Fundraising Fox

Bitpart AI

Methuen, US · Founded 2021 · Delaware corporation · 11 employees on LinkedIn · 5 known investors

Bitpart builds an AI engine and SDK for creating interactive game worlds, letting designers, writers, and animators author characters that converse and interact via its Coppola authoring tool and AI Director without needing programmers. It integrates with Unreal Engine (including MetaHumans, Navmesh, and Behavior Trees) and offers a library of ready-to-use character Archetypes for game developers.

Also known as Bitpart · Bitpart.AI

Founders & leadership

Bitpart AI was founded in 2021 by Sarah Rudzki, Jeffrey Orkin, and Dr. Jeff Orkin.

SR
Sarah RudzkiCo-founder & CPO
JO
Jeffrey OrkinCo-founder
DJ
Dr. Jeff OrkinCo-founder & CEO

Investors · 5

Reported raises · per SEC filings

Form D private placements

$5.4M disclosed across 1 round · 2024

$5.4MraisedMar 2024 · 31 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Sarah RudzkiExecutive Officer, Director
  • Jeffrey OrkinExecutive Officer, Director
Offering amount
$5.4M
Amount sold
$5.4M
First sale
Feb 2024
Incorporated
Corporation, Delaware, 2021
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Bitpart AI develops an end-to-end AI engine for creating game worlds populated by non-player characters that interact with objects, converse with players, and converse with each other. Non-engineers author content in the company's web-based Coppola authoring tool, using a simple UI with typed input and dropdowns, and the resulting characters are driven at runtime by Bitpart's multi-agent AI Director. The stated aim is to let designers, writers, and animators move from idea to in-game playtesting in minutes rather than requiring programmer involvement or multi-year production cycles. Optional AI assistance can import human-authored text scripts or generate rough-draft content from prompts, and the company publishes an authoring curriculum under the name Bitpart University.

The product ships as a Bitpart SDK for Unreal Engine 5, distributed via Fab, which integrates the AI Director with Unreal features including MetaHumans, Navmesh, Behavior Trees, Gameplay Abilities, Smart Objects, and Level Streaming. The underlying Aesop C++ library is engine-agnostic, and the company describes the solution as cross-platform. Bitpart also supplies a growing library of Archetypes — instanced characters such as soldiers, villagers, waiters, bartenders, sheriffs, bandits, bank robbers, and clerks that arrive pre-built with behaviors, dialogue, animations, and placeholder props, and can be customized or created from scratch in Coppola. The company has described building a Character Hub where creators can browse, customize, and share NPCs and refine their dialogue, moods, and personality traits.

Founding story

Co-founders Dr. Jeff Orkin (CEO) and Sarah Rudzki (CPO) had been building AI products together across three startups over twelve years before Bitpart. Orkin developed the AI for F.E.A.R., which won industry awards for best AI and introduced Goal Oriented Action Planning, later replicated by more than 25 studios, and subsequently earned a PhD in game AI from the MIT Media Lab. Rudzki is a product leader with degrees in theater who has directed and produced productions internationally.

Business model

B2B SaaS aimed at game studios and developers, distributing an SDK and web-based authoring tools plus a library of ready-made character Archetypes; the website offers a free way to get started, and the Unreal 5 SDK is distributed through Epic's Fab marketplace.

Traction

The team is described as game industry veterans and AI experts with over 75 years of combined game development experience, having contributed to game engines, middleware, and more than 40 shipped video game titles in prior roles. The Unreal 5 SDK is publicly available on Fab and a library of Archetypes is described as growing.

Latest developments

Bitpart AI filed a notice of an exempt offering of securities with the U.S. Securities and Exchange Commission to raise up to $5,370,000, with proceeds described as supporting company expansion and accelerated product development. The company has also described building a Character Hub for browsing, customizing, and sharing NPCs.

Full profile — market position, technology, go-to-market, geography, history

Market position

Positioned as an AI character/NPC platform for gaming and cinematic experiences; a portfolio listing groups it in the gaming and media & entertainment sectors at seed stage and names Character.ai, Inworld AI, Playabl AI, Artificial Agency, and Replikant as similar companies.

