Fundraising Fox

Flat2VR

Limassol, CY Β· 2 known investors

Flat2VR Studios adapts and ports existing flat-screen video games into virtual reality experiences, handling development, funding, publishing, and marketing for IP holders. It serves game studios and IP owners looking to expand established franchises into the VR gaming market.

Also known as Flat2VR Studios Β· Impact Inked Β· Impact Reality

Founders & leadership

HSHarry Skigis
Harry SkigisinFounder

Investors Β· 2

Also in the syndicate Β· 1

a16z games (SPEEDRUN)lead

Company profile

researched Aug 2026

Flat2VR Studios develops and publishes officially licensed virtual reality versions of games originally released for flatscreen platforms. Its output spans full VR ports and adaptations of third-party franchises, targeting Meta Quest, SteamVR/PC and PlayStation VR2. Shipped and announced titles include Trombone Champ: Unflattened, WRATH: Aeon of Ruin VR (Brutal Edition), FlatOut 4: Total Insanity VR, Roboquest VR, Out of Sight VR, I Am Your Beast VR, POSTAL 2 VR, POSTAL 2 Redux, System Shock VR and High On Life VR, with further catalog titles named as Surviving Mars: Pioneer, VRacer Hoverbike, Primal Rumble and R.A.I.D.

The studio operates under a parent company, Impact Reality, which also runs the publishing label Impact Inked. Alongside first-party development, the group runs Flat2VR Spark, an indie program that partners with independent developers to bring flatscreen games to VR while leaving ownership with the creators and providing hands-on production support; FlatOut 4 VR Total Insanity and I Am Your Beast VR are listed as Spark titles. In August 2026 Impact Inked and Flat2VR launched Unlock the Vault, a recurring program to bring VR titles already shipped on Quest, PICO and Steam to PlayStation VR2, with Drop Dead: The Cabin from Soul Assembly as the first release. The company also operates a Shopify-based merchandise store selling apparel tied to its games and studio brands.

Founding story

Flat2VR originated as a modding community that produced unauthorized VR ports of flatscreen games, including a System Shock VR mod, before formalizing into a studio pursuing officially licensed conversions.

Business model

The company licenses existing flatscreen game IP from rights holders and develops VR conversions, publishing them through its Impact Inked label across VR storefronts. It also partners with independent developers through its Spark program, providing development support across the pipeline while creators retain ownership, and runs a merchandise store.

Revenue comes from sales of VR game conversions on Quest, Steam and PlayStation VR2 storefronts, publishing through the Impact Inked label including third-party titles, and direct-to-consumer merchandise sales.

Traction

The studio has shipped Trombone Champ: Unflattened, WRATH: Aeon of Ruin VR, FlatOut 4: Total Insanity VR, Roboquest VR and Out of Sight VR, with Roboquest VR's Quest and multiplayer version released after a delay to July 23, 2026 and a Disney DLC music pack for Trombone Champ: Unflattened. In-development titles include High On Life VR, System Shock VR, POSTAL 2 Redux and POSTAL 2 VR. The studio was one of 37 companies selected from 4,100 applicants for the a16z Games SPEEDRUN accelerator. No revenue figures for any title have been made public.

Latest developments

At the August 2026 VR Games Showcase the studio revealed official VR versions of System Shock and High On Life for Steam, Quest and PlayStation VR2, both without release dates, and launched the Unlock the Vault PS VR2 porting program with Drop Dead: The Cabin as its first release on August 27, 2026. On the same day, parent company Impact Reality opened a StartEngine reservation page seeking to extend a private round its materials describe as having raised $5 million, with proceeds earmarked for more publishing titles and additional internal headcount.

β–ΈFull profile β€” market position, technology, go-to-market, geography, history, risks & controversies

Market position

The company is positioned as a VR publisher and porting specialist with a shipping catalog at a time when the sector has contracted: Meta's Reality Labs reported a $4.62 billion operating loss for Q2 2026, and multiple VR studios closed during 2026, including Survios in May. Coverage notes port economics reduce demand risk because the underlying game and audience already exist, leaving execution as the main variable, and credits the studio with a reputation for not shipping conversions in poor condition.

The studio's origin in the Flat2VR modding scene gives it a track record of building the specific type of conversion it now performs under license, and coverage contrasts this with publisher-funded VR projects that can be cancelled, citing the defunded System Shock 2 VR effort at Nightdive Studios. The Spark program's terms leave ownership with independent creators, and the Unlock the Vault program structures PS VR2 ports as a standing pipeline rather than one-off negotiations.

Technology

Work centers on converting flatscreen titles into room-scale VR builds for standalone and PC headsets, including motion-control and first-person reworking of existing game codebases. PlayStation VR2 releases under the Unlock the Vault program use platform features such as adaptive triggers, headset haptics and eye-tracked foveated rendering. The studio's Half-Life 2 VR work passed Steam Frame verification in August 2026.

Go-to-market

Titles are announced and dated at industry events, notably the VR Games Showcase and Gamescom, and distributed through Quest, Steam and PlayStation VR2 storefronts. The company maintains a newsletter, a direct merchandise store, and reveal trailers on YouTube, and uses named advisors for platform-specific programs.

