QuirkChat
Techstars '21Concord, US · Founded 2018 · 3 employees on LinkedIn · 3 known investors
Find your way into QuirkChat
Quirktastic builds social apps and community movements focused on genuine connection. The company operates multiple brands including RECESS (a weekly life-sharing app), Connie (for niche communities), and initiatives like "Third Space On Us" and "Slow Social" that promote offline connection and community building.
Also known as QuirkChat (Quirktastic Inc) · Quirktastic · Quirktastic, Inc.
Investors · 3
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Also in the syndicate · 1
Company profile
researched Sep 2026Quirktastic, Inc. is a Concord, North Carolina-based consumer social company founded by Bee Law that builds apps, movements and rituals intended to help people find community and form genuine connections. Its first product, QuirkChat (operated 2018-2022), was a social video, livestream and collaboration platform where geeks and hobbyists could join fandom communities and create collaborative 15-second video responses to user-generated topics, with up to four "quip" responses combinable for sharing on other platforms. Coverage of the earlier product describes an anime- and fandom-centred discussion app whose user base skewed heavily toward people of colour and she/her users.
The company's current portfolio consists of RECESS, an app for sharing weekly life updates with friends on Fridays and organising spontaneous hangouts with whoever is available, and Connie, a community app positioned for women and girls interested in anime, gaming and comics, slated to launch in Summer 2026. Alongside its apps, Quirktastic runs several community initiatives: Slow Social, an open movement and set of principles for founders building with intention; Third Space On Us, which partners with local organisers and covers event tickets to restore access to third places; Offline Hackathon, a competition in which local organisers build city guides for cash prizes; and Offline Awards, which recognise event organisers, third-space operators and "slow social" builders.
Founding story
Founder and CEO Bee Law grew up in Matthews, North Carolina, as one of the few outwardly anime-interested students at her school and, as a Black woman, found it difficult to locate fellow enthusiasts in the mid-2000s. Blogging surfaced a like-minded community, and the name Quirktastic was formed from "quirky" plus "fantastic." Law launched the first version of Quirktastic in the fall of 2019 as a friendship-finder app for convention goers; when the COVID-19 pandemic halted conventions and public gatherings in 2020, she pivoted the product. She met investor Kathryn Finney around 2017 through the Digitalundivided incubator, and Finney later served as a mentor.
Business model
Consumer social applications operated under multiple brands, complemented by community programmes and movements (Slow Social, Third Space On Us, Offline Hackathon, Offline Awards) that partner with local organisers. During the QuirkChat period the company described plans for an in-app currency supporting retail partnerships and, longer term, acquisitions of aligned media, e-commerce and virtual-experience companies.
Reported revenue of approximately $200,000 since the launch of the QuirkChat app; the earlier roadmap referenced an in-app currency enabling tangible and downloadable retail partnerships.
Traction
25,000+ monthly active users across the US, Canada and Europe as of the period from March 2019; a community described as 200,000+ strong; reported engagement of roughly seven app opens per day and about 78 minutes of daily use; approximately $200,000 in revenue since app launch; partnerships with HBO and Warner Bros., including work with HBO's Lovecraft Country.
Latest developments
The company's site lists QuirkChat as a completed chapter (2018-2022), RECESS as a live weekly life-sharing and spontaneous-hangout app, and Connie, aimed at anime, gaming and comics fans, as launching in Summer 2026, alongside the Slow Social, Third Space On Us, Offline Hackathon and Offline Awards initiatives.
▸Full profile — market position, go-to-market, geography, history
Market position
Positioned as a community platform for audiences the founder describes as under-served by mainstream social networks, particularly Black and other marginalised fandom audiences. Contemporary coverage framed the opportunity against an anime market that generated nearly $24 billion in revenue in 2020 and was projected to reach $43 billion by 2027, with the company stating a goal of capturing at least five percent of its market within 12 months.
The company frames its products around presence over performance and around audiences it says have not been centred in mainstream technology, pairing consumer apps with offline rituals and funded access to third places rather than engagement-maximising feeds. QuirkChat's format combined short collaborative video responses with fandom community channels.
Go-to-market
Originally geeks, hobbyists and fandom communities — anime, manga, Marvel and cosplay enthusiasts — with a user base reported as 84% people of colour and 56% using she/her pronouns. Current products target friend groups seeking lightweight weekly check-ins and spontaneous meetups (RECESS), women and girls interested in anime, gaming and comics (Connie), and local event organisers and third-space operators through the offline programmes.
Geography
Headquartered in Concord, North Carolina, with users reported in the United States, Canada and Europe.
History
The company states it started in 2018 on the premise that the internet could again be somewhere people visit rather than live. The first Quirktastic app, a friendship finder for convention attendees, launched in fall 2019 and reached 25,000+ monthly active users across the US, Canada and Europe from March 2019. After the pandemic disrupted conventions, the founder joined Techstars and spent early 2021 rebranding the product to QuirkChat, which officially launched in April 2021. QuirkChat ran through 2022. The company subsequently shifted to RECESS and to a set of offline community programmes, with a third app, Connie, scheduled for Summer 2026.
Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 8
launches, deals, and filingsConnie, an app for women and girls interested in anime, gaming and comics, is announced as launching Summer 2026.
The company website lists QuirkChat, its social video and collaboration platform for geeks and hobbyists, with an end date of 2022.
Equity crowdfunding raise via Wefunder structured as a SAFE, with a target of $50,000-$250,000 and a $100 minimum investment; end date listed as April 3, 2021.
$250K source ↗
Following a rebrand developed during Techstars in early 2021, QuirkChat launched as a social video platform for fandom discussion.
Chicago-based Greenhouse Fund, led by Kathryn Finney and part of Genius Guild, announced an investment in QuirkChat while the company was raising seed capital, bringing total funding to $750,000.
The founder was invited into Techstars and spent the early part of 2021 developing and rebranding the product to QuirkChat.
The company reported partnerships with HBO and Warner Bros., including work with HBO's Lovecraft Country.
Launch of the first version of Quirktastic, a friendship-finder app for convention goers, in the fall of 2019.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 7
primary sources listed
- QuirkChatquirktastic.co · web
7 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does QuirkChat do?
- Quirktastic builds social apps, rituals and offline movements aimed at helping people form genuine connections.
- Who are QuirkChat's investors?
- QuirkChat's investors include Techstars, Genius Guild.
- Where is QuirkChat headquartered?
- QuirkChat is headquartered in Concord, US.


