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Sinn Studio

Toronto, CA · 6 known investors

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Sinn Studio is an XR game studio specializing in virtual and mixed reality melee combat, building proprietary tools and single- and multiplayer combat games. It develops titles for VR/MR players and is based in Toronto, Canada.

Also known as Sinn Studio Inc.

Investors · 6

Also in the syndicate · 1

Chris Ye

Company profile

researched Aug 2026

Sinn Studio Inc. is an extended reality (XR) game studio based in Toronto, Canada, specializing in virtual reality combat experiences covering both single-player and multiplayer melee combat. The company was co-founded in 2017 by Alek Sinn (co-founder and CEO) and Almir Brljak, starting with a single developer and growing to a full-time team of 30 by May 2024.

Its debut title, Swordsman, launched on Steam in 2020 and was subsequently released on Meta Quest, Pico and PlayStation VR2, with additional platform support reported for HTC Vive. As of May 2024 the studio was developing an unannounced follow-up: a free-to-play, real-time player-versus-player VR combat game built on its proprietary "Combat Engine" and supported by a neural network the company calls the "Large Intent Model" (LIM), designed to learn from the subtleties of human motion during combat. The studio states the technology is intended to power its own first-party combat experiences and, eventually, licensed IP.

Founding story

The studio was co-founded in 2017 by Alek Sinn and Almir Brljak and grew from a single developer. Its CEO has described spending seven years bootstrapped through the fluctuations of the VR market before pursuing outside investment.

Business model

The studio develops and publishes its own VR game titles for consumer headset platforms. Its first title, Swordsman, was sold as a paid game across Steam, Meta Quest, Pico and PlayStation VR2, while its forthcoming PvP combat game is planned as free-to-play. The company also describes its proprietary combat technology as a foundation for future first-party experiences and third-party IP collaborations.

Revenue to date has come from sales of its Swordsman VR title across multiple headset storefronts; the studio's next title is planned as free-to-play.

Traction

Swordsman, released in 2020, had sold over 425,000 copies and generated more than $7.1 million in revenue according to figures attributed to the studio's LinkedIn page in May 2024. The studio grew from one developer in 2017 to 30 full-time employees, and operated as a bootstrapped company for seven years before raising external capital in 2024.

Latest developments

In May 2024 the company announced a $2.5 million seed round led by Hartmann Capital, with proceeds earmarked for developing its unannounced free-to-play real-time PvP VR combat game and the supporting Combat Engine and Large Intent Model technology. Felix Hartmann of Hartmann Capital joined the board in connection with the round.

▸Full profile — market position, technology, go-to-market, geography, history

Market position

The studio positions itself as a specialist XR developer focused on VR combat. Its title Swordsman was cited as a "Most Popular Game" of 2023 on Quest and a top-10 best seller on PlayStation VR, and the company describes its next release as the first real-time PvP VR combat game.

The company's stated differentiators are its proprietary Combat Engine and Large Intent Model neural network for interpreting human combat motion, alongside a narrow focus on VR melee combat and a shipped, commercially successful first title.

Technology

Sinn Studio builds proprietary tools for XR combat, centred on an in-house "Combat Engine" and a neural network it calls the "Large Intent Model" (LIM), which is designed to interpret and learn from fine-grained human motion during combat. The company frames this work as addressing spatial computing challenges in real-time multiplayer melee combat.

Go-to-market

Consumer VR and mixed-reality players on headset platforms such as Meta Quest, PlayStation VR2, Pico, HTC Vive and PC (Steam), particularly players of melee combat and competitive multiplayer games.

Geography

Headquartered in Toronto, Canada, with products distributed globally through VR platform storefronts including Steam, Meta Quest, Pico and PlayStation VR2.

History

Founded in 2017 by Alek Sinn and Almir Brljak, Sinn Studio began with a single developer and remained bootstrapped for roughly seven years. It shipped its first title, Swordsman, on Steam in 2020, followed by releases on Quest, Pico and PlayStation VR2. In May 2024 the company closed its first external funding round, a $2.5 million seed led by Hartmann Capital, and Hartmann Capital managing partner Felix Hartmann joined the board.

Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Employees (full-time)May 202430 people
Swordsman copies soldMay 2024425,000 copies
Swordsman lifetime revenueMay 2024$7.1M

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 4

launches, deals, and filings
May 2024
Sinn Studio closes $2.5M seed round led by Hartmann Capital

Sinn Studio announced a $2.5 million funding round led by Hartmann Capital with participation from Boost VC, Republic, Alumni Ventures, Mana Ventures, MetaVision and angels including Chris Ye of Uken Games. Funds are directed at developing the studio's real-time PvP VR combat game.

$2.5M source ↗

May 2024
Felix Hartmann joins Sinn Studio board

In conjunction with the seed round, Felix Hartmann, Managing Partner of Hartmann Capital, joined the Sinn Studio board.

source ↗

Jan 2023
Swordsman named a "Most Popular Game" of 2023 on Quest

Swordsman was cited as a "Most Popular Game" of 2023 on Quest and a top 10 best seller on PlayStation VR.

source ↗

Jan 2020
Swordsman released on Steam

Sinn Studio launched its first title, Swordsman, on Steam in 2020; it was later released on Meta Quest, Pico and PlayStation VR2.

source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

▸Research sources · 7

primary sources listed

7 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Sinn Studio do?
Toronto-based XR studio building virtual reality melee combat games, including the Swordsman VR title.
Who are Sinn Studio's investors?
Sinn Studio's investors include Alumni Ventures, Hartmann Capital, Metavision, Boost VC, Mana Ventures.
Where is Sinn Studio headquartered?
Sinn Studio is headquartered in Toronto, CA.