스콘
11 known investors
SCON is a Korean media-tech company that creates entertainment content using virtual characters and 3D content technology. It supports branding and IP development for companies and individual creators across live commerce, video content, gaming, and live performances in the metaverse market.
Also known as SCON · 스콘
Founders & leadership
Investors · 11
Also in the syndicate · 9
Company profile
researched Aug 2026Scon (스콘) is a South Korean virtual entertainment and media technology company founded in 2018 (established October 2018 per one report) that develops solutions for producing and broadcasting virtual content, including 3D motion capture, facial/motion tracking and live streaming, and uses them to create and operate virtual character IP. The company supplies these solutions on a B2B basis to IP holders in areas such as webtoons and games, and also runs its own management business for virtual creators.
On the management side, Scon operates the VTuber group 'Meechu' (미츄) and holds roughly 40 virtual character IPs, having debuted more virtual characters than any other company in Korea according to one report; earlier coverage cited about 30 affiliated VTubers. Its roster has included the streamer Daewolhyang (대월향), with roughly 1.01 million YouTube subscribers, who leads the global VTuber group 'Blue Jump Project' that has expanded into markets such as Australia and Japan. The company's own site reports about 40 creators, more than 2 million cumulative YouTube subscribers and over 380 million cumulative views, with creators including 이오몽, 앵보, 미녕이데려오깨, 세노 and 마젯.
Beyond streaming, Scon produces client virtual characters and content — examples on its site include Krafton's Anna, Metaverse World's Rina, Actoz Soft's Tay and Harty, Lotte Chilsung's Saero Soju characters, and YouTube channel operation for Contents Lab Blue — and publishes games, including the PC titles 얀데레 바이러스, 메이드 카페 시뮬레이터 and 마지막 슬라이드는 네 몫이야 (co-developed with 엔스타큐브 and 엑셀릭스) and the mobile title '버튜버 키우기: 방치형 RPG'.
Business model
Scon combines a B2B solutions business — building 3D virtual characters and supplying motion-capture, facial/motion tracking, live commerce and content production services to brands and IP companies — with an entertainment/management model in which it integrally manages virtual IP while the artists participate directly in character and content creation. Revenue from managed IP is diversified across live-stream donations, merchandise, advertising and secondary content such as games, web novels, webtoons, AI chatbots and TCG. [2][3][4]
Client fees for virtual character production and content solutions, plus IP-based monetisation through live-stream donations, merchandise, advertising, secondary content (games, web novels, webtoons, AI chatbots, TCG) and offline events such as concerts and fan meetings. [0][1][2][4]
Traction
Reported KRW 2.1 billion in revenue in 2024 (as stated in a May 2025 report referring to the prior year); virtual IP revenue in 2024 grew more than fourfold year on year, after a more than fivefold increase in VTuber IP revenue during 2023. The company reported cumulative IP revenue passing KRW 100 million in late 2023. Its site lists about 40 creators, over 2 million total YouTube subscribers, over 380 million cumulative views, an average of 24 broadcast days and 121 broadcast hours per 30 days. [0][2][3][4]
Latest developments
In March 2026 Scon announced a KRW 7.5 billion Series A led by content-focused investors including Hyundai Technology Investment, CJ Investment, Laguna Investment and Kriit Ventures, taking cumulative funding to KRW 11 billion. Proceeds are earmarked for diversifying virtual IP into games, web novels, webtoons, AI chatbots and TCG, continued live and video content support, and expansion into Japan, China and Taiwan. [2]
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Described in March 2026 coverage as the company that has debuted the most virtual characters in Korea, positioned around a portfolio of many mid-sized character IPs each building its own fandom rather than a few large IPs, reinterpreting traditional entertainment and MCN structures. [2]
Ownership of the full stack from high-quality original virtual character production and motion-capture technology to content planning and integrated IP management, with artists participating in character and content creation while Scon monetises across live donations, goods, advertising and secondary content. [2]
