tinyBuild
Bothell, US Β· Founded 2017 Β· Delaware corporation Β· Public Β· 1 known investors
Bellevue, Washington-based indie game publisher and developer behind Hello Neighbor, listed on London's AIM as TBLD.
Also known as TBLD Β· tinyBuild GAMES Β· tinyBuild Inc. Β· tinyBuild LLC
Founders & leadership
tinyBuild was founded in 2017 by Aleksandrs Niciporciks and Luke Burtis.
Investors Β· 1
Reported raises Β· per SEC filings
Form D private placements$18.8M disclosed across 2 of 3 rounds Β· 2017β2019
βΆ$15MraisedFeb 2019 Β· 1 investors Β· Other TechnologyRule 506(b)
- Aleksandrs NiciporciksExecutive Officer, Director
- Jayson ChiDirector
- Luke BurtisExecutive Officer, Director
- Evan LiuDirector
- Offering amount
- $15M
- Amount sold
- $15M
- First sale
- Feb 2019
- Incorporated
- Corporation, Delaware, 2017
- Federal exemptions
- 06b
βΆ$3.8MraisedOct 2017 Β· 1 investors Β· Other TechnologyRule 506(b)
- Aleksandrs NiciporciksExecutive Officer, Director
- Luke BurtisExecutive Officer, Director
- Offering amount
- $3.8M
- Amount sold
- $3.8M
- First sale
- Oct 2017
- Incorporated
- Corporation, Delaware, 2017
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026tinyBuild is an American publisher and developer of indie video games, headquartered in Bellevue, Washington, and listed on the London Stock Exchange's AIM market under the ticker TBLD. It publishes and co-develops games from independent studios worldwide and operates several in-house development studios. Its best-known property is the stealth-horror franchise Hello Neighbor, alongside titles such as No Time To Explain, SpeedRunners, Party Hard, Punch Club, ClusterTruck, The Final Station, Graveyard Keeper, Guts and Glory, Pandemic Express and Despot's Game.
The business began as a development partnership around a single game and evolved into a publishing label after the 2013 Steam release of SpeedRunners, providing partner developers with funding, production help, porting, artwork and marketing. After Hello Neighbor became a viral success, the company extended its franchises into merchandising, books and spin-off titles, and articulated a strategy focused on horror games, innovative gameplay and games derived from popular community mods. From 2020 it pursued an acquisition-led expansion, buying or founding more than a dozen studios and acquiring the intellectual property of Bossa Studios' catalogue.
Since 2023 the company has been restructuring: it reported underperformance in its H1 2023 results, closed studios, laid off staff, divested two subsidiaries and halted further M&A. In December 2023 it announced a conditional US$14 million equity raise with participation from Atari and existing shareholders, warning that failure to complete the raise could result in Chapter 11 or another insolvency procedure. Reported headcount is approximately 200 in 2025 per Wikipedia and approximately 100 per the company's own website.
Founding story
In early 2011, while marketing web games at Spil Games in the Netherlands, Alex Nichiporchik came across a small joke game called No Time To Explain by developer Tom Brien and believed it could be turned into a full Steam release comparable to Super Meat Boy. The two formed a partnership named tinyBuild GAMES and ran a Kickstarter campaign that hit its funding goal within hours, raising over US$26,000 against a US$7,000 target. Nichiporchik, originally from Latvia, had been a professional Warcraft III player before moving into games journalism, production and marketing.
Business model
tinyBuild funds, produces and publishes games made by third-party independent developers and by its own internal studios, providing funding, production, porting, artwork, marketing and go-to-market support in exchange for participation in the games. From the success of Hello Neighbor it extended into franchise and brand building, including merchandising, books and other media formats around its game IP. Following weak 2023 results it stated it would move away from third-party publishing and focus more on games based on its own intellectual property.
Revenue derives from sales of games it develops and publishes across PC and console storefronts, publishing arrangements with third-party developers, platform deals, and franchise extensions such as merchandising and books.
