Osmo
6 known investors
Osmo makes hands-on educational games that combine physical, tactile pieces with technology to teach children subjects such as music, coding, and math. It is a learning platform aimed at children, parents, and teachers.
Also known as Osmoland · Play Osmo Inc · PlayOsmo
Investors · 6
Funding
SEC filings, press & company announcements$70M disclosed across 1 of 3 rounds · 2026
Source: company announcements and press reports — follow each round's link for the claim.
Company profile
researched Aug 2026Osmo, operated by Play Osmo Inc, designs and sells tactile learning products for children that combine physical game pieces with tablet software. Play is enabled by an Osmo Base that holds the tablet together with a red reflector placed over the device camera; the camera then scans the play surface so that the child's physical drawings, letter tiles, number tiles and coding blocks are recognized and reflected in the on-screen game. Products are compatible with most iPads (excluding iPad 1st–4th generation, iPad Air 1st generation and iPad mini 1st–3rd generation, and requiring iOS 15 or later) and with Amazon Fire tablets via a dedicated reflector adapter.
The catalogue is organized into starter kits, add-on games, math-focused game series, accessories and bundles, spanning skill areas including coding, math, spelling and literacy, drawing, puzzles, geography, science, critical thinking and imaginative play. Named titles include Detective Agency, Math Wizard (a multi-title series), Coding Awbie, Coding Jam, Coding Duo, Monster, Pizza Co., Genius Numbers, Genius Tangram, Genius Words and Little Genius sets. Kits are age-banded for roughly ages 3-5, 5-10 and 10+, with age-based school kits (Preschool, Elementary School, Explorer) also offered. The Coding Starter Kit, for ages 5-10, includes 31 tangible coding blocks, an Osmo Base and three progressive coding games, and the company states it was created by a team from the TIDAL Lab at Northwestern University drawing on decades of computer-programming-education research.
According to the company's own materials, Osmo products have been adopted in more than 30,000 classrooms across 42 countries. Play Osmo Inc describes itself as a U.S.-based company headquartered in Palo Alto, California; the Osmoland storefront lists a contact address in Freehold, New Jersey.
Business model
Direct-to-consumer and retail sale of physical hardware-plus-software learning kits. Customers buy an Osmo Base and reflector once and then expand with add-on game sets, creating a razor-and-blade style attach model. Products are sold through the company's own Osmoland store, with additional third-party retail availability referenced on the site (including Amazon reviews), and school-oriented kits sold for classroom use.
One-time product sales. Starter kits are listed from about $79 (with discounted listings as low as roughly $37.99–$65.99), add-on games from about $29, bases and reflectors at $29–$49, and larger bundles up to about $159–$227 list price. Offers include free shipping and free returns on US orders and a 30-day money-back guarantee.
Traction
Company-reported figures: adoption in more than 30,000 classrooms across 42 countries; more than 20,000 Amazon reviews with a 4.7/5 average rating across products; individual products show large ratings counts (for example 10,097 for the Genius Starter Kit and 2,868 for the Coding Starter Kit).
▸Full profile — market position, technology, go-to-market, geography, history
Market position
Positioned as an award-winning hands-on learning platform for children, with claimed adoption in over 30,000 classrooms in 42 countries and more than 20,000 Amazon reviews averaging 4.7/5 across products (a separate product page cites over 50,000 reviews at the same rating).
Combines tangible, physical manipulatives with tablet software rather than screen-only apps, using a camera reflector so that off-screen physical activity drives on-screen gameplay. The coding curriculum is presented as research-based and developed with a team from Northwestern University's TIDAL Lab, with a progression from beginner (Coding Awbie) through intermediate (Coding Jam) to advanced, collaborative play (Coding Duo).
Technology
Computer-vision based play system: a reflector placed over a tablet's front camera redirects its field of view to the table surface, allowing the app to recognize physical objects, drawings and arrangements of tangible pieces in real time and translate them into on-screen game actions. The coding line uses physical, connectable command blocks to represent sequences, loops and other programming constructs.", "go_to_market">
Go-to-market
Parents of children roughly aged 3 to 10 and above, and teachers/schools; the site markets classroom adoption and offers preschool and elementary school starter kits alongside consumer kits.
Geography
U.S.-based operations: Play Osmo Inc is described as headquartered in Palo Alto, California, with the Osmoland storefront listing an address in Freehold, New Jersey. The online store supports United States and Canada country/pricing selection (both in USD). Classroom adoption is claimed across 42 countries.
History
The retrieved sources do not state founding date, funding history or corporate milestones. They establish only that Osmoland is operated by Play Osmo Inc, described as the creator, owner and manufacturer of Osmo educational products and as a U.S. company headquartered in Palo Alto, California.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
In the news
▸Research sources · 8
primary sources listed
- Osmoplayosmo.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Osmo do?
- Osmo (Play Osmo Inc) sells hands-on educational game kits that pair physical pieces with iPad and Fire tablet apps for children.
- Who are Osmo's investors?
- Osmo's investors include Accel, K9 Ventures, Upfront Ventures, Bain Capital Ventures, Collaborative Fund, MVP Ventures.
- How much funding has Osmo raised?
- Osmo has disclosed $70M raised across 1 of its 3 known rounds.

