Bezi
Oakland, US · Founded 2021 · Delaware corporation · 34 employees on LinkedIn · 27 known investors
Bezi is an AI agent that operates within Unity to assist game developers with code generation, scene building, debugging, and automation tasks. It indexes a developer's full project context—scripts, assets, scenes, and documentation—to provide tailored assistance while maintaining data privacy and security.
Founders & leadership
Bezi was founded in 2021 by Cecilia Uhr, Julian Park, and Denys Bastov.


Board
Investors · 27
Also in the syndicate · 5
Funding
SEC filings, press & company announcements$9.1M disclosed across 1 of 4 rounds · 2021–2026
- Undisclosed amountSeries AJul 2026
Benchmark (lead), 2.12 Angels, 8VC, Adverb Ventures, AirAngels, Alt Capital, Alumni Ventures, Andreessen Horowitz, Ben Taft's Genius Ventures, Betaworks Ventures, Coatue, Craft Ventures, First Round Capital, Fuel Capital, General Catalyst, Haystack, Index Ventures, LGF, Long Journey Ventures, Matrix
Source ↗ - Undisclosed amountSeries AJan 2026
Benchmark (lead), Andreessen Horowitz, Charlie Songhurst, First Round Capital, General Catalyst
Source ↗
▶$9.1MraisedNov 2023 · 7 investors · Other TechnologyRule 506(b)
- Chetan PuttaguntaDirector
- Susan LiuDirector
- Cecilia UhrDirector
- Julian ParkExecutive Officer, Director
- Offering amount
- $9.1M
- Amount sold
- $9.1M
- First sale
- Nov 2023
- Incorporated
- Corporation, Delaware, 2021
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Former Oculus/Meta colleagues Julian Park, Cecilia Uhr and Denys Bastov founded Bezi in 2021 after experiencing how hard it was for designers and engineers to collaborate on spatial products. The first Bezi was a browser-based, multiplayer, no-code 3D prototyping canvas positioned as a Figma-like tool for AR/VR, games and Apple Vision Pro experiences. Uncork led a $3 million seed in December 2021; Benchmark led the later financing, and Bezi announced $13 million of combined seed and Series A funding in November 2023 with Chetan Puttagunta joining its board. Because spatial-computing adoption depended on hardware the company could not control, it made a difficult pivot away from the standalone 3D editor. By 2025-2026 Bezi had become an AI-native Unity development agent. Current product capabilities include code and asset search, project-specific generation, enhanced code intelligence, debugging, plans and pages, shared workspaces, MCP connections, image/vision understanding and Actions that create or modify GameObjects, components, scenes, prefabs, materials, shaders, animations and input systems directly inside Unity. As of August 2026 it remains active, independently held and rapidly shipping, with roughly 34 LinkedIn-identified employees but no disclosed revenue or valuation.
Founding story
Park, Uhr and Bastov worked together on Oculus/Meta Quest tools and felt the pain of collaborating across design and engineering in 3D. They built a real-time spatial canvas that non-programmers could use. When AR/VR hardware adoption lagged, they preserved the mission of making interactive experiences easier to build but changed the product layer: instead of replacing Unity, Bezi became an AI collaborator embedded in Unity.
Business model
Product-led developer tooling with a free trial, credit-metered monthly subscriptions for individuals, shared-credit team plans and annual enterprise contracts. Additional usage is sold at model/API-linked prices.
Recurring subscriptions plus metered credit overages. Individual plans range from $20 to $180 per month; Team begins at $200 per month for three seats and a shared pool; enterprise security and isolation are custom annual contracts.
Traction
The 2023 financing announcement said thousands of designers used the original 3D platform. A 2025 customer case study says Lost Arcade doubled engineering output and reduced internal-tool development time by 95%, but that is a single company-reported case. The public changelog shows near-weekly 2025-2026 releases and a broadening paid-plan ladder. Exact active users, paid seats, ARR, retention and inference gross margin are undisclosed.
Latest developments
In August 2026 Bezi expanded Actions with animation clips, Mecanim BlendTrees, automated debugging/test iteration, input systems and particle systems, while improving performance and reliability. July added multiple GPT model options and MCP connections; April introduced Workspaces and an Ultimate individual tier. The business is actively monetizing with credit overages, Team and Enterprise plans.
▸Full profile — market position, technology, go-to-market, geography, history, ownership, risks & controversies
Market position
An early, specialized AI agent for Unity and game production. It competes with Unity Muse/Unity AI, GitHub Copilot, Cursor, Windsurf, Claude Code, general coding agents, Rosebud and other AI game-development tools. The Unity specialization and in-editor Actions are the wedge; platform concentration is also a risk.
Unlike a generic coding copilot, Bezi understands Unity's object/component/scene model and can act inside the running editor, not merely edit C# text. Its earlier spatial-design DNA informs cross-disciplinary UX, while shared Workspaces and Pages preserve studio conventions and project memory.
