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Ruckus Games

Plano, US · Founded 2024 · 30 employees on LinkedIn · 6 known investors

Find your way into Ruckus Games

207 people in our graph share verified history with the Ruckus Games team — schools, employers, funds. One of them is your warm intro.

Aasim Hasanunlockedknows Paul Sage · together at The University of Texas at Austin (overlapped)
×3knows the team · via The University of Texas at Austin
×8knows the team · via Electronic Arts

Ruckus Games is a video game development studio building original games with a focus on distinctive art style, interactivity, and player agency. The studio is staffed by industry veterans who have worked on franchises such as Borderlands, The Elder Scrolls Online, and Overwatch.

Also known as Ruckus Games Inc.

Founders & leadership

Ruckus Games was founded in 2024 by Paul Sage, Christofer Strasz, Jesse McIntyre, and Scott Kester.

PS
Paul SageinCo-founder · CEO and Game DirectorHe brings 28 years of experience in the gaming industry, having worked on major PC and console franchises.
CS
Christofer StraszinCo-Founder / Gameplay & UX Director
JMJesse McIntyre
Jesse McIntyreinCo-founder
SKScott Kester
Scott Kesterin𝕏Co-founder · Art DirectorScott Kester is the founder of Ruckus Games, a video game development studio making original games with an emphasis on distinctive art style and player agency. He worked in the comic book industry before entering games in 2007, contributing to the art style and character design on Borderlands and Borderlands 2, and later serving as Art Director on Battleborn and Borderlands 3.

Board

MP
Maria ParkBoard director
ASAndrew Sheppard
Andrew Sheppardin𝕏Board directorManaging Director at TRANSCEND

Investors · 6

Also in the syndicate · 2

HypergryphTranscend Fund

Funding

SEC filings, press & company announcements

$19M disclosed across 1 of 5 rounds · 2022–2024

  • Undisclosed amountSeries ANov 2024 · 2 sources

    Krafton (lead), BITKRAFT Ventures, Hypergryph, Transcend Fund

    Source ↗
  • $19MraisedNov 2024 · 4 sources

    Krafton (lead)

    Source ↗
$19MofferedJun 2024 · 5 investors · Other Technology
Rule 506(b)
Officers, directors & promoters on the filing
  • Paul SageExecutive Officer, Director
  • Maria ParkDirector
  • Christofer StraszExecutive Officer, Director
  • Andrew SheppardDirector
  • Jesse McIntyreExecutive Officer, Director
Offering amount
$19M
First sale
May 2024
Incorporated
Corporation, Delaware, 2024
Federal exemptions
06b
Full filing on SEC EDGAR ↗

Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.

Company profile

researched Aug 2026

Ruckus Games is a video game development studio based in Plano, Texas, working on a third-person, cooperative, session-based multiplayer shooter set in a 'suburban invasion' scenario. The company describes the project as a stylized co-op shooter combining explosive action, humor and unconventional weaponry, with the debut title publicly identified as The Holdouts, a multiplayer game in which players fight back, hold out and build a home in an altered reality. Press coverage referenced by the studio characterizes the project as a session-based suburban invasion game that blends RPG elements, crafting and town-building with shooter combat.

The studio states it was formed to create player experiences built around style, interactivity and emergence. Its stated operating principles include a developer-first structure in which founders work on the games alongside the team, a 32-hour minimum and 50-hour maximum work week intended to avoid crunch, an internal system for tracking quality and progress against defined cut-offs, and compensation through salary and benefits rather than deferred promises. Design strategy centers on immediate accessibility of fun, distinctive visual identity intended to be recognizable at a glance, broadly relatable characters, and player agency in both moment-to-moment gameplay and larger narrative choices.

The team is drawn from developers with backgrounds at Gearbox, Riot Games, Bethesda/ZeniMax Online, Epic Games, Blizzard, Monolith, Funcom and Ubisoft, with prior credits including Borderlands, The Elder Scrolls Online, Conan Exiles and Dune Awakening. CEO Paul Sage was previously creative director on Borderlands 3.