Traction
Hello Neighbor became a viral success and spawned a prequel, a multiplayer spin-off, merchandise and books, with the company investing more than US$15 million into the franchise. tinyBuild had 27 employees in early 2019, about 150 by March 2020, and its website cites over 90 published titles and roughly 100 employees in 2025, while Wikipedia lists about 200 employees for 2025.
Latest developments
In June 2023 tinyBuild reported underperformance in its H1 2023 results, attributing it to lower platform-deal revenue and shortfalls at subsidiaries Versus Evil and Red Cerberus, and shares fell 78.8%. On 21 December 2023 it announced a conditional US$14 million fundraise, with Atari subscribing for around US$2 million and existing shareholders for US$2.16 million; in January 2024 the board urged shareholders to approve the raise at a 16 January special meeting, warning that failure would likely lead to Chapter 11 or another insolvency procedure. Swedbank disclosed in January 2024 that it had cut its stake below 5% and then 3% in October 2023. Shareholders listed for 2025 include Alex Nichiporchik (57.9%), Atari SA (7.9%) and NetEase (3.2%).
βΈFull profile β market position, go-to-market, geography, history, risks & controversies
Market position
An established indie games publisher and developer with a catalogue of over 90 titles as of 2025 and a widely recognised franchise in Hello Neighbor. It listed on AIM in March 2021 at an initial market capitalisation of Β£340 million (reported by press as a $474 million valuation) but has since experienced a severe share-price decline and a period of restructuring and downsizing.
tinyBuild positions itself as a developer-turned-publisher that emphasises long-term partnerships with independent studios rather than one-off transactional deals, combining funding and production support with unconventional marketing stunts such as Twitch Plays Punch Club and Twitch vs One Troll Army. It also emphasises building franchises that extend beyond a single game into sequels, spin-offs, merchandise, books and other media, and investing in games derived from popular community mods.
Go-to-market
Games are distributed primarily through Steam and console platforms including Nintendo Switch, supported by go-to-market and community marketing programmes for partner developers. The company solicits pitches directly from independent developers and supplements releases with publicity stunts, merchandising and franchise extensions.
Players of PC and console indie games worldwide, and independent game developers seeking publishing, funding and production partners.
Geography
Headquartered in Bellevue, Washington, with earlier references to a Bothell, Washington base and Dutch origins. The company has had offices and studios in Amsterdam, Utrecht and Hilversum in the Netherlands and Boise, Idaho, and has worked with development teams in Ukraine, Russia, Belarus, Canada and the United States. Following the Russian invasion of Ukraine in 2022, tinyBuild relocated more than 100 people.
History
The company was founded in 2011 in the Netherlands by Alex Nichiporchik and Tom Brien to turn Brien's Flash game No Time To Explain into a commercial release, with one source also naming Luke Burtis as a founder. A Kickstarter raised over US$26,000 against a US$7,000 target, but an agreement with Russian publisher Buka Entertainment collapsed, leaving the company without promised royalties or Steam access; the game was split into two episodes and released independently in 2011 with limited commercial success. After a near-year hiatus, No Time To Explain was among the first games greenlit on Steam and was re-released in January 2013. tinyBuild then co-developed and published SpeedRunners with DoubleDutch Games (Steam Early Access, August 2013), which turned it from developer into publisher; Mike Rose was hired in December 2014 to expand publishing. Headquarters moved from the Netherlands to the Seattle area. Seed funding from Makers Fund arrived in April 2018 and a $15 million Series A in February 2019. Between March 2020 and 2023 the company built and bought studios β HakJak Studios, Eerie Guest Studios (from Dynamic Pixels), We're Five Games, Hungry Couch, Moon Moose, Animal, Versus Evil, Red Cerberus, DeMagic Games, Konfa Games, Scythe Studios and NotGames β and acquired Bossa Studios game IP. It listed on London's AIM market in March 2021. Since 2023, weak subsidiary performance and financial difficulties led to studio closures, layoffs, the sale of two subsidiaries and an end to M&A activity, culminating in a conditional US$14 million equity raise involving Atari in December 2023.