Technology
In-house 3D content solutions for real-time production, covering original character design and modelling, facial tracking and motion tracking, and live streaming/broadcast delivery. The company operates its own motion-capture studio and has introduced VICON optical motion-capture equipment for real-time, high-quality character motion and facial animation. [0][3][4]
Go-to-market
Direct project work with corporate clients on virtual characters, live commerce, short-form and video content and YouTube channel operation; recruitment and management of virtual creators whose channels build fandoms; and expansion of owned IP into games and other secondary content. [0][1][3][4]
Domestic and international brands and IP companies commissioning virtual characters and content (examples cited include Krafton, Lotte Chilsung, Samsung Securities, Samyang Foods, OK Savings Bank, Daekyo, Actoz Soft), virtual creators seeking management and production support, and consumers of VTuber live streams, merchandise and secondary content. [0][1][3][4]
Geography
Headquartered in South Korea, with global activity via the 'Blue Jump Project' VTuber group in markets including Australia and Japan, and stated plans to enter Japan, China and Taiwan. [2][3]
History
Founded in 2018 (reported as October 2018), Scon started as a media-tech startup developing solutions for live broadcasting with virtual 3D characters. In early 2023 it built its own motion-capture studio and launched the VTuber audition 'Blue Jump Project' with streamer Daewolhyang, expanding into virtual entertainment through the VTuber group Meechu. It raised a pre-Series A round totalling KRW 2 billion between August 2023 and May 2024, added a pre-A bridge in 2025 from Naver D2SF and KCC Information & Communication, and announced a KRW 7.5 billion Series A in March 2026, bringing cumulative funding to KRW 11 billion. [2][3][4]
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 11
launches, deals, and filingsFollowing the Series A, Scon said it would pursue secondary IP expansion into games, web novels, webtoons, AI chatbots and TCG, and enter the Japanese, Chinese and Taiwanese markets.
Scon announced a KRW 7.5 billion Series A with participation from Hyundai Technology Investment, CJ Investment, Laguna Investment and Kriit Ventures, bringing cumulative funding to KRW 11 billion.
KCC Information & Communication invested KRW 1 billion in a follow-on round that closed Scon's pre-A bridge; proceeds were allocated to existing and new virtual IP, secondary businesses (games, web novels, webtoons, AI chatbots), overseas expansion and offline concerts and fan meetings.
Naver's tech startup accelerator D2SF made an additional investment in Scon, about a year after the pre-Series A round.
The CEO stated that the male virtual idol group AFOTS (에이팟츠) was preparing to debut in July 2024; the company later held an AFOTS showcase.
SM Entertainment's corporate venture capital arm SM Culture Partners invested KRW 500 million, closing the pre-Series A round at KRW 2 billion. Funds were earmarked for new IP and new VTuber groups, alongside strategic cooperation with SM Entertainment.
Scon supplied character IP content for Samsung Securities' Pop and TikTok channels and produced 3D modelling and content solutions for Lotte Chilsung's Saero Soju character Saerogumi, alongside work with OK Savings Bank and Samyang Foods.
SB Partners added KRW 500 million to the pre-Series A round, taking cumulative funding to KRW 2 billion at the time.
Quad Ventures invested KRW 1 billion as part of Scon's pre-Series A round.
Scon built its own motion-capture studio in early 2023 and subsequently introduced VICON optical motion-capture equipment for real-time content production.
Scon opened the virtual YouTuber audition 'Blue Jump Project' together with virtual streamer Daewolhyang, and held a virtual live mini concert for affiliated creator Iomong.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 8
primary sources listed
- 스콘scon.company · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does 스콘 do?
- Korean virtual entertainment company that creates and manages VTuber/virtual character IP using in-house 3D motion-capture and live-streaming tech.
- Who are 스콘's investors?
- 스콘's investors include SM Culture Partners, Laguna Investment.