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포스크리에이티브파티

3 known investors

Korean visual effects studio producing film VFX, animation and theme-park/new-media content under the 4th CREATIVE PARTY brand.

Also known as 4th CREATIVE PARTY · 4th Creative Party Co., Ltd. · 포스크리에이티브파티 주식회사

Investors · 3

Also in the syndicate · 1

NCSOFTlead

Company profile

researched Aug 2026

포스크리에이티브파티 (4th CREATIVE PARTY) is a South Korean visual effects studio that has expanded from film VFX into animation, theme-park imagery and other new-media content, positioning itself as an integrated media content group. Its business lines are visual effects, animation, and new media/theme-park content, supported by in-house production technology and development work such as high-definition media players.

On the VFX side, the company reports work on roughly 190 films across Korea, China, Europe and Hollywood, including Park Chan-wook titles (Oldboy, Thirst, The Handmaiden), Bong Joon-ho titles (The Host, Mother, Snowpiercer, Okja), Assassination, Veteran, The Tiger, Stoker, A Bigger Splash and Chinese productions such as Legend of the Ancient Sword 2 and Three-Body. For the 2015 film The Tiger it created a fully computer-generated tiger creature. The animation business began with the 2014 acquisition of Busan-based studio AZworks and includes the TV series Robot Trains, co-produced with CJ E&M, and Captain Harlock directed by Shinji Aramaki. A new-media division established in 2014 produces theme-park special imagery, high-resolution display content for consumer-electronics makers and space-based new-media content; it planned and produced Korea's first flying theater, Lotte World's "FLY VENTURE KOREA," which opened at the end of 2016.

Corporate records list the entity as 포스크리에이티브파티 주식회사, registered on 2009-08-18, with representatives 이전형 and 김재훈 (other listings cite 손병수/이전형), classified under general film and video production. Reported headcount is 164 in the business registry, while a recruiting profile lists 78 employees and an average salary of KRW 53.49m; capital is listed at about KRW 13.5bn.

Founding story

Four of Korea's first-generation VFX supervisors formed the VFX studio EON Digital Film in 1996, the predecessor of the current company. In 2009, key members of EON Digital Film founded 4th CREATIVE PARTY, with the name expressing an intent to deliver content in a new media era through a "creative party."

Business model

The company operates as a production services and content studio: it is contracted as a VFX production partner on feature films and series, produces animation using both commissioned and in-house IP, and develops theme-park and other location-based new-media content and display imagery for clients such as global consumer-electronics makers.

Revenue derives from fee-based VFX and computer-graphics production for films and series, animation production (including co-productions), and contracted new-media/theme-park content and media-player development projects. Reported annual revenue was KRW 17.8bn (2016), KRW 15.3bn (2017), KRW 6.7bn (2018), KRW 11.0bn (2019), KRW 10.4bn (2020), KRW 7.2bn (2021), KRW 12.1bn (2022), KRW 23.4bn (2023), KRW 25.7bn (2024) and KRW 8.2bn (2025).

Traction

Reported credits cover roughly 190 films from 1997 onward. Financial results show a swing from profit to losses beginning in 2017, with complete capital erosion from 2019 through 2023, a return to operating profit of KRW 1.4bn in 2022 and KRW 4.1-4.2bn in 2023 on revenue of KRW 23.4bn, revenue of KRW 25.7bn in 2024, and a KRW 15.6bn operating loss with a KRW 16.1bn net loss on KRW 8.2bn revenue in 2025. Shareholders include CEO 이전형 as largest holder, Wysiwyg Studios and NCSOFT.

Latest developments

In February 2025 media reports said the company was selecting a listing underwriter — candidates included NH Investment & Securities and Eugene Investment & Securities — for a technology-track KOSDAQ IPO, following years of capital erosion. A November 2025 report described continued difficulty with the IPO after changing lead underwriters amid a shrinking film market. 2025 financials show revenue of KRW 8.2bn with an operating loss of KRW 15.6bn and a net loss of KRW 16.1bn.

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

The company is described as one of Korea's leading VFX studios, with a filmography of roughly 190 titles and a record of domestic and international awards, including Best Visual Effects at the 4th Asian Film Awards for Thirst, technical awards at the Daejong and Chunsa film awards for The Tiger, and selection in 2018 among the ten shortlisted candidates for the Academy Award for Visual Effects for Okja — described as a first for the Korean VFX industry.

Differentiation cited in sources rests on first-generation Korean VFX supervisor roots dating to 1996, a large film filmography with award-winning creature and effects work, and a combined offering that spans film VFX, animation with in-house IP, and location-based new-media/theme-park content including Korea's first flying theater.

Technology

Core capabilities are computer graphics and visual effects for film, including fully CG creature work (a tiger created entirely in CG for the 2015 film The Tiger), animation production, VR imagery, theme-park special imagery and flying-theater content, plus development of new-media technology such as high-definition media players.

Go-to-market

Work is won through project-based engagements with film productions and directors — including repeat collaborations with directors such as Park Chan-wook, Bong Joon-ho and Choi Dong-hoon — alongside co-production arrangements for animation and direct contracts for theme-park and display content. Awards and festival selections are used as technical references.

