Wevr
Venice, US · Founded 2009 · Delaware corporation · 34 employees on LinkedIn · 5 known investors
Wevr is an interactive studio that co-creates immersive virtual and augmented reality experiences and spatial apps in collaboration with brands. Its work spans location-based VR experiences, transmedia IP development, and a DevOps platform (Wevr Virtual Studio) for game and real-time 3D development.
Also known as Wevr, Inc.
Founders & leadership
Wevr was founded in 2009 by Neville Spiteri.
Board
Investors · 5
Reported raises · per SEC filings
Form D private placements$28M disclosed across 4 of 5 rounds · 2012–2024
▶$20MraisedFeb 2016 · 13 investors · Other TechnologyRule 506(b)
- Leo SpiegelDirector
- Cher WangDirector
- Scott YaraDirector
- Neville SpiteriExecutive Officer, Director
- Offering amount
- $25M
- Amount sold
- $20M
- First sale
- Jul 2015
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
▶$6.7MraisedAug 2015 · 30 investors · Other TechnologyRule 506(b)
- Leo SpiegelDirector
- Cher WangDirector
- Scott YaraDirector
- Neville SpiteriExecutive Officer, Director
- Offering amount
- $6.7M
- Amount sold
- $6.7M
- First sale
- Jul 2014
- Incorporated
- Corporation, Delaware
- Federal exemptions
- 06b
▶$750KraisedJul 2014 · 1 investors · Other TechnologyRule 506(b)
- Neville SpiteriExecutive Officer, Director
- Scott YaraDirector
- Leo SpiegelDirector
- Offering amount
- $750K
- Amount sold
- $750K
- First sale
- Apr 2013
- Incorporated
- Corporation, Delaware, 2009
- Federal exemptions
- 06b
▶$500KraisedMar 2012 · 1 investors · Other TechnologyRule 506(b)
- Scott YaraDirector
- Neville SpiteriExecutive Officer, Director
- Offering amount
- $1M
- Amount sold
- $500K
- First sale
- Mar 2012
- Incorporated
- Corporation, Delaware, 2009
- Federal exemptions
- 06
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Wevr is an interactive studio that collaborates with brands to create immersive virtual and augmented reality experiences and spatial applications. Its portfolio includes The Blu underwater VR series (including an installation at the Los Angeles Natural History Museum and a Taiwan-set installment, The Blu: Expedition Taiwan), Terracotta Warriors: Secrets of the First Emperor's Mausoleum, a location-based VR experience of The Little Prince, Gnomes & Goblins (made with Jon Favreau), a Run The Jewels collaboration, a Harry Potter location-based experience, Holodome, and transmedia cross-platform IP development work in The Matrix universe.
Alongside project work, Wevr offers Wevr Virtual Studio (WVS), a DevOps platform for game and real-time 3D development, and has stated support for developers building for Apple Vision Pro and visionOS. The company has also produced immersive work for public and cultural venues, including a presentation of Malta's story at World Expo 2025 and a showing of The Blu at Malta's Mediterrane Film Festival.
Business model
Wevr operates as a studio that collaborates with brands and IP holders to co-create immersive experiences and spatial applications, delivering client and partner projects such as location-based installations and branded VR titles. It also offers Wevr Virtual Studio (WVS), a DevOps platform for game and real-time 3D development.
Traction
Wevr's released work includes The Blu (with a Los Angeles Natural History Museum installation and a Taiwan expedition installment), Terracotta Warriors, The Little Prince, Gnomes & Goblins, Run The Jewels, Harry Potter and Holodome, and it marked 10 years in XR in 2024.
Latest developments
Recent activity highlighted by the company includes the launch of The Blu: Expedition Taiwan, the China launch of Terracotta Warriors: Secrets of the First Emperor's Mausoleum, a location-based VR experience of The Little Prince, the establishment of Wevr Malta, work for Malta at World Expo 2025, and funding from HTC and Epic Games.
▸Full profile — market position, technology, go-to-market, geography
Market position
Wevr positions itself as a leading interactive studio in immersive entertainment, with a decade-plus track record in XR and collaborations involving major entertainment properties such as Harry Potter and The Matrix.
Wevr combines original and licensed entertainment IP work — spanning headset VR titles, location-based installations and transmedia development — with an internally built DevOps platform for real-time 3D production.
Technology
Wevr builds virtual and augmented reality and spatial applications for headsets and location-based venues, and develops Wevr Virtual Studio, a DevOps platform for game and real-time 3D development, including support for Apple Vision Pro's visionOS.
Go-to-market
The company markets through direct collaboration with brands and IP owners, inviting prospective partners to bring projects to the studio, and through presence at industry events such as AWE USA and film festivals.
Brands, entertainment IP holders, cultural institutions and venues commissioning location-based experiences, and game and real-time 3D development teams using Wevr Virtual Studio.
Geography
Wevr is headquartered in Venice, California, and has expanded into Malta, an operation the company frames as bridging U.S. and EU talent. Its projects have launched in markets including China and Taiwan.
Compiled by commissioned research from 1 cited public sources — announcements, filings, and press listed under research sources below.
Competitors · 7
by search overlapCompanies competing with Wevr for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 9
launches, deals, and filingsWevr established a presence in Malta, described by the company as a strategic expansion positioning it to bridge U.S. and EU talent.
Wevr presented what it describes as the world's first location-based virtual reality experience of The Little Prince.
Launch in China of an immersive experience based on the Terracotta Warriors and the First Emperor's mausoleum.
New installment of The Blu set in Taiwan's seas, centered on an endangered white dolphin.
Wevr produced an immersive presentation of Malta's story for World Expo 2025.
Wevr participated in AWE USA 2024 and marked its 10th anniversary in XR.
Wevr announced that the Wevr Virtual Studio team would support developers building for Apple Vision Pro / visionOS.
The Blu was presented at Malta's Mediterrane Film Festival.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 1
primary sources listed
- Wevrwevr.com · web
1 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Wevr do?
- Interactive studio co-creating immersive VR/AR experiences and spatial apps with brands, plus the Wevr Virtual Studio dev platform.
- Who founded Wevr?
- Wevr was founded by Neville Spiteri in 2009.
- Who are Wevr's investors?
- Wevr's investors include HTC, Colle Capital Partners, DG Daiwa Ventures, Samsung Next, Samsung Ventures.
- How much funding has Wevr raised?
- Wevr has disclosed $28M raised across 4 of its 5 known rounds.
- Where is Wevr headquartered?
- Wevr is headquartered in Venice, US.

