Bebopbee
Mercer Island, US · Founded 2014 · 22 employees on LinkedIn · 11 known investors
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A free-to-play mobile puzzle game where players help restore ecosystems by completing puzzles, with environmental conservation themes including coral reef healing and habitat restoration.
Also known as BebopBee · BeBopBee · BebopBee, Inc.
Founders & leadership
Bebopbee was founded in 2014 by Rajeev Nagpal and Sapna Nagpal.

Investors · 11
Also in the syndicate · 8
Reported raises · per SEC filings
Form D private placements$3.8M disclosed across 1 of 4 rounds · 2021–2023
▶$3.8MraisedApr 2023 · 13 investors · Other TechnologyRule 506(c)
- Rajeev NagpalExecutive Officer, Director
- Sapna NagpalDirector
- Offering amount
- $5M
- Amount sold
- $3.8M
- Minimum investment
- $5K
- Proceeds to insiders
- $200K
- First sale
- Mar 2023
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06c
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026BebopBee is a mobile game development studio focused on free-to-play match-3 puzzle titles. Its flagship product is Travel Crush, formerly known as What a Wonderful World, a puzzle adventure starring a girl named Ellie who explores the world; the game sets match-three gameplay against backdrops of real-world cities such as Sao Paulo, Moscow, Tokyo, New York and Amsterdam, and rotates its in-game activities between global locations each month. The company's website also promotes Animal Crush, a puzzle game themed around rewilding the planet, including healing coral reefs and freeing grassland animals from mechanical traps.
Beyond its puzzle titles, BebopBee's site references earlier games including Snapimals, a photography-oriented game about capturing animals that received coverage from Gamezebo and Apple editorial, and a cross-platform real-time multiplayer action arcade title with 1v1, 4-player, 6-player and team-vs-team modes such as deathmatch, last man standing, capture the flag and hot potato.
The company positions its games around cultural themes and community features. Travel Crush has been updated with socially oriented features including team chat with real-time text translation, cultural image sharing and automatic conversational ice-breakers intended to connect players across cultures and locations.
Founding story
BebopBee was launched in 2014 by former employees of TinyCo, Zynga and Jam City. Its founders are identified as Rajeev Nagpal, Cristian Zanier and Anton Vikharev.
Business model
BebopBee develops and operates free-to-play mobile games distributed directly to consumers, investing in live operations and user acquisition to grow and monetize its player base.
Games are offered as free-to-play mobile downloads. Sources do not detail specific monetization mechanics.
Traction
BITKRAFT stated in 2021 that What a Wonderful World players were engaged for almost an hour a day. Travel Crush events include the "Mayor's League," which brought players to compete in Amsterdam.
Latest developments
In May 2023 BebopBee raised $4 million from BITKRAFT Ventures, Courtside Ventures, Andover and GOAL Ventures plus angel investors, and hired Tess Thormodsgaard as head of marketing and Robert Parviainen as vice president of data science, with Seriously co-founder Andrew Stalbow joining as an advisor. Funds were designated for reinvestment in Travel Crush and for expanding data science and creative marketing teams. The company's website subsequently listed a new title, Animal Crush, alongside Travel Crush.
▸Full profile — market position, technology, go-to-market, geography, history
Market position
BebopBee operates in the casual mobile match-3 puzzle segment. Its investor BITKRAFT described What a Wonderful World as having top-10 grossing potential, and the company has stated an aim of building long-lived casual mobile franchises.
The studio combines proven match-3 mechanics with real-world locations and cultural association, differentiated storytelling and community-driven features such as team chat with real-time text translation and cultural image sharing.
Technology
Titles are mobile free-to-play games; the studio's multiplayer arcade title is cross-platform with real-time multiplayer and dynamic touch controls. Travel Crush includes real-time text translation in team chat.
Go-to-market
Distribution is via free mobile game downloads supported by user acquisition and creative marketing, live operations and monthly rotating in-game events; the company has also described plans to work with influencers and content creators to add user-generated content to gameplay.
Casual mobile game players, with games aimed at a broad audience interested in puzzle gameplay, travel and cultural themes and in-game community.
Geography
The company is remote with offices in Seattle, Washington; its games feature global locations and are aimed at an international player community.
History
Founded in 2014 by industry veterans from TinyCo, Zynga and Jam City, BebopBee developed match-3 mobile games alongside earlier titles such as Snapimals and a multiplayer arcade game. In February 2021 the studio raised $2 million, with BITKRAFT Ventures participating, to build live ops and drive user acquisition for its match-three title What a Wonderful World, and added SciPlay chief strategy officer Danny Moy as an advisor. The game was subsequently rebranded as Travel Crush, and in May 2023 the company raised $4 million led by BITKRAFT Ventures alongside Courtside Ventures, Andover and GOAL Ventures, and announced hires from Helsinki-based studio Seriously. The company's site later added a new title, Animal Crush.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 5
by search overlapCompanies competing with Bebopbee for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 5
launches, deals, and filingsBebopBee announced a $4 million round led by Bitkraft Ventures with Courtside Ventures, Andover and GOAL Ventures, plus angels Akin Babaygit, Affan Butt and Charles Chapman; proceeds earmarked for growing the player base and building data science and creative marketing teams.
$4M source ↗
Tess Thormodsgaard joined as head of marketing and Robert Parviainen as vice president of data science, both from Seriously; Seriously co-founder and former CEO Andrew Stalbow joined as an advisor.
Travel Crush was updated with socially oriented features including team chat with real-time text translation, cultural image sharing and automatic conversational ice-breakers.
BebopBee raised $2 million with participation from Bitkraft Ventures, 1Up Ventures, IGG Inc. and angel investors Lei Ding and Rohit Singal, to build live ops and drive user acquisition for What a Wonderful World.
$2M source ↗
SciPlay Corporation chief strategy officer Danny Moy joined BebopBee as an advisor.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 8
primary sources listed
- Bebopbeebebopbee.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Bebopbee do?
- BebopBee is a Seattle-based mobile game developer building free-to-play match-3 puzzle franchises.
- Who founded Bebopbee?
- Bebopbee was founded by Rajeev Nagpal, Sapna Nagpal in 2014.
- Who are Bebopbee's investors?
- Bebopbee's investors include Bitkraft Esports Ventures, Courtside Ventures, GOAL Ventures.
- How much funding has Bebopbee raised?
- Bebopbee has disclosed $3.8M raised across 1 of its 4 known rounds.
- Where is Bebopbee headquartered?
- Bebopbee is headquartered in Mercer Island, US.