Founding story

Public sources report that Ruckus was founded in 2021 by alumni of Gearbox and Riot Games, and describe the studio as formed to create player experiences through style, interactivity and emergence, with founders who are themselves developers intending to work on the games alongside the rest of the team.

Business model

Ruckus Games develops original video games in-house, funded to date by venture and strategic investment, with its debut title targeted at PC via Steam.

Traction

Investors in the November 2024 Series A cited the team's progress with a small team over a short period. The studio ran early playtests under NDA and opened Steam wishlisting for The Holdouts in October 2025.

Latest developments

On October 16, 2025, Ruckus announced that The Holdouts, described as a multiplayer game about fighting back, holding out and building a home in a warped new reality, could be wishlisted on Steam. The studio continues to recruit players for successive remote playtests.

Full profile — market position, go-to-market, geography, history

Market position

Ruckus is an independent studio staffed by veterans of large shooter and MMO franchises, positioning its debut title in the cooperative multiplayer shooter category with a distinctive stylized art direction and genre-blending features such as crafting and town-building.

The studio emphasizes an immediately recognizable visual style, humor and unconventional weapons, immediate rather than delayed engagement, player agency and relatable characters, plus a genre mix that adds RPG progression, crafting and town-building to co-op shooter combat.

Go-to-market

The studio builds an audience directly through its website, running remote NDA playtests recruited via open sign-up for players over 18 with Steam and Discord accounts, and distributes through Steam, where the debut title The Holdouts is listed for wishlisting. It also engages content creators, influencers and streamers through its community team for future content opportunities.

Players of cooperative, session-based multiplayer third-person shooters on PC.

Geography

Headquartered in Plano, Texas, United States; playtests are conducted remotely.

History

Founded in 2021 by Gearbox and Riot Games alumni, the studio raised $5.5 million in seed funding via Transcend Fund in September 2022, which supported a 14-person team building a prototype over roughly 12 months. In November 2024 it announced a $19 million Series A led by Krafton, with participation from BITKRAFT Ventures, Transcend and Hypergryph, alongside the first public reveal of its multiplayer suburban invasion title. Early playtests were planned to begin in the winter following the Series A, and in October 2025 the studio announced that its debut game, The Holdouts, was available to wishlist on Steam.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Team size during prototype developmentSep 202214 people
Total funding raisedNov 2024$19M

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 4

launches, deals, and filings
Oct 2025
The Holdouts opened for wishlisting on Steam

Ruckus Games announced its debut multiplayer title, The Holdouts, was available to wishlist on Steam.

source ↗

Nov 2024
$19 million Series A led by Krafton

Ruckus Games raised $19 million in a Series A led by Krafton, with BITKRAFT Ventures, Transcend and Hypergryph also participating; proceeds earmarked for development of the studio's debut roster-based co-op shooter.

$19M source ↗

Nov 2024
Reveal of debut session-based suburban invasion multiplayer game

The studio publicly revealed its previously secret multiplayer title, a session-based suburban invasion game combining RPG elements, crafting and town-building.

source ↗

Sep 2022
Seed round of $5.5 million led by Transcend Fund

Ruckus Games raised $5.5 million in seed funding via Transcend Fund, enabling a 14-person team to build a prototype over 12 months.

$5.5M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Ruckus Games do?
Texas game studio building The Holdouts, a co-op, session-based third-person 'suburban invasion' shooter.
Who founded Ruckus Games?
Ruckus Games was founded by Paul Sage, Christofer Strasz, Jesse McIntyre, Scott Kester in 2024.
Who are Ruckus Games's investors?
Ruckus Games's investors include Bitkraft Esports Ventures, TRANSCEND, BITKRAFT Ventures, Krafton.
How much funding has Ruckus Games raised?
Ruckus Games has disclosed $19M raised across 1 of its 5 known rounds.
Where is Ruckus Games headquartered?
Ruckus Games is headquartered in Plano, US.