Niantic Spatial
San Francisco, US · Founded 2024 · Delaware corporation · 5 known investors
Niantic Spatial builds real-world foundation models for physical AI, offering capabilities to reconstruct geometrically accurate 3D digital twins, localize devices without relying on GPS via a Visual Positioning System, and interpret 3D environments. Its spatial intelligence products serve robotics, defense and intelligence, and oil and gas customers operating in physical, GPS-degraded environments.
Also known as Niantic Spatial, Inc.
Founders & leadership
Niantic Spatial was founded in 2024 by John Hanke.
Board

Investors · 5
Also in the syndicate · 1
Reported raises · per SEC filings
Form D private placements$248M disclosed across 1 of 2 rounds · 2025
▶$248MraisedJun 2025 · 256 investors · Other TechnologyRule 506(b)
- Katherine Richard-DodsonExecutive Officer
- Gilman LouieDirector
- Megan QuinnDirector
- Kenji OkuboDirector
- John HankeExecutive Officer, Director
- Christopher ChowExecutive Officer
- Thomas GeweckeExecutive Officer
- Offering amount
- $248M
- Amount sold
- $248M
- First sale
- May 2025
- Incorporated
- Corporation, Delaware, 2024
- Federal exemptions
- 06b
Source: SEC EDGAR Form D. Amounts as filed; amended filings shown once at their latest values.
Company profile
researched Aug 2026Niantic Spatial, Inc. is a San Francisco-based physical AI and spatial computing company that develops geospatial world models intended to give machines a contextual understanding of the physical world. Its platform is organized around three capabilities: Reconstruct, which produces geometrically accurate, geo-referenced 3D digital twins as textured meshes and Gaussian splats from smartphones, 360-degree cameras, drones, satellites and LiDAR; Localize, a Visual Positioning System (VPS) that turns aerial and ground capture devices into a positioning and orientation sensor and works in GPS-degraded or GPS-denied environments, indoors and outdoors; and Understand, a semantic layer that encodes each 3D point with open-set descriptors covering geometry, material and context so that maps can be queried in natural language by people, robots and AI agents.
These capabilities are powered by what the company calls a Large Geospatial Model (LGM), positioned as a spatial counterpart to large language models and trained on a proprietary dataset of posed real-world imagery plus terrain, drone and satellite data. Scaniverse, offered on web and mobile, serves as the capture front end, converting real-world scans into Gaussian splat reconstructions, meshes and VPS maps; USDZ output was added in July 2026 to support robotics simulation workflows. The company also created SPZ, an open-source file format for Gaussian splats. Additional AI capabilities include per-pixel semantic segmentation of environments into categories such as ground and sky and computer-vision models that detect and track more than 200 object types.
Niantic Spatial was formed in May 2025 as a spin-off of Niantic, Inc. after Niantic's mobile games division was sold to Scopely. Pokémon GO, Monster Hunter Now, Pikmin Bloom and their companion apps moved to Scopely, while Ingress and Peridot were restructured under Niantic Spatial along with the augmented reality and geospatial technology stack.
Founding story
Niantic Spatial was created when Niantic, Inc. divided along two paths that had developed inside the company — location-based AR games and AR/AI/mapping technology — and sold the games division to Scopely, spinning the geospatial AI business out as a standalone entity on May 29, 2025 under founder John Hanke. Its founding team had earlier built Keyhole, the satellite imagery platform Google acquired and grew into Google Earth and Google Maps.
Business model
The company sells spatial intelligence capabilities — reconstruction, visual positioning and semantic understanding — to enterprise and public-sector customers, with a "Contact Sales" enterprise motion for its Understand and related products and a consumer-facing capture app, Scaniverse, that acts as the entry point to its Large Geospatial Model. It also retains the Ingress and Peridot game franchises carried over from Niantic, Inc.
Traction
Company-reported figures include more than 30 billion posed images from real-world locations, more than 300 million user-contributed scans, over 50 million neural networks trained and 140+ patents filed or pending. Announced customer and partner engagements span Snap, Meow Wolf, Aechelon Technology, Kojima Productions, Vantor, Coco Robotics, Spexi Geospatial, ExxonMobil and Flexion AI/NVIDIA between June 2025 and July 2026.
Latest developments
In July 2026 ExxonMobil began piloting the VPS for field technicians at its oil refineries, and Flexion AI, NVIDIA and Niantic Spatial partnered to demonstrate how geometrically accurate 3D world models help close the sim-to-real gap in robotics simulation training; Scaniverse also added USDZ export the same month. In March 2026 Inhi Cho Suh became CEO, with John Hanke moving to executive chairman, and Coco Robotics adopted the VPS for urban delivery robots. Earlier partnerships include Spexi Geospatial (May 2026) and Vantor (December 2025) for air-to-ground positioning in GPS-denied environments.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
The company positions itself as an independent AI company applying spatial intelligence across robotics, energy, construction, logistics, large venues and the public sector, drawing on one of the largest datasets of real-world spatial imagery — over 30 billion posed images and more than 300 million user-contributed scans — accumulated through years of location-based gaming and mapping.
The company grounds its models in a proprietary corpus of posed real-world imagery and user-contributed scans built over 25 years of spatial computing work, combining reconstruction, global visual positioning that functions without GPS, and open-set per-point semantics in a single stack; it also authored SPZ, an open-source Gaussian splat file format adopted across the industry.
