Ruckus Games
Plano, US · Founded 2024 · 30 employees on LinkedIn · 6 known investors
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Ruckus Games is a video game development studio building original games with a focus on distinctive art style, interactivity, and player agency. The studio is staffed by industry veterans who have worked on franchises such as Borderlands, The Elder Scrolls Online, and Overwatch.
Also known as Ruckus Games Inc.
Founders & leadership
Ruckus Games was founded in 2024 by Paul Sage, Christofer Strasz, Jesse McIntyre, and Scott Kester.


Board

Investors · 6
Also in the syndicate · 2
Funding
SEC filings, press & company announcements$19M disclosed across 1 of 5 rounds · 2022–2024
- Undisclosed amountSeries ANov 2024 · 2 sources
Krafton (lead), BITKRAFT Ventures, Hypergryph, Transcend Fund
Source ↗ - $19MraisedNov 2024 · 4 sources
Krafton (lead)
Source ↗
▶$19MofferedJun 2024 · 5 investors · Other TechnologyRule 506(b)
- Paul SageExecutive Officer, Director
- Maria ParkDirector
- Christofer StraszExecutive Officer, Director
- Andrew SheppardDirector
- Jesse McIntyreExecutive Officer, Director
- Offering amount
- $19M
- First sale
- May 2024
- Incorporated
- Corporation, Delaware, 2024
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Ruckus Games is a video game development studio based in Plano, Texas, working on a third-person, cooperative, session-based multiplayer shooter set in a 'suburban invasion' scenario. The company describes the project as a stylized co-op shooter combining explosive action, humor and unconventional weaponry, with the debut title publicly identified as The Holdouts, a multiplayer game in which players fight back, hold out and build a home in an altered reality. Press coverage referenced by the studio characterizes the project as a session-based suburban invasion game that blends RPG elements, crafting and town-building with shooter combat.
The studio states it was formed to create player experiences built around style, interactivity and emergence. Its stated operating principles include a developer-first structure in which founders work on the games alongside the team, a 32-hour minimum and 50-hour maximum work week intended to avoid crunch, an internal system for tracking quality and progress against defined cut-offs, and compensation through salary and benefits rather than deferred promises. Design strategy centers on immediate accessibility of fun, distinctive visual identity intended to be recognizable at a glance, broadly relatable characters, and player agency in both moment-to-moment gameplay and larger narrative choices.
The team is drawn from developers with backgrounds at Gearbox, Riot Games, Bethesda/ZeniMax Online, Epic Games, Blizzard, Monolith, Funcom and Ubisoft, with prior credits including Borderlands, The Elder Scrolls Online, Conan Exiles and Dune Awakening. CEO Paul Sage was previously creative director on Borderlands 3.
Founding story
Public sources report that Ruckus was founded in 2021 by alumni of Gearbox and Riot Games, and describe the studio as formed to create player experiences through style, interactivity and emergence, with founders who are themselves developers intending to work on the games alongside the rest of the team.
Business model
Ruckus Games develops original video games in-house, funded to date by venture and strategic investment, with its debut title targeted at PC via Steam.
Traction
Investors in the November 2024 Series A cited the team's progress with a small team over a short period. The studio ran early playtests under NDA and opened Steam wishlisting for The Holdouts in October 2025.
Latest developments
On October 16, 2025, Ruckus announced that The Holdouts, described as a multiplayer game about fighting back, holding out and building a home in a warped new reality, could be wishlisted on Steam. The studio continues to recruit players for successive remote playtests.
▸Full profile — market position, go-to-market, geography, history
Market position
Ruckus is an independent studio staffed by veterans of large shooter and MMO franchises, positioning its debut title in the cooperative multiplayer shooter category with a distinctive stylized art direction and genre-blending features such as crafting and town-building.
The studio emphasizes an immediately recognizable visual style, humor and unconventional weapons, immediate rather than delayed engagement, player agency and relatable characters, plus a genre mix that adds RPG progression, crafting and town-building to co-op shooter combat.
Go-to-market
The studio builds an audience directly through its website, running remote NDA playtests recruited via open sign-up for players over 18 with Steam and Discord accounts, and distributes through Steam, where the debut title The Holdouts is listed for wishlisting. It also engages content creators, influencers and streamers through its community team for future content opportunities.
Players of cooperative, session-based multiplayer third-person shooters on PC.
Geography
Headquartered in Plano, Texas, United States; playtests are conducted remotely.
History
Founded in 2021 by Gearbox and Riot Games alumni, the studio raised $5.5 million in seed funding via Transcend Fund in September 2022, which supported a 14-person team building a prototype over roughly 12 months. In November 2024 it announced a $19 million Series A led by Krafton, with participation from BITKRAFT Ventures, Transcend and Hypergryph, alongside the first public reveal of its multiplayer suburban invasion title. Early playtests were planned to begin in the winter following the Series A, and in October 2025 the studio announced that its debut game, The Holdouts, was available to wishlist on Steam.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 4
launches, deals, and filingsRuckus Games announced its debut multiplayer title, The Holdouts, was available to wishlist on Steam.
Ruckus Games raised $19 million in a Series A led by Krafton, with BITKRAFT Ventures, Transcend and Hypergryph also participating; proceeds earmarked for development of the studio's debut roster-based co-op shooter.
$19M source ↗
The studio publicly revealed its previously secret multiplayer title, a session-based suburban invasion game combining RPG elements, crafting and town-building.
Ruckus Games raised $5.5 million in seed funding via Transcend Fund, enabling a 14-person team to build a prototype over 12 months.
$5.5M source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 8
primary sources listed
- Ruckus Gamesruckus-games.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Ruckus Games do?
- Texas game studio building The Holdouts, a co-op, session-based third-person 'suburban invasion' shooter.
- Who founded Ruckus Games?
- Ruckus Games was founded by Paul Sage, Christofer Strasz, Jesse McIntyre, Scott Kester in 2024.
- Who are Ruckus Games's investors?
- Ruckus Games's investors include Bitkraft Esports Ventures, TRANSCEND, BITKRAFT Ventures, Krafton.
- How much funding has Ruckus Games raised?
- Ruckus Games has disclosed $19M raised across 1 of its 5 known rounds.
- Where is Ruckus Games headquartered?
- Ruckus Games is headquartered in Plano, US.

