HiberWorld
Defunct10 known investors
Hiberworld was a platform for creating and sharing multiplayer online worlds and games. The service has shut down, and the team states it is building a new product to replace it.
Also known as Hiber · Hiber AB · Hiber World · Hiberworld
Investors · 10
Also in the syndicate · 5
Company profile
researched Aug 2026Hiber AB, based in Gothenburg, Sweden, developed HiberWorld, a web-first platform that let users create, share and play 3D games and interactive experiences directly in a browser without writing code. Creation was possible on PC and on mobile devices, and finished experiences could be shared instantly through a web link. Content on the platform ranged from conventional game genres and shooter levels to 3D hangouts, playgrounds, speed-run challenges, interactive scenes, virtual museums, roller coasters, pixel-art showcases and personal messages or memorials.
The platform combined creation tools with social features including multiplayer sessions, chat with friends, likes, followers, comments, personal player homeworlds and public playgrounds. The company positioned the service as a way for a younger, largely mobile audience to communicate and express themselves through short-form games, and described itself as operating at the intersection of connected devices, AI and creator-focused entertainment.
The HiberWorld service has since been discontinued. The company's website states that Hiberworld has closed its doors and that the team is building a new product to replace it, with an email sign-up list for future announcements.
Founding story
Hiber was founded in 2017 by CEO Michael Yngfors and Mattias Johansson. Yngfors had more than 20 years of experience in digital media and entertainment, including work at Sony Interactive Entertainment Europe and management roles at advertising agencies and technology firms since the late 1990s. Johansson, who served as chief creative officer and later as chief innovation officer, had spent two decades building front-end and creative technology solutions for graphics and entertainment, including ad-tech work as a senior front-end developer and digital creative at LBi (later Publicis Sapient). The name Hiber was described as a reference to the Latin root of hibernation, or dreaming.
Business model
Hiber operated a consumer creation-and-play platform at hiberworld.com that was free to use, with the company stating in 2020 that monetization was planned for the following year. A startup profile lists the company's business model as both B2C and B2B.
The platform was free to use at the time of its 2020 seed round, with the CEO stating that monetization would be introduced the following year.
Traction
By September 2020 the platform had accumulated more than 300,000 games from 250,000 monthly active users, with the company reporting exponential increases in engagement and retention after adding multiplayer, friend chat, player homeworlds, public playgrounds and shooter-game creation. In May 2021 it announced more than one million user-created games, with thousands of interactive 3D experiences created each day.
Latest developments
The HiberWorld platform has closed. The company's website thanks users for years of worlds, multiplayer sessions and experiments, and says the team is building a replacement product but is not ready to share details, offering an email notification list.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Hiber operated in the user-generated game content category alongside much larger platforms such as Roblox and Minecraft. Management said its differentiation was simplicity and web-based instant sharing, and that it saw no close direct competitors beyond the largest incumbents, while acknowledging it was far smaller than Minecraft or Roblox.
Games could be built without programming knowledge or large development teams and shared instantly via a web link. Creation was supported directly on mobile devices, which the company noted Roblox did not then allow, and the browser-based delivery removed installation requirements and supported low-bandwidth or low-specification hardware.
Technology
HiberWorld was built on browser technologies including HTML5, WebGL, progressive web apps and WebAssembly, together with expanding browser-side storage. The company assembled these into a proprietary system in which creators select assets and place them in a three-dimensional space rendered in the browser window; the positions and functionality of those assets are saved so the experience can be replayed by other users through the game portal. The browser-based approach allowed the service to reach markets with low bandwidth or low-end computer hardware. Games could be created on PC and via iOS and Android apps, though as of May 2021 games ran only in browsers.
Go-to-market
Growth was largely organic; the CEO said in 2020 that the platform was not being actively marketed and that the company was "flying under the radar," with distribution driven by instantly shareable web links and by influencers on the platform building games for their followers.
Consumers, predominantly mobile users, who create and play short-form 3D games and social experiences, including influencers who built games and shared them with their followings.
Geography
Headquartered in Gothenburg, Sweden.
History
Founded in 2017, the company spent its early years building the platform, releasing touch-based creation on mobile devices in October 2019. Users began publishing games in January 2020, and outreach began in March 2020 as COVID-19 lockdowns started, which the founders said accelerated growth. In September 2020 the company reported more than 300,000 games and 250,000 monthly active users, and raised a second seed round. In May 2021 it announced it had passed one million user-created games, and in June 2021 it closed a $15 million Series A. The company later positioned HiberWorld as a web-first, no-code platform for creating and participating in the metaverse. The HiberWorld service has subsequently shut down, with the team stating it is developing a replacement product.
Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 6
by search overlapCompanies competing with HiberWorld for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 6
launches, deals, and filingsThe company's website states that Hiberworld has closed its doors and that the team is building a new product to take its place.
Hiber announced a $15 million Series A round led by EQT Ventures, joined by new investor CMT Digital and existing shareholders Luminar Ventures, Bumble Ventures, Konvoy Ventures and SYBO.
$15M source ↗
Hiberworld announced it had surpassed one million user-created games and was adding over 130 new items and 10 new environments to the platform.
Hiber raised $2.25 million in a second round of seed funding for its browser-based user-generated game platform, bringing total funding to more than $3 million across two rounds.
$2.3M source ↗
Mathias Gredal Norvig, CEO of Subway Surfers publisher SYBO, joined Hiber's board of directors in connection with the seed round.
Hiber released touch-based creation on mobile devices, which the co-founder described as the starting point for growth toward one million user-created games.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 7
primary sources listed
- HiberWorldhiberworld.com · web
7 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does HiberWorld do?
- Swedish maker of HiberWorld, a browser-based no-code platform for creating and playing user-generated 3D games; now closed.
- Who are HiberWorld's investors?
- HiberWorld's investors include GFR Fund, Dreamcraft, EQT Ventures, Konvoy Ventures, Luminar Ventures.