Technology
A Large Geospatial Model trained on billions of posed real-world images plus terrain, drone and satellite data underpins three product lines. Reconstruction fuses multi-sensor inputs into geo-referenced Gaussian splats and textured meshes at building-to-city scale, using the company's open-source SPZ splat format. The Visual Positioning System is described as powered by 50 million neural networks and 150 trillion parameters, providing positioning and orientation where GPS fails. The Understand layer applies open-set, per-point semantics with cross-modal grounding of visual, spatial and linguistic information to support natural-language queries over 3D maps. Research output includes ACE-G scene coordinate regression (ICCV 2025), Cross-View Splatter feed-forward view synthesis with georeferenced images (CVPR 2026) and PlaceIt3D language-guided object placement (ICCV 2025); the company reports 140+ patents filed or pending.
Go-to-market
Direct enterprise sales for reconstruction, localization and understanding products, supported by partnerships and integrations with technology and industry players including Snap, Meow Wolf, Aechelon Technology (U.S. Coast Guard flight simulator training), Kojima Productions, Vantor, Coco Robotics, Spexi Geospatial, ExxonMobil, Flexion AI and NVIDIA. Scaniverse serves as a free-to-use capture front end feeding the underlying model, and the company publishes research at computer-vision conferences.
Enterprise and government customers in robotics and autonomy, defense and intelligence, oil and gas and utilities, construction, logistics, large venues and smart-city/public-sector applications, plus field operations teams working in GPS-degraded environments. Scaniverse also reaches individual 3D-capture users.
Geography
Headquartered in San Francisco, California, United States, with a self-described global, multidisciplinary team collaborating with research institutions worldwide.
History
The underlying technology and team originated at Niantic, which began as an internal Google startup in 2010 and became independent in 2015. The founding team previously built Keyhole (founded 2001, acquired by Google in 2004), which became the basis for Google Earth and Google Maps; Niantic launched its Visual Positioning System in 2022. On March 12, 2025 Niantic announced the sale of its mobile games division to Scopely for $3.5 billion; the deal closed on May 29, 2025 and Niantic Spatial was spun out as an independent company capitalized with $250 million ($200 million from Niantic's balance sheet and $50 million from Scopely), with all original Niantic investors remaining shareholders. Founding leadership comprised John Hanke as CEO, Brian McClendon as CTO and Thomas Gewecke as president and COO. On March 30, 2026 Hanke appointed Inhi Cho Suh as CEO and moved to executive chairman while remaining chairman of the board.
Risks & controversies
The Wikipedia article on the company carries a notability maintenance tag questioning whether independent, substantive secondary coverage exists. The business is newly separated from its consumer games heritage, and its spatial dataset was substantially accumulated through crowdsourced player activity in location-based games that are now owned by another company.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 2
by search overlapCompanies competing with Niantic Spatial for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 14
launches, deals, and filingsExxonMobil began piloting Niantic Spatial's VPS technology for field technicians at its oil refineries.
Robotics company Flexion AI, NVIDIA and Niantic Spatial partnered to show how geometrically accurate 3D world models help close the sim-to-real gap in robotics simulation training.
Scaniverse added USDZ export to make captured assets easier to use for robotics simulation training.
Drone-imagery company Spexi Geospatial partnered with Niantic Spatial to turn large-scale drone capture into geo-referenced, city-scale 3D models for physical AI.
John Hanke appointed Inhi Cho Suh as chief executive officer and transitioned to executive chairman, remaining an executive and chairman of the board.
Autonomous-delivery company Coco Robotics announced use of Niantic Spatial's VPS to help food delivery robots navigate dense urban environments with degraded GPS.
Geospatial intelligence firm Vantor partnered with Niantic Spatial to develop a unified air-to-ground visual positioning solution for GPS-denied environments.
Aechelon Technology partnered with Niantic Spatial to integrate real-world 3D scans into flight simulators for U.S. Coast Guard training.
Hideo Kojima announced a collaboration to bring Kojima Productions' interactive storytelling into the real world using Niantic Spatial's technology.
Snap Inc. made an undisclosed investment in Niantic Spatial alongside a multi-year partnership.
Meow Wolf announced a collaboration to extend the Meow Wolf Universe globally using Niantic Spatial's AR and VPS technology.
Partnership to integrate Niantic Spatial's scanning technology and Visual Positioning System into Snap's ecosystem and jointly build a next-generation AI map.
Niantic Spatial, Inc. was established as an independent company when the sale of Niantic's mobile games division to Scopely closed; Ingress and Peridot plus the AR and geospatial technology were restructured under Niantic Spatial.
The new company was capitalized with $250 million, consisting of $200 million from Niantic's balance sheet and a $50 million investment from Scopely; all original Niantic investors remained shareholders.
$250M source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
Legal entities · 1
corporate structureIn the news
▸Research sources · 8
primary sources listed
- Niantic Spatialnianticspatial.com · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does Niantic Spatial do?
- Niantic Spatial builds real-world foundation models and a large geospatial model for 3D reconstruction, visual positioning and spatial understanding.
- Who founded Niantic Spatial?
- Niantic Spatial was founded by John Hanke in 2024.
- Who are Niantic Spatial's investors?
- Niantic Spatial's investors include Alsop Louie Partners, Javelin Venture Partners, Dolby Family Ventures, Scopely.
- How much funding has Niantic Spatial raised?
- Niantic Spatial has disclosed $248M raised across 1 of its 2 known rounds.
- Where is Niantic Spatial headquartered?
- Niantic Spatial is headquartered in San Francisco, US.

