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Felix & Paul Studios

Montreal, CA · Founded 2013 · 52 employees on LinkedIn · 5 known investors

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Felix and Paul Studios creates cinematic virtual reality and augmented reality experiences for entertainment and cultural audiences. The company produces immersive content ranging from documentaries and branded experiences to adaptations of theatrical productions and films.

Also known as Felix & Paul · Felix & Paul Studios Space · Felix and Paul Studios

Founders & leadership

Felix & Paul Studios was founded in 2013 by Felix Lajeunesse and Paul Raphael.

FLFelix Lajeunesse
Felix LajeunesseinFelix Lajeunesse is an Emmy and Peabody Award-winning director and co-founder of Felix & Paul Studios, which creates cinematic virtual reality and augmented reality experiences including documentaries, branded content, and immersive adaptations of theatrical and film works.
PRPaul Raphael
Paul RaphaelinFounder

Investors · 5

Also in the syndicate · 2

Caisse de dépôt et placement du QuébecPhi Group

Company profile

researched Aug 2026

Felix & Paul Studios is a Montreal-based immersive entertainment studio founded by filmmakers Félix Lajeunesse and Paul Raphaël that creates cinematic virtual reality, augmented reality and location-based entertainment experiences. It began operating in 2013 and its first project was the stereoscopic 360-degree cinematic VR piece 'Strangers' with Patrick Watson; by 2024 the studio had produced more than 30 immersive experiences spanning documentary and fiction, most of them filmed rather than computer-generated. Alongside content, the studio builds the majority of its own capture equipment and maintains proprietary camera hardware and post-production pipelines, including proprietary computer-vision algorithms for stereoscopic calibration.

A division, Felix & Paul Studios Space, focuses on spaceflight storytelling and is described as the only NASA-approved studio able to film in ultra-high-definition 3D 360° virtual reality both inside and outside the International Space Station. It designed dedicated 8K 3D-360 IVA (interior) and EVA (outer space) cameras, the latter attachable to Canadarm2, and has captured over 200 hours of immersive footage usable for storytelling, operational awareness and photogrammetry. Outputs from this work include the four-part series Space Explorers: The ISS Experience (with TIME Studios), Space Explorers: Apollo to Artemis, the Blue Marble trilogy, Space Explorers: Ultimate Edition, and the touring location-based exhibit Space Explorers: THE INFINITE, produced with PHI Studio, TIME Studios and Infinity Experiences Inc.

Other works include GYMNASIA with the National Film Board of Canada, Traveling While Black with Oculus and The New York Times Op-Docs, Alegría – A Spark of Light with Cirque du Soleil, the Magic Leap 2 augmented reality storybook Jim Henson's The Storyteller: The Seven Ravens narrated by Neil Gaiman, and earlier branded work such as The Wild Experience for Fox Searchlight, Jurassic World: Apatosaurus for Universal Studios and Inside the Box of Kurios for Cirque du Soleil. Its most recent production, Interstellar Arc, is a free-roam, multi-sensory narrative VR attraction that opened at AREA15 in Las Vegas in October 2025.

Founding story

Félix Lajeunesse and Paul Raphaël both attended film school in Montreal and began collaborating after graduating, working initially on music videos, commercials and short films while sharing an interest in immersive storytelling. The studio started operating in 2013 and produced 'Strangers' with Patrick Watson, described by Raphaël as the first cinematic virtual reality experience shot in stereoscopic 360 degrees. Stéphane Rituit is also identified as a co-founder, serving as president and executive producer.

Business model

The studio produces immersive content on a project basis, frequently in co-production with media, cultural and brand partners such as TIME Studios, PHI Studio, the National Film Board of Canada, Cirque du Soleil, The Jim Henson Company, Oculus and The New York Times Op-Docs. It distributes filmed experiences through consumer VR platforms and operates ticketed location-based entertainment attractions, and it markets licensing and distribution of its content and footage across formats including 5G 360 mobile, VR, fulldome, cinema big screen and augmented reality.

