Superawesome
152 employees on LinkedIn · 8 known investors
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SuperAwesome provides advertising and audience engagement products, including its AwesomeAds platform and creator campaign services, aimed at reaching Gen Alpha and Gen Z audiences. It works with brands and content owners to run kid-safe advertising and creator marketing campaigns.
Also known as SuperAwesome
Founders & leadership

Investors · 8
Also in the syndicate · 4
Company profile
researched Aug 2026SuperAwesome is a London-headquartered company providing technology and services that let brands and content owners engage young audiences in compliance with children's data privacy rules. Its product set spans youth-specialized video and advertising media across YouTube, Shorts, YouTube Kids, connected TV, in-game and in-app inventory; creator-economy programs using influencers and immersive gaming experiences; and Awesome Intelligence, an audience and content trends, engagement and measurement offering. Its advertising platform is AwesomeAds.
The company describes its category as "kidtech" — technology that combines strict regulatory compliance with functionality — built in response to two shifts: the fragmentation of children's attention from television to a large number of devices, apps and channels, and the introduction of children's data privacy laws such as COPPA in the United States and GDPR in the EU that prohibit passive tracking of children and impose "zero-data" constraints on brands and publishers. It previously developed Kids Web Services (KWS), a cloud toolkit for parental consent, parent portals and kid-safe authentication; KWS remained with Epic Games when SuperAwesome's management bought back the rest of the business.
SuperAwesome states its technology is used by hundreds of brands and content owners and supports safe digital engagement with close to half a billion kids and teens per month.
Founding story
SuperAwesome was created in 2013 to serve an audience the founders considered overlooked by the internet: as children and families moved from television to internet-based services, most platforms were not prepared for younger users, and new data privacy laws restricted conventional tracking-based advertising. The company set out to build infrastructure enabling safe, privacy-compliant digital engagement for children. Founder Dylan Collins had previously co-founded Demonware (sold to Activision in 2007) and acquired Jolt Online Gaming (sold to GameStop in 2009).
Business model
SuperAwesome sells advertising, media and creator-campaign products and audience-intelligence tools to brands and content owners seeking to reach youth audiences, and supplies technology to app and website publishers that monetize kid-directed inventory. Its earlier Kids Web Services product was offered as a cloud-based compliance toolkit to content creators and developers.
Revenue is generated from brands and content owners buying media, advertising and creator programs through platforms including AwesomeAds; the company also describes itself historically as a revenue source for kids content creators whose properties it monetizes.
Traction
In 2015 the company reported reaching almost a quarter of a billion kids monthly; by 2020 it claimed its technology enabled safe digital engagement for more than 500 million kids each month across apps, games and online services, and its corporate site cites almost half a billion kids and teens monthly and 300+ brand and content-owner customers.
Latest developments
Following the management buyout from Epic Games, SuperAwesome has focused on expanding youth engagement through AwesomeAds and its gaming and creator products. Recent company announcements include a partnership with Roblox to bring brand-safe advertising to Gen Alpha, the launch of Creator Aware, a global creator wellbeing program, the acquisition of Starglow Media, joining Tech Nation's Future Fifty programme, and publication of research including "Alpha Impact" and a 2025 holiday study.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
The company positions itself as a leading provider of youth-focused advertising and engagement technology, stating it is trusted by more than 300 brands and content owners. At its 2015 Series A it said its platform was used by over 70% of the largest independent kids content publishers, and press coverage has described it as a leading UK/Irish-founded kidtech start-up.
SuperAwesome combines youth-specialized audience data, advertising technology, regulatory and privacy expertise (COPPA, GDPR) and creative services in one offering, with compliance built into ad delivery rather than reliance on tracking-based targeting.
Technology
The company builds "kidtech" infrastructure for a zero-data internet: advertising technology integrated into apps and websites that ensures children are not tracked by malicious advertising and that ad content is age-appropriate; the AwesomeAds platform; Awesome Intelligence for audience and content insight and measurement; and formerly Kids Web Services, a parental consent and verification platform used for kid-directed games and services, including parental consent for Pokemon Go.
Go-to-market
Direct sales to advertisers, publishers/developers and creators, supported by published research reports on youth media behavior, case studies with customers such as Nickelodeon, Prodigy and Rubik's, a blog and a #Kidtech podcast, plus partnerships with platforms such as Roblox.
Brands, advertisers, kids and family content owners, game and app developers and publishers, and creators/influencers addressing Gen Alpha and Gen Z audiences. Named customers and users include Nickelodeon, Prodigy Education, Rubik's, Hasbro, Mattel, LEGO, Nintendo, Kellogg's, Warner Bros., Roblox, Outfit7, Bin Weevils, Zepto Labs and Moviestarplanet.
Geography
Headquartered in London, with offices reported in New York, Bangkok and Sydney as of 2015; the corporate site is published in English, German and French.
History
Founded in 2013 by a team with backgrounds in digital media, technology and kids' media, SuperAwesome raised a $7m Series A in 2015 to expand in North America and Southeast Asia, and reportedly raised a further £20m in 2017 alongside a stake sale to investment firm Mayfair. Microsoft's venture arm M12 invested in a $17m round announced in January 2020. Epic Games acquired the company in September 2020. In September 2023 the SuperAwesome management team announced its intention to acquire most of the business back from Epic Games, a transaction that subsequently closed, with Kids Web Services retained by Epic and Epic remaining an investor in the independent company. Founder Dylan Collins served as CEO until 2023.
Risks & controversies
The business operates in a heavily regulated area subject to children's privacy laws including COPPA, GDPR and the Online Safety Act, and the company itself notes that brands cannot rely on platform compliance when engaging kids and teens. Its earlier growth thesis also depended on continued decline in kids' TV viewing and shifting digital ad spend.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Founder mafia
4 people who came through Superawesome went on to found or lead other companies.
Competitors · 2
by search overlapCompanies competing with Superawesome for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 11
launches, deals, and filingsCompany announcement of the acquisition of Starglow Media, described as an ecosystem of premium kids and family audio content.
SuperAwesome announced a partnership with Roblox to bring brand-safe advertising to Gen Alpha audiences.
SuperAwesome's management team announced its intention to acquire most of SuperAwesome from Epic Games and later confirmed the transaction had closed. Kids Web Services remained with Epic Games, which became an investor in the newly independent SuperAwesome.
Collins served as CEO of SuperAwesome until 2023 and left Epic Games the same year.
Fortnite maker Epic Games acquired SuperAwesome; terms were not disclosed in the acquisition announcement, though Wikipedia reports the deal value as just under $500 million.
SuperAwesome announced that Microsoft's venture fund M12 had invested in a funding round raising a total of $17m.
$17M source ↗
Sky News reported the company had raised an additional £20m, selling a stake to investment firm Mayfair.
Series A led by IBIS TMT, Twenty Ten Capital and Sandbox and Co, with participation from existing investor Hoxton Ventures; Parminder Basran of Twenty Ten Capital joined the board. Proceeds were earmarked for team growth in North America and further expansion in Southeast Asia.
$7M source ↗
Cloud-based toolkit including a parent portal and kid-safe authentication to help content creators manage under-13 data privacy requirements.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 8
primary sources listed
- Superawesomesuperawesome.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Superawesome do?
- SuperAwesome builds kid-safe advertising, creator and audience-insight products for brands engaging Gen Alpha and Gen Z.
- Who founded Superawesome?
- Superawesome was founded by Dylan Collins.
- Who are Superawesome's investors?
- Superawesome's investors include Blue Wire Capital, Hoxton Ventures, M12 (Microsoft's Venture Fund), Playfair Capital.






