Gracia AI
3 known investors
Gracia builds volumetric video technology based on Gaussian Splatting for use in streaming, visual effects, and extended reality (XR) applications.
Also known as Gracia Β· Gracia AI
Founders & leadership

Investors Β· 3
Company profile
researched Aug 2026Gracia AI develops infrastructure for volumetric video based on 4D Gaussian Splatting (4DGS). Its platform spans cloud-accelerated 4DGS processing, a studio environment for editing with timeline and camera control, and an FXG pipeline intended to let studios use 4DGS inside VFX and production workflows. Content produced on the platform plays back in real time on standalone VR headsets, including Meta Quest 3 and 3S and Pico 4 Ultra, with other headsets supported through PCVR and WebGPU-based 2D playback available on Mac and in web browsers. Developer plugins are provided for Unity and Unreal Engine. Files average around 1GB per minute of volumetric video.
The company positions the stack for XR, VFX, film, advertising, gaming and other creative tooling. Earlier company materials described an AI model training pipeline for generating volumetric video, rendering at native resolution and on-device real-time VR rendering with parallax, plus full camera repositioning in post-production for 2D flythroughs and immersive replays; content could be published on Gracia or delivered through an SDK on a partner platform. Continuing R&D targets fast, complex motion in volumetric capture: the company states that footage captured at 50fps can be played back in slow motion with minimal artifacts, extending applicability to sports and film.
Founding story
Gracia was founded by two friends after co-founder and CTO Andrey Volodin, previously an early employee involved in Prisma's success, posted a technical demo online that circulated widely in creator communities. The response indicated strong interest in 4D Gaussian Splatting but an absence of tooling to work with it. The initial concept, described as a "YouTube for volumetric video," broadened with co-founder Georgii Vysotskii from distribution into a production backbone for capturing, editing and deploying 4DGS content. Vysotskii had previously sold a company called netmonet.
Business model
Gracia supplies production infrastructure and tooling for 4DGS volumetric video to professional content producers, combining cloud processing, a studio editing environment, engine plugins for Unity and Unreal, and an FXG pipeline for VFX studios; content can also be delivered through an SDK on a partner's platform.
Sources do not specify pricing; the company supplies platform tooling, plugins and pipelines to studios and developers, with content distributable on Gracia or via SDK on partner platforms.
Traction
Gracia's technology has been used for what the company describes as the first 4DGS runway experience, for fashion brand Karl Kani, and powers attractions at the Spanish theme park PortAventura. It is being tested in VFX pipelines and, according to the company, has reached Big Tech labs, Hollywood productions and European entertainment brands. An earlier trial phase involved more than 1,000 testers.
Latest developments
In December 2025 Gracia announced $1.7 million in funding from a group of funds and angel investors including EWOR and one of the original pioneers of NeRF, with proceeds directed at expanding the engineering team and accelerating production tools for XR, filmmaking, advertising and VFX. Alongside the raise, the company reported a release improving playback of fast motion, allowing 50fps captures to be shown in slow motion with minimal artifacts.
βΈFull profile β market position, technology, go-to-market, geography, history
Market position
The company describes itself as among the first platforms making large-scale volumetric video practical across devices and aims to be one of the fastest-growing players in 4DGS infrastructure; it cites more than 50 million next-generation headsets shipped, with close to 100 million expected by mid-decade.
Gracia offers a full production stack rather than isolated demos, covering cloud processing, studio-grade editing, timeline and camera control, and Unity/Unreal plugins, with real-time playback on untethered headsets. The company claims rendering at native resolution about ten times faster than alternatives available at the time of its seed round, and cites cost avoidance for productions: $30,000-$70,000 per session on virtual sets versus location shoots, $50,000-$100,000 per avoided reshoot day, up to $15,000 per shot by replacing robotic camera systems, and 30-50% reductions in character-driven post-production workflows.
Technology
The core technology is 4D Gaussian Splatting, an approach to radiance-field capture that succeeds photogrammetry-based volumetric methods. Gracia's own AI model training pipeline renders volumetric video at native resolution and enables on-device real-time VR rendering with natural parallax. Processing runs in the cloud; playback is supported on standalone headsets (Quest 3/3S, Pico 4 Ultra), via PCVR, and through WebGPU-based 2D viewing on Mac and browsers. Recent work addresses artifacts and Gaussian counts under fast, complex motion, enabling smooth slow-motion playback of 50fps captures.
Go-to-market
XR developers and creators, filmmakers, advertisers, VFX and production studios, and entertainment, sports, art and fashion brands.
Geography
Reported as London-based in UK and AI trade press; one outlet describes the company as US-based. Deployments referenced include Europe (Karl Kani runway show, PortAventura theme park).
History
The company launched at the end of 2023 and raised $1.2 million in seed funding announced with backing from The Venture Reality Fund, Triptyq Capital, LVL1 Group and Future Fund, at a time when it was working with static Gaussian Splatting and early prototypes. At that stage it had been trialled by more than 1,000 tech enthusiasts and had agreed pilot projects with artists including Elen Sheidlin and designer Sabina Bilenko. Within roughly twelve months it moved to dynamic 4DGS running on standalone VR headsets without tethered hardware, and in December 2025 announced $1.7 million in new funding to expand engineering and build production tools.
Compiled by commissioned research from 7 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 6
launches, deals, and filingsGracia AI announced $1.7 million from a group of funds and angel investors, including EWOR and an early pioneer of NeRF technology, to expand engineering and build production tools for 4DGS volumetric video.
$1.7M source β
Gracia's technology was used for a 4D Gaussian Splatting runway show for fashion brand Karl Kani, described as the first of its kind.
Gracia's volumetric video system powers attractions at PortAventura, described as one of Europe's largest theme parks.
Company reported a release enabling 50fps captures to be played back in slow motion with minimal artifacts while preserving fine detail, targeting sports and film use cases.
Gracia AI raised $1.2 million in seed funding from The Venture Reality Fund, Triptyq Capital, LVL1 Group and Future Fund to strengthen the team and launch its volumetric video platform.
$1.2M source β
Gracia AI launched at the end of 2023, initially trialled by more than 1,000 tech enthusiasts, with pilot projects agreed with artists Elen Sheidlin and designer Sabina Bilenko.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
βΈResearch sources Β· 7
primary sources listed
- Gracia AIgracia.ai Β· web
7 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Gracia AI do?
- Gracia AI builds an end-to-end 4D Gaussian Splatting pipeline for producing and playing back volumetric video in XR and VFX.
- Who founded Gracia AI?
- Gracia AI was founded by Georgii Vysotskii.
- Who are Gracia AI's investors?
- Gracia AI's investors include Creator Ventures, Triptyq Capital, The Venture Reality Fund.