Revenue sources indicated by the sources include commissioned and co-produced content for platform holders and brands, licensing and distribution of experiences and footage across immersive and 2D formats, and ticket sales for location-based entertainment installations such as Space Explorers: THE INFINITE and Interstellar Arc.

Traction

The studio had produced seven projects across Samsung Gear and Oculus Rift and had about 30 in development by early 2016, and by 2024 had created more than 30 immersive experiences. It has captured over 200 hours of ultra-high-quality immersive footage in and around the ISS. Awards include a 2021 Primetime Emmy for Outstanding Interactive Program and 2021 Webby wins for Space Explorers: The ISS Experience, a 2021 Primetime Emmy for THE INFINITE, Canadian Screen Awards for GYMNASIA and Traveling While Black, and a 2026 Auggie Award for Best Location-Based Entertainment for Interstellar Arc. THE INFINITE has toured North America since its launch and continues to open in new cities.

Latest developments

Interstellar Arc, a free-roam multi-sensory narrative VR experience set aboard a 25th-century voyage to the exoplanet Arcadia, opened at AREA15 in Las Vegas on October 22, 2025 after ticket sales began July 28, 2025; Jack Kenn was appointed its general manager in May 2025 and a family-oriented STEM program was announced for summer 2026. The studio released Space Explorers: Ultimate Edition, a major update to its ISS experience, on November 3, 2025, and Space Explorers: THE INFINITE opened at Pullman Yards in Atlanta in February 2026. Interstellar Arc received a 2026 Auggie Award for Best Location-Based Entertainment and placed second in storytelling at the 2025 blooloop Innovation Awards.

Full profile — market position, technology, go-to-market, geography, history

Market position

The studio is described as a pioneer of cinematic virtual reality and one of the earliest producers of stereoscopic 360-degree film, with Emmy, Webby, Canadian Screen and Auggie awards for its work, and it positions itself as the only NASA-approved studio able to capture ultra-high-definition 3D 360° VR inside and outside the International Space Station.

Differentiators cited in the sources include vertically integrated proprietary camera hardware and post-production pipelines, exclusive NASA-approved access for filming aboard and outside the ISS, and a shift into large-scale free-roam location-based VR such as THE INFINITE, which accommodates over 160 simultaneous visitors and is billed as the world's largest interactive and collective location-based VR experience.

Technology

Felix & Paul Studios has built most of its own filming equipment and keeps its camera technology and processing pipeline proprietary. Its space division engineered 8K 3D-360 cameras for interior (IVA) modules of the International Space Station and for extravehicular use in outer space, the latter designed for remote operation, radical lighting and temperature variation, and attachment to Canadarm2 for crane-like movement. Production uses a highly automated, lean shooting pipeline intended to minimize astronaut time and data transfer, plus proprietary computer vision algorithms for high-fidelity stereoscopic calibration. Content is packaged for VR, AR, mixed reality, mobile, desktop, fulldome, giant screen and 2D reframing, and the studio has expanded from cinematic 360 video into CGI-based fiction and 6-DoF, socially shared free-roam experiences.

Go-to-market

Experiences are released through consumer headset platforms (including Oculus/Meta Quest and Rift) and through location-based installations at venues such as AREA15 in Las Vegas, Pullman Yards in Atlanta, and touring stops across North America and internationally; the studio also solicits licensing and distribution inquiries directly and promotes releases through press announcements, film festivals such as Venice Immersive and SXSW, and awards programs.

Entertainment and cultural audiences attending ticketed location-based VR attractions and consumers of VR/AR headset content, alongside institutional and commercial partners including media companies, brands, cultural institutions and space agencies seeking immersive content, immersive training material or operational documentation footage.

Geography

Headquartered in Montreal, with operations in Montreal and Los Angeles as of 2016. Location-based experiences have been staged in Houston, Las Vegas, Atlanta, Mississauga and Montreal, with media coverage referencing openings in London and Buenos Aires.