Rights holders and game studios seeking licensed VR versions of their existing franchises, independent developers seeking VR porting partners, and consumers on Meta Quest, SteamVR and PlayStation VR2.

Geography

Games are distributed globally through digital VR storefronts, and the merchandise store ships worldwide.

History

Flat2VR began as a modding community focused on unofficial VR conversions of flatscreen games, including a System Shock VR mod. That community was formalized into Flat2VR Studios, a developer of officially licensed VR ports, working initially in partnership with Team Beef. In August 2024 the studio announced acceptance into the a16z Games SPEEDRUN 3 accelerator and unveiled its first four projects at the VR Games Showcase, subsequently presenting at Gamescom 2024. By 2026 the studio sat under parent company Impact Reality with the Impact Inked publishing label, and announced official VR versions of System Shock and High On Life at the August 2026 VR Games Showcase.

Risks & controversies

The parent company's StartEngine campaign is at a reservation stage with no formal offering, no disclosed valuation, no stated round target and no public breakdown of how the prior $5 million was spent; the campaign itself describes the eventual offering as speculative and states investors could lose their entire investment. The $5 million figure and the Hartmann Capital relationship come from company materials and were not independently verified by the reporting outlet. Sector conditions are also a risk: institutional funding for VR has contracted, Meta's Reality Labs posted a $4.62 billion quarterly operating loss, and several VR studios shut down during 2026. Announced titles such as System Shock VR and High On Life VR have no release dates or public gameplay beyond announcement trailers.

Compiled by commissioned research from 8 cited public sources β€” announcements, filings, and press listed under research sources below.

Key figures

latest reported
SPEEDRUN accelerator selectivity (companies selected from applicants)Aug 202437 of 4,100 applicants
Total capital raised (per company campaign material, unverified by publisher)Aug 2026$5M

Company-reported or press-reported figures, each dated to when it was claimed β€” not independently audited.

Timeline Β· 8

launches, deals, and filings
Aug 2026
Parent company Impact Reality opens StartEngine equity crowdfunding reservation page

Impact Reality, the company behind Flat2VR Studios and publishing label Impact Inked, opened a reservation page on equity crowdfunding platform StartEngine to extend a private round its campaign material states has already raised $5 million from partners including Hartmann Capital. Reservations are non-binding expressions of interest; no valuation, round target or revenue figures were disclosed, and the publisher did not independently verify the $5 million figure or the Hartmann Capital relationship. Stated use of proceeds is expanding the publishing portfolio and internal headcount.

source β†—

Aug 2026
System Shock VR and High On Life VR announced at August VR Games Showcase

Flat2VR Studios closed the August 2026 VR Games Showcase with reveals of System Shock VR, developed by Flat2VR Studios and published by Impact Inked for Steam, Quest and PlayStation VR2, and High On Life VR, developed with Squanch Games for the same platforms. Neither has a release date; both were described as 2027-window announcements.

source β†—

Aug 2026
Unlock the Vault PS VR2 porting program launched

Impact Inked and Flat2VR launched Unlock the Vault, a recurring program to bring VR titles already released on Quest, PICO and Steam to PlayStation VR2. Shuhei Yoshida, former head of PlayStation worldwide studios, appears in the announcement video and is described as advising the program alongside Ryan Biniecki, Rob Pearson and Bryan Paul. Soul Assembly's Drop Dead: The Cabin is the first title, arriving August 27, 2026 with adaptive triggers, headset haptics and eye-tracked foveated rendering.

source β†—

Aug 2026
Trombone Champ: Unflattened Disney music pack

Trombone Champ: Unflattened received a Disney music DLC pack; the company site notes a Disney DLC coming Summer 2026.

source β†—

Jul 2026
Roboquest VR Quest port released after delay

The studio delayed the Roboquest VR Quest port to July 23 rather than ship it in poor condition; the company site lists Roboquest VR as out now on Quest with multiplayer.

source β†—

Aug 2024
First four VR adaptation projects announced at VR Games Showcase

The studio unveiled VR adaptations of FlatOut, Roboquest, Wrath: Aeon of Ruin (with Team Beef and 3D Realms), and Trombone Champ, the latter as Trombone Champ: Unflattened for Meta Quest, PlayStation VR2 and SteamVR in fall 2024 with over 50 songs, a campaign mode and 3D environments.

source β†—

Aug 2024
Accepted into a16z Games SPEEDRUN 3 accelerator with $750,000 seed funding

Flat2VR Studios announced acceptance into the a16z Games SPEEDRUN accelerator, one of 37 companies chosen from 4,100 applicants; the SPEEDRUN 3 program provided $750,000 in seed funding. Community founder Elliot Tate said the arrangement did not take control away from the studio.

$750K source β†—

Aug 2024
Partnership with investment firm Hartmann Capital

Flat2VR Studios partnered with investment firm Hartmann Capital as part of its early financial backing.

source β†—

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

β–ΈResearch sources Β· 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Flat2VR do?
Flat2VR Studios develops officially licensed virtual reality conversions of flatscreen video games for Quest, Steam and PlayStation VR2.
Who founded Flat2VR?
Flat2VR was founded by Harry Skigis.
Who are Flat2VR's investors?
Flat2VR's investors include Hartmann Capital.
Where is Flat2VR headquartered?
Flat2VR is headquartered in Limassol, CY.