Film producers and directors in Korea, China, Europe and Hollywood; broadcasters and animation partners such as CJ E&M; theme-park operators including Lotte World and Chinese theme parks; and global consumer-electronics companies requiring high-resolution display content.

Geography

South Korea-based, with the Wikipedia entry citing a head office in Hakdong-ro 5-gil, Gangnam-gu, Seoul, and business registry and job-listing records showing an address in Centum, Haeundae-gu, Busan (with another listing in Busanjin-gu, Busan). Project work spans Korea, China, Europe and Hollywood, including Chinese theme-park content.

History

The company traces its origins to EON Digital Film, a VFX studio founded in 1996 by four first-generation Korean VFX supervisors, with 이전형 named as founder. In 2009 core EON Digital Film members established the present company, 포스크리에이티브파티 (4th CREATIVE PARTY), which was registered on 2009-08-18. It entered animation in 2014 by acquiring the Busan animation studio AZworks and created a new-media division the same year, followed by the planning and production of Lotte World's flying theater attraction that opened in late 2016. NCSOFT invested KRW 22bn in 2018; NCSOFT sold its entire common-share holding in 2023 to CEO 이전형, and Wysiwyg Studios also invested. As of 2025 the company was working with underwriters toward a technology-track KOSDAQ listing.

Risks & controversies

The company recorded operating losses from 2017 to 2021 and was in complete capital erosion from 2019 to 2023, with shareholders' equity falling from KRW 9.5bn in 2016 to KRW 0.6bn in 2018; equity was again reported near zero in 2025 alongside a large net loss. Press coverage in November 2025 reported difficulties advancing the KOSDAQ listing after changing lead underwriters, attributed to contraction in the film market and reduced demand for special effects. Company representatives declined to comment on financial condition or listing preparations. Employee-count and address data differ across public registries and job sites.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Average annual salaryJan 202653,490,000 KRW
EmployeesJan 2026164 people
Film VFX creditsJan 2026190 films
Net lossJan 2025−$16.1B
Operating incomeJan 2024$1B
Operating lossJan 2025−$15.6B
Paid-in capitalJan 2026$13.5B
RevenueJan 20258,200,000,000 KRW
Shareholding - NCSOFTJan 20267.6%
Shareholding - 위지윅스튜디오Feb 20258.3%
Shareholding - 이전형Jan 202628.9%
Total shares issuedJan 20262,703,371 shares

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 10

launches, deals, and filings
Nov 2025
Report of difficulties advancing the IPO

Coverage reported that the company faced difficulties with its listing plan even after changing lead underwriters, attributed to a shrinking film market and lower demand for special effects.

source ↗

Feb 2025
Company pursues technology-track KOSDAQ listing

The company was reported to be selecting a listing underwriter, with NH Investment & Securities and Eugene Investment & Securities among candidates, for a KOSDAQ listing via the technology special-track route.

source ↗

Jan 2023
NCSOFT sells entire common-share stake to CEO 이전형

NCSOFT said it sold all common shares acquired in its 2018 investment during 2023, with the stake purchased by CEO 이전형; NCSOFT remained the third-largest shareholder with 7.37%.

source ↗

Jul 2018
NCSOFT invests KRW 22bn in 4th CREATIVE PARTY

NCSOFT announced an investment of KRW 22bn in the VFX company, citing planned cooperation on animating NCSOFT IP and sharing digital imaging production technology. Dealsite later described NCSOFT's 2018 participation as a Series A investment.

source ↗

Jan 2018
Okja shortlisted among ten for the 90th Academy Awards visual effects category

Reported as the first time a Korean VFX company was included in the Academy Awards visual effects shortlist of ten.

source ↗

Dec 2016
Lotte World 'FLY VENTURE KOREA' flying theater opens

The company planned and produced Korea's first flying theater attraction for Lotte World, with work starting in 2015 and the attraction opening at the end of 2016.

source ↗

Jan 2016
Technical awards for The Tiger at the 53rd Daejong Film Awards and 21st Chunsa Film Festival

The Tiger, for which the company created a fully CG tiger creature, also received an Asian Film Awards Best Visual Effects nomination and a SIGGRAPH Asia 2016 Computer Animation Festival screening invitation.

source ↗

Jan 2014
Acquisition of Busan animation studio AZworks

The company acquired Busan-based animation studio AZworks (에이지웍스), starting its animation business and later producing the TV series Robot Trains.

source ↗

Jan 2014
New media division established

A new-media business division was created to produce theme-park special imagery, high-definition display content for global consumer-electronics makers, space-based new-media content and media-player development.

source ↗

Jan 2010
Best Visual Effects at the 4th Asian Film Awards for Thirst

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does 포스크리에이티브파티 do?
Korean visual effects studio producing film VFX, animation and theme-park/new-media content under the 4th CREATIVE PARTY brand.
Who are 포스크리에이티브파티's investors?
포스크리에이티브파티's investors include Atinum Investment Co. Ltd., Crit Ventures.