The company emphasizes that non-engineers can author characters and see them running in Unreal within minutes, that Archetypes are functional out of the box with behaviors, dialogue, animations, and props, and that its planner-based approach is grounded in peer-reviewed research rather than dialogue generation alone. Tight integration with core Unreal systems and an engine-agnostic C++ core are also cited as distinguishing factors.

Technology

Bitpart's NPC engine uses an approach the company calls Episodic Planning, presented as an evolution of automated planning research from the game industry and MIT. The AI Director is powered by a Hierarchical Task Network (HTN) planner learned from a combination of LLM-generated narrative, human demonstrations, and existing content such as design documents, hand-written stories, and movie scripts. The lineage cited includes Goal Oriented Action Planning (GOAP), developed for F.E.A.R., and The Restaurant Game project on learning generative behavior and dialogue from human data. The stack comprises the Coppola authoring tool, a multi-agent AI Director, an Unreal Engine 5 SDK, and the engine-agnostic Aesop C++ library.

Go-to-market

Direct self-serve entry via the company website with a free starting tier, distribution of the Unreal 5 SDK through Fab, educational content via Bitpart University, and a monthly newsletter (Bit-by-Bit).

Game studios and game developers of any level, with specific product surfaces for designers, writers, and animators on one side and Unreal Engine developers on the other; the company has also referenced user-generated content platforms as deployment targets.

Geography

Described as a Boston, Massachusetts-based startup and registered in Delaware; its lead investor London Venture Partners is based in London.

History

Bitpart is incorporated in Delaware and is backed by investors including London Venture Partners, Tirta, Milemark Capital, and The E14 Fund. Its advisory group and board include Ben Feder (CEO, Take Two Interactive), Matt Bilbey (London Venture Partners; previously EVP at Electronic Arts), an advisor from TIRTA Ventures previously President of Partnerships at Tencent, Mark Drummond (WorldStage Platforms; previously AI lead at Apple, Dreamworks, SRI, and NASA), Damian Isla (The Molasses Flood; previously AI lead for the Halo franchise), Lowell Vaughen (previously Director of Product Strategy at Epic Games and Warner Bros Games), and Abel Mathew (previously CTO of Sauce Labs and CEO of Backtrace).

Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Combined game development experience of teamJan 202575 years
Disclosed investorsJan 20253 investors
Funding stageJan 2025Seed
Shipped video game titles team members contributed toJan 2025more than 40

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Competitors · 3

by search overlap

Companies competing with Bitpart AI for the same Google search keywords, organic and paid, via search-intersection analysis.

Timeline · 2

launches, deals, and filings
Jan 2025
Bitpart SDK for Unreal Engine 5 available on Fab

The Bitpart SDK for Unreal 5, integrating the multi-agent AI Director with MetaHumans, Navmesh, Behavior Trees, Gameplay Abilities, Smart Objects, and Level Streaming, is distributed via Fab.

source ↗

Jan 2024
SEC exempt offering filed to raise up to $5.37M

Bitpart AI filed a notice of an exempt offering of securities with the U.S. SEC to raise up to $5,370,000 in new equity investment, described as funding company expansion and accelerated product development.

$5.4M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Legal entities · 1

corporate structure
Bitpart AIDelaware

In the news

Research sources · 7

primary sources listed

7 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Bitpart AI do?
Bitpart AI builds an AI character engine and Unreal SDK that lets non-programmers author interactive NPCs for games.
Who founded Bitpart AI?
Bitpart AI was founded by Sarah Rudzki, Jeffrey Orkin, Dr. Jeff Orkin in 2021.
Who are Bitpart AI's investors?
Bitpart AI's investors include Beat Ventures, Converge, Crane Venture Partners, The E14 Fund, TIRTA Ventures.
How much funding has Bitpart AI raised?
Bitpart AI has disclosed $5.4M raised across 1 round.
Where is Bitpart AI headquartered?
Bitpart AI is headquartered in Methuen, US.