History

Founded by Lajeunesse and Raphaël, the studio began operating in 2013 and was commissioned by Samsung to create the introductory experience for its Gear VR headset, going on to produce seven projects across the Gear and Rift platforms with roughly 30 more in development by early 2016. It raised a $6.8 million Series A in June 2016 to build a 'global VR studio' and expand distribution to apps and international markets. Subsequent milestones include Emmy recognition for Space Explorers: The ISS Experience (2021) and Space Explorers: THE INFINITE (2021), a partnership with PHI Studio and NASA on a touring 3D exhibit announced in 2020, filming the Artemis I launch in 2022, a 10th anniversary behind-the-scenes series in November 2023, multi-million-dollar financing announced in February 2024 for a new location-based VR production, groundbreaking at AREA15 in December 2024, and the opening of Interstellar Arc in October 2025.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
EmployeesJun 201637 people
Immersive experiences producedFeb 202430 experiences
Immersive footage captured in spaceJan 2026200 hours
Projects in developmentJan 201630 projects
Simultaneous visitors in THE INFINITEFeb 2024160 people
Year operations beganJan 20162013

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

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Timeline · 17

launches, deals, and filings
Feb 2026
Space Explorers: THE INFINITE opens at Pullman Yards in Atlanta

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Jan 2026
Auggie Award for Best Location-Based Entertainment for Interstellar Arc

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Nov 2025
Release of Space Explorers: Ultimate Edition

A major update to the studio's award-winning immersive ISS experience.

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Oct 2025
Interstellar Arc opens at AREA15 in Las Vegas

The fully immersive, free-roam spacefaring VR experience opened to the public at AREA15 in Las Vegas; tickets had gone on sale July 28, 2025.

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May 2025
Jack Kenn appointed General Manager of Interstellar Arc at AREA15

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Dec 2024
Groundbreaking on new immersive entertainment venue at AREA15

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Feb 2024
Multi-million-dollar financing secured for new location-based VR production

Felix & Paul Studios announced multi-million-dollar financing for its most ambitious location-based entertainment VR production, based on a brand-new IP and set to launch in 2025, with funders including Export Development Canada, the Business Development Bank of Canada, SODEC and National Bank of Canada's Creative Industries Group.

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Nov 2023
10th anniversary marked with behind-the-scenes series Inside Felix & Paul Studios

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Sep 2023
Space Explorers: Blue Marble trilogy debuts after first episode selected 'Best of Venice Immersive'

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May 2023
Launch of Space Explorers: Apollo to Artemis for Space Day

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Jun 2022
Studio selected to film the launch of NASA's Artemis I mission

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Jan 2021
Primetime Emmy Award for Outstanding Interactive Program for Space Explorers: THE INFINITE

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Jan 2021
Primetime Emmy Award for Outstanding Interactive Program for Space Explorers: The ISS Experience

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Jan 2021
Webby Awards for Science & Education and Best VR Video for Space Explorers: The ISS Experience

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Sep 2020
Felix & Paul Studios and PHI Studio plan touring 3D space exhibit with NASA

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Jan 2020
Canadian Screen Awards: Best Immersive Experience for GYMNASIA and Best Immersive Experience (Non-Fiction) for Traveling While Black

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Jun 2016
Felix & Paul Studios raises $6.8M Series A led by Comcast Ventures

The studio announced a $6.8 million Series A round led by Comcast Ventures with participation from Caisse de dépôt et placement du Québec, LDV Partners and existing investor Phi Group, to be used to expand distribution to apps and international markets and build a global VR studio.

$6.8M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Felix & Paul Studios do?
Montreal immersive studio producing cinematic VR, AR and location-based entertainment, including VR filmed aboard the ISS.
Who founded Felix & Paul Studios?
Felix & Paul Studios was founded by Felix Lajeunesse, Paul Raphael in 2013.
Who are Felix & Paul Studios's investors?
Felix & Paul Studios's investors include Comcast Ventures, OMERS Ventures, Export Development Canada (EDC).
Where is Felix & Paul Studios headquartered?
Felix & Paul Studios is headquartered in Montreal, CA.