Risks & controversies
The company reported significant financial difficulties from 2023: H1 2023 underperformance drove a 78.8% single-day share decline, and it closed studios, laid off staff and sold two subsidiaries. In January 2024 the board warned that if shareholders did not approve the conditional US$14 million equity raise, the group's ability to meet its financial obligations would be materially compromised and it would likely enter Chapter 11 bankruptcy or another insolvency procedure. Earlier, its first game deal with Russian publisher Buka Entertainment collapsed with withheld royalties, and the 2022 Russian invasion of Ukraine forced the relocation of more than 100 staff.
Compiled by commissioned research from 8 cited public sources β announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed β not independently audited.
Timeline Β· 19
launches, deals, and filingsSwedbank notified tinyBuild on 11 January 2024 that its holding fell below 5% on 11 October 2023 and below 3% on 13 October 2023.
Conditional fundraise announced 21 December 2023, subject to a shareholder vote on 16 January 2024. Atari agreed to subscribe for about US$2 million of new equity and existing shareholders for US$2.16 million, with the balance from other investors. The company warned that failure to complete could lead to Chapter 11 or another insolvency procedure.
$14M source β
tinyBuild reported underperformance, citing lower platform-deal revenue and shortfalls at subsidiaries Versus Evil and Red Cerberus, and said it would move away from third-party publishing toward own-IP.
Studio behind Not For Broadcast; $1.5 million upfront cash plus up to $4.2 million in earn-out subject to financial targets.
$1.5M source β
Purchased intellectual property rights to the bulk of Bossa Studios' games, including Surgeon Simulator and I Am Bread.
$3M source β
DeMagic Games was developing Hello Neighbor: Nicky's Diaries at the time of acquisition.
$1.5M source β
Animal had been working on publishing its game Rawmen through tinyBuild.
$10.2M source β
Shares began trading on 9 March 2021 with an initial market capitalisation of Β£340 million; press coverage reported a $474 million valuation and $49 million raised in the offering.
Acquisition of three studios tinyBuild had previously worked with.
Investment into the team behind the Hello Neighbor multiplayer spin-off Secret Neighbor.
$3M source β
Acqui-hire of the Hello Neighbor team for an undisclosed sum, forming Eerie Guest Studios in Hilversum; tinyBuild said it would invest more than US$15 million into the Hello Neighbor franchise.
Internal studio founded with Guts and Glory developer Jed "HakJak" Steen.
tinyBuild co-developed and published SpeedRunners with DoubleDutch Games, marking the start of its publishing business.
After being greenlit via Steam Greenlight, the rewritten game was re-released on Steam in January 2013, becoming the company's first real commercial traction.
tinyBuild crowdfunded No Time To Explain on Kickstarter, raising about US$26,000 against a US$7,000 target.
$26K source β
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities Β· 1
corporate structureIn the news
tinyBuild to Publish 2026 Interim Results on September 24 with CEO and CFO Leading Investor Sessionskalkinemedia.com Β· Aug 2026βΈResearch sources Β· 8
primary sources listed
- Bellevue gaming studio tinyBuild raises $15M | Built In Seattlebuiltinseattle.com Β· web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does tinyBuild do?
- Bellevue, Washington-based indie game publisher and developer behind Hello Neighbor, listed on London's AIM as TBLD.
- Who founded tinyBuild?
- tinyBuild was founded by Aleksandrs Niciporciks, Luke Burtis in 2017.
- Who are tinyBuild's investors?
- tinyBuild's investors include Makers Fund.
- How much funding has tinyBuild raised?
- tinyBuild has disclosed $18.8M raised across 2 of its 3 known rounds.
- Where is tinyBuild headquartered?
- tinyBuild is headquartered in Bothell, US.