/Companies

Artificial Agency

Edmonton, CA · Founded 2023 · 33 employees on LinkedIn · 7 known investors

Find your way into Artificial Agency

Sign up to see every warm intro you have to Artificial Agency

  • Paths you didn't know you had: your email and LinkedIn already hold routes to the Artificial Agency team. We find them for you
  • 2nd- and 3rd-degree connections: the friend-of-a-friend routes that take hours to manually find through your inbox or LinkedIn
  • Answers now, not in days: momentum is everything in a raise. Skip asking around whether someone knows someone

Days of research, done the moment you sign in, with every route ranked by how warm it is.

Artificial Agency is an AI company applying reinforcement learning to build agent technology for video games, drawing on research and gaming-industry expertise. Its team develops game technology and AI agents for the gaming industry.

Also known as Artificial Agency Inc.

Founders & leadership

Artificial Agency was founded in 2023 by Alex Kearney, Brian Tanner WebSummit Vancouver Google IO, Michael Johanson, and Brian Tanner.

AKAlex Kearney
Alex KearneyCo-FounderAlex Kearney is co-founder and head of agents at Artificial Agency, an AI company developing game agents using reinforcement learning. His background includes research in reinforcement learning and machine intelligence.
BT
Brian Tanner WebSummit Vancouver Google IOFounder
MJ
Michael JohansonCo-Founder2023–2025
BTBrian Tanner
Brian TannerFounderBrian Tanner is co-founder and CEO of Artificial Agency, which develops AI agents for video games using reinforcement learning. He has 25 years of experience in agent-oriented AI and reinforcement learning.
GCGreg Canessa
Greg CanessaChief Operating OfficerHe brings 25+ years of experience in game industry leadership roles at Microsoft Xbox, Google, Activision, Blizzard, PopCap, and Sony, with background in platform development, publishing, product strategy, and general management of large teams across AAA console, PC, and mobile gaming.
MJMark Jaskiewicz
Mark JaskiewiczHead of Game Technology (Founding)Mark Jaskiewicz is Head of Game Technology at Artificial Agency and holds a Bachelor of Computer Science from the University of New South Wales. He previously worked as a lead and principal software engineer in the computer games industry and professional software development.
AB
Andrew ButcherFounder
MJ
Mike JohansonFounder
GS
Galen ScorerCreative Lead, Brand and Content (Founding)

Investors · 7

Funding

SEC filings, press & company announcements

$16M disclosed across 1 round · 2024

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Aug 2026

Artificial Agency is an Edmonton, Alberta-based AI company developing a "behavior engine" that uses foundation models to embed runtime decision-making into video game mechanics. Rather than focusing solely on AI-generated dialogue, the engine turns characters and other game systems into agents with perceptions, actions, personalities and goals, so that non-player characters (NPCs) and systems can act and react without being driven entirely by pre-written scripts and behavior trees. Developers assign motivations, rules and goals, and the engine determines how the agent responds during play.

The company positions the product as usable across genres and studio sizes, with no game-specific training required. Stated use cases range from adding limited improvisation to scripted interactions, to fully improvised emergent gameplay, artificial players, and high-level "gamekeeper" systems that manage pacing, spawn encounters and guide players toward overlooked content. The engine is described as deployable into existing workflows at any development stage, and as customizable and extensible. Demonstrations shown to press in 2024 applied the engine to an NPC in Minecraft that gathered items, responded to unscripted requests and defended the player's character, with interaction also possible outside the game via Discord.

Subsequent product work reported by the company includes a July 2025 commercial launch of the Behavior Engine and March 2026 updates covering character memory, multiplayer compatibility, latent functions, coaching and first-class Unity support. In April 2026 the company acquired Reflection Tree, describing the deal as a step toward on-device behavior engine capabilities.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
HeadcountAug 202633

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

In the news

▸Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Artificial Agency do?
Artificial Agency builds an AI behavior engine that gives video game characters and systems runtime decision-making.
Who founded Artificial Agency?
Artificial Agency was founded by Alex Kearney, Brian Tanner WebSummit Vancouver Google IO, Michael Johanson, Brian Tanner in 2023.
Who are Artificial Agency's investors?
Artificial Agency's investors include Edmonton Unlimited, Flying Fish Ventures, KAYA, Radical Ventures, Samsung Next, TIRTA Ventures, Toyota Ventures.
How much funding has Artificial Agency raised?
Artificial Agency has disclosed $16M raised across 1 round.
Where is Artificial Agency headquartered?
Artificial Agency is headquartered in Edmonton, CA.