/Companies

Enlightapp

Techstars '21

West Fargo, US · Founded 2020 · Delaware corporation · 7 employees on LinkedIn · 3 known investors

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Enlightapp provides G2KU (Guess2KnowU), a classroom engagement tool that lets educators ask students anonymous questions and have peers guess responses, surfacing insights about student experiences and preferences that traditional grades don't capture. The platform serves K-12 educators seeking to build stronger relationships with students and understand their needs more deeply.

Also known as G2KU · Guess2KnowU

Founders & leadership

Enlightapp was founded in 2020 by Dieumerci Christel.

DC
Dieumerci ChristelFounder At Enlightapp IncDieumerci immigrated to the U.S. at age 13 from a refugee camp in Tanzania. He founded Enlightapp, a classroom engagement platform that facilitates anonymous peer questioning to help educators build stronger relationships with students and understand their needs; the company has been accepted into Future Founders and Techstars, and participated in TechCrunch Disrupt Startup Battlefield.30 Under 30 2026

Investors · 3

Reported raises · per SEC filings

Form D private placements

$15K disclosed across 1 round · 2020

▶$15KraisedSep 2020 · 1 investors · Other Technology
Rule 506(c)
Officers, directors & promoters on the filing
  • Dieumerci ChristelExecutive Officer, Director, Promoter
Offering amount
$200K
Amount sold
$15K
Minimum investment
$5K
Proceeds to insiders
$15K
First sale
Aug 2020
Incorporated
Corporation, Delaware, 2020
Federal exemptions
06c
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Sep 2026

Enlightapp is an education technology company whose product, Guess2KnowU (G2KU), is a classroom game designed to surface student voice rather than assess academic knowledge. A teacher selects a prompt from ready-made templates or writes their own, covering themes such as emotional check-ins, classroom belonging, pace of learning, motivation, confidence, learning differences and self-reflection. Students join on any device using a code and a nickname, with no account creation, download or personally identifiable information required, and answer anonymously.

After answers are collected, the class competes to guess how the group as a whole responded, and the difference between assumptions and actual results forms the basis of classroom discussion. Each round produces an aggregated "data story" about the class that is intended to reveal information about students' experiences, preferences and wellbeing that grade books do not capture. Reported classroom routines include morning homeroom check-ins, weekly community-building rounds, bell ringers at the start of a period, and prompts built around assigned reading.

A third-party company profile describes Enlightapp as a data science platform focused on building connections between teachers and students, lists it at the pre-seed stage with three employees, and records participation in the Techstars Austin accelerator in 2021.

Business model

Enlightapp distributes Guess2KnowU directly to individual educators, who can start a free round, alongside a school-level offering promoted on the site as "Bring it to your school."

Traction

The company's site reports more than 10,000 students having played and more than 400 teachers running rounds weekly, and features testimonials attributed to teachers across multiple US states.

Latest developments

In 2025 the company was named a prize winner in the Milken-Penn GSE Business Plan Competition / Institute for Education Innovation program and a top six finalist in the NSF and Digital Promise EdTech Vital Prize Challenge.

▸Full profile — market position, technology, go-to-market, geography

Market position

Positioned as a student-voice and classroom-relationship tool distinct from quizzes and assessment-oriented edtech, with recognition from education innovation competitions and programs.

The product frames participation as a non-competitive, non-graded game in which the class guesses its own aggregate answers, and emphasizes anonymity, no student accounts and no collection of personally identifiable information.

Technology

A browser-based, low-friction classroom tool: students join a round in roughly ten seconds via a code and nickname, with no login, no download and no personally identifiable information collected. Responses are aggregated anonymously and returned to the class as prediction-based results and summary data stories.

Go-to-market

Adoption appears to begin with individual teachers trying free rounds in their own classrooms, with expansion pathways to school-wide deployment; the company also highlights education competition wins and innovation-program recognition from Penn GSE, the Milken Family Foundation, the Institute for Education Innovation, NSF and Digital Promise.

K-12 educators and schools, with cited usage spanning elementary through high school classrooms, including homeroom, English language arts and science teachers.

Geography

United States; the company is based in the Fargo / West Fargo, North Dakota area, with classroom usage reported by teachers in states including Ohio, New York, Texas, Georgia, Minnesota, California, Illinois, New Jersey, Washington, Massachusetts, Florida and Washington, D.C.

Compiled by commissioned research from 5 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
EmployeesJun 20263 people
HeadcountAug 20267
Students who have playedJan 202610,000 students
Teachers using weeklyJan 2026400 teachers

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 3

launches, deals, and filings
Jan 2025
Prize winner, Milken-Penn GSE Business Plan Competition / Institute for Education Innovation Prize

Recognized as a prize winner in a competition sponsored by the University of Pennsylvania Graduate School of Education, the Milken Family Foundation and the Institute for Education Innovation, cited for research-grounded approaches to student engagement and relational health in education.

source ↗

Jan 2025
Top 6 finalist, EdTech Vital Prize Challenge (NSF / Digital Promise)

source ↗

Jan 2021
Participated in Techstars Austin accelerator

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
EnlightappDelaware

▸Research sources · 5

primary sources listed

5 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Enlightapp do?
Enlightapp makes Guess2KnowU, an anonymous classroom game that surfaces student voice and builds teacher-student connection.
Who founded Enlightapp?
Enlightapp was founded by Dieumerci Christel in 2020.
Who are Enlightapp's investors?
Enlightapp's investors include Halcyon, Techstars, Untapped Capital.
How much funding has Enlightapp raised?
Enlightapp has disclosed $15K raised across 1 round.
Where is Enlightapp headquartered?
Enlightapp is headquartered in West Fargo, US.