months earlier and that the described timeline may no longer be current; user reception there was mixed at 58% positive across 159 reviews. An Android version was listed as "coming soon" without a release.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Apple App Store ratingJul 20234.6 stars (out of 5)
Apple App Store review countJul 20238,600 reviews
Steam user reviewsJan 2024159 reviews
Team sizeJan 20247 employees
Total funding raisedJan 2023$3.6M

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Related companies · 8

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ClassDojoClassDojo is a global community platform connecting over 50 million teachers and families to share learning moments through photos, videos, and messages. The platform serves schools and families worldwide, providing a safe online space for children to learn through play and discovery.
SeerslabSeerslab develops augmented reality technology and digital content for smartphone manufacturers, telecommunications companies, and app developers to integrate into their products and services.
Gamebytes
MwmMWM is a technology company that manages the complete mobile app lifecycle from AI-powered creation through growth operations and global distribution. The company serves app creators, founders, and studios through its integrated platform combining MWM AI, MWM Console, and MWM Publishing, all backed by proprietary data intelligence.
rct AIrct AI develops artificial intelligence systems for non-player characters in video games and metaverse environments, using deep learning and reinforcement learning to create interactive and adaptive gameplay experiences.
GatherGather builds a virtual office platform where distributed teams can work, chat, and interact synchronously without relying primarily on scheduled meetings. The product serves remote-first and distributed teams across organizations of all sizes.
TwitchAmazon-owned live-streaming platform for video games, esports, music, creative and IRL content, spun off from Justin.tv in 2011.

Companies working in the same space as Hyper Online.

Timeline · 3

launches, deals, and filings
May 2024
Hyper Online: Avatar VTuber Studio released in Early Access on Steam

Hyper Online, Inc. released a free-to-play desktop version of its VTubing studio on Steam in Early Access, bringing its iOS avatar app to PC and Mac with an avatar builder, webcam studio and virtual webcam.

source ↗

Jan 2024
Company listed as inactive by Y Combinator

Y Combinator's company directory lists Hyper Online with status 'Inactive' and Aaron Ng under 'Former Founders'.

source ↗

Jun 2023
Hyper raises $3.6M seed round from Amazon and other investors

TechCrunch reported that Hyper raised $3.6M for its iPhone-based, VTuber-friendly avatar platform; the company said it was backed by Amazon, Two Sigma Ventures, MakersFund and Y Combinator.

$3.6M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 2

corporate structure
Flock Network, Inc.
Hyper OnlineDelaware

In the news

▸Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Hyper Online do?
Hyper Online built mobile and desktop avatar creation, motion-capture and live-streaming tools for VTubers and avatar creators.
Who founded Hyper Online?
Hyper Online was founded by Aaron Ng, Levan, Jim in 2021.
Who are Hyper Online's investors?
Hyper Online's investors include Y Combinator, Two Sigma Ventures, Makers Fund, 1337.fund, Amazon Alexa Fund, Sequoia Capital.
How much funding has Hyper Online raised?
Hyper Online has disclosed $1.7M raised across 1 of its 3 known rounds.
Where is Hyper Online headquartered?
Hyper Online is headquartered in San Francisco, US.