Fundraising Fox

Ninja Global

Istanbul, TR · 1 known investors

Find your way into Ninja Global

81 people in our graph share verified history with the Ninja Global team — schools, employers, funds. One of them is your warm intro.

Mine Dedekocaunlockedknows Doruk Demirsar · together at Marmara University (overlapped)
×7knows the team · via Marmara University
knows the team · via ESL FACEIT Group - EFG
×2knows the team · via NODWIN Gaming
knows the team · via Özel Saint Benoît Fransız Lisesi / Lycée Français Saint Benoît

Ninja is a gaming and esports agency that provides creative strategy, broadcast production, influencer and event management, and content creation for brands and publishers. Founded in 2013, it serves the gaming and esports industry across Turkey and the MENA region.

Also known as Ninja · Ninja Bilgi Teknolojileri Limited Şirketi · Ninja Company

Founders & leadership

DDDoruk Demirsar
Doruk DemirsarinCo-FounderDemirsar studied business information systems at Marmara University and began his career at Ernst & Young before joining Reklamz in 2006, where he led publisher relations and founded the interactive projects division; he co-founded Vidyoda, an early online video network, and has worked in gaming and esports since 2013, founding Next in Game and launching the Digi Game Startup Studio to support indie game developers.
GKGökhan Kazar
Gökhan KazarinCo-Founder & CEOGökhan Kazar is co-founder and CEO of Ninja Global, a gaming and esports agency founded in 2013 that provides creative strategy, broadcast production, influencer and event management, and content creation for brands and publishers across Turkey and the MENA region. He subsequently joined NODWIN Gaming following the acquisition of Ninja.

Investors · 1

Company profile

researched Aug 2026

Ninja (Ninja Bilgi Teknolojileri Limited Şirketi) is a gaming and esports company headquartered in the Maslak district of Istanbul, Turkey. It describes itself as a 360° gaming and esports company delivering creative strategy and execution for brands and publishers across Turkey and the MENA region, operating since 2013.

Its service lines span creative work (brand kits and broadcast packages), broadcast and production from its Istanbul studios or on location, product management for gaming and esports campaigns, league operations for organizers, brands and publishers, influencer and talent management, event management including LAN finals and festivals, content creation, and community management across gaming and social platforms.

The team is led by co-founders Doruk Demirsar and Gökhan Kazar (CEO), with functional leads covering operations, MENA operations, production, finance, product, talent, video editing, social media, graphic design and production coordination. The company reports more than 40 staff, 230 completed projects and 40 clients.

Business model

Ninja works on a services and agency basis, contracting with brands, publishers and tournament organizers to design and execute gaming and esports programs — from creative and broadcast packages to league operations, influencer campaigns, live events and content production.

Traction

Reported project portfolio includes Wild Rift Origin Series (2021 and 2022), TCL & AL for League of Legends (2022), Oyunun Yıldızları (2018–2020), EMAAR AVM Game Fest (2018), the Intel ESL Turkey National Championship for CS:GO (2014–2022), Şehrin Efsaneleri for PUBG Mobile (2020), the VALORANT Champions Tour (2021), Red Bull Son Şampiyon for DOTA 2 (2015), Intel ESL Gaming Fest (2020–2022), PMPL and PMCO (2019–2022), TESFED Türkiye Kupası (2019) and Üniversite Ligi (2019). The company states 230 projects done and 40 clients.

Full profile — market position, technology, go-to-market, geography, history

Market position

Positions itself as a full-service gaming and esports partner for the Turkish and MENA markets, citing more than ten years of work with companies in the global gaming and esports industry.

Combines creative, broadcast production, league operations, talent management, events and community management under one provider focused specifically on the Turkish and MENA gaming and esports markets.

Technology

The company operates broadcast and production facilities in Istanbul and delivers on-location production, live streaming, expert analysis and original content for esports competitions and gaming events.

Go-to-market

Client acquisition is project-based, with work sourced through direct engagements with publishers, brands and tournament organizers; the site invites new project inquiries via phone and email from its Istanbul office.

Brands, game publishers, esports league organizers and federations seeking gaming and esports activation, broadcast and event execution in Turkey and MENA.

Geography

Headquartered in Sarıyer/Istanbul, Turkey, with services covering Turkey and the MENA region and a dedicated director of MENA operations.

History

Ninja has operated in gaming and esports since 2013, with listed project work beginning in 2014 with the Intel ESL Turkey National Championship and continuing through publisher-run circuits such as the VALORANT Champions Tour and Wild Rift Origin Series into 2022.

Compiled by commissioned research from 5 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
ClientsJan 202440 clients
Projects completedJan 2024230 projects
Team sizeJan 202440 people

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Research sources · 5

primary sources listed

5 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Ninja Global do?
Istanbul-based 360° gaming and esports company providing creative, broadcast, event and talent services across Turkey and MENA.
Who founded Ninja Global?
Ninja Global was founded by Doruk Demirsar, Gökhan Kazar.
Who are Ninja Global's investors?
Ninja Global's investors include NODWIN Gaming.
Where is Ninja Global headquartered?
Ninja Global is headquartered in Istanbul, TR.