Technology
A desktop/Unity integration indexes project scripts, assemblies, assets, scenes, packages, console output and documentation. Language-server-backed code intelligence and retrieval assemble project context for selectable foundation models. Ask Mode explains; Agent Mode proposes file changes; Actions uses Unity-aware tools to manipulate serialized objects, scenes, prefabs, materials, shaders, animation, particles and input systems with approvals, diffs, checkpoints and undo. Workspaces add shared pages, rules, threads, subagents and connections to local folders or MCP tools such as GitHub, Blender, Figma, Perforce, Miro and Trello.
Go-to-market
Developer-led self-service acquisition through a free trial, Unity workflows, technical content, Discord, game jams and case studies. Paid conversion is driven by credits and productivity; Team and Enterprise add collaboration, shared context, Perforce/Unity VCS support, security and sales-led contracts.
Unity game developers, designers, technical artists, engineering teams, indie studios and larger game studios that need project-aware coding, debugging, asset/scene manipulation and durable design knowledge.
Free evaluators and hobbyists; professional individual developers; indie and mid-sized studios; enterprise studios requiring SSO, tenant isolation, encryption controls, VCS intelligence and centralized usage governance.
Geography
California-based, with Oakland shown in the supplied company record and San Francisco used in financing coverage. Product and community are distributed globally; no formal office network is disclosed.
History
Founded in 2021 by three Oculus/Meta alumni. Uncork led a $3m seed in December 2021, with Designer Fund and other early supporters. Bezi launched a browser-based collaborative 3D editor and raised a combined $13m seed/Series A package announced November 2023, led at Series A by Benchmark. It gained SOC 2 Type I and enterprise security work in 2024. The company pivoted toward an AI development assistant for Unity by 2025, launched Project Rules and enhanced code intelligence in July 2025, Team plans in November 2025, Actions GA in January 2026, Workspaces in April, vision and MCP integrations in 2026, and continued expanding in-editor tools through August 2026.
Ownership
Privately held by founders, employees and investors including Benchmark, Uncork Capital and Designer Fund, with angels/design leaders such as Arash Ferdowsi, Akshay Kothari, Ryan Hoover, Siqi Chen, Suhail Doshi, Soleio, Dantley Davis and Lenny Rachitsky. No acquisition or secondary transaction identified.
Risks & controversies
Bezi executed a major product pivot after the original spatial-design market did not mature fast enough. It depends heavily on Unity's platform, APIs and commercial health; Unity could compete directly. AI code and scene actions can introduce bugs, security flaws or destructive changes, so approvals, privacy and rollback are critical. Inference costs and model-provider dependence affect gross margin; credit pricing can be hard for users to predict. Game development is cyclical and budget-constrained. Revenue, retention and runway are undisclosed. No public scandal or litigation was found.
Compiled by commissioned research from 10 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 5
by search overlapCompanies competing with Bezi for the same Google search keywords, organic and paid, via search-intersection analysis.
Customers & partners
Named customers · 2
Relationships the company or its partners disclosed publicly — case studies, joint announcements, press.
Pricing
as listed Aug 2026Public list pricing as researched from the company's own pricing pages; negotiated and enterprise terms vary.
Timeline · 6
launches, deals, and filingsIntroduced shared project context, connections, pages, threads and studio knowledge.
Agent can directly create and modify core Unity objects and assets.
Approximate date based on founder interview and 2025 product record; retained games/interactive-creation mission.
Cumulative announcement; approximately $10m incremental after $3m seed.
$13M source ↗
$3M source ↗
Initial mission focused on making spatial design collaborative and accessible.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 2
corporate structureIn the news
▸Research sources · 10
primary sources listed
- Bezi SubprocessorsBezi · security document
- The Future of 3D Design: An Interview with Bezi's Co-Founder Cecilia UhrDesigner Fund · investor interview
- A Delayed Welcome to Bezi and Congrats on the Series AUncork Capital · investor announcement
- Bezi, Inc. Form D filed November 7, 2023U.S. Securities and Exchange Commission · regulatory filing
- Bezi Unity AI AssistantBezi · company website
- Bezi PricingBezi · company website
- Bezi ChangelogBezi · product documentation
- Bezi BlogBezi · company blog
10 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Bezi do?
- Bezi is a context-aware AI development agent for Unity that can inspect projects, write and debug code, modify scenes and assets, operate inside the editor, and preserve shared studio knowledge.
- Who founded Bezi?
- Bezi was founded by Cecilia Uhr, Julian Park, Denys Bastov in 2021.
- Who are Bezi's investors?
- Bezi's investors include Bessemer Venture Partners, Designer Fund, Uncork Capital, 2.12 Angels, 8VC, Adverb Ventures, AirAngels, Alt Capital and 14 more.
- How much funding has Bezi raised?
- Bezi has disclosed $9.1M raised across 1 of its 4 known rounds.
- Where is Bezi headquartered?
- Bezi is headquartered in Oakland, US.




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