/Companies

LootLocker

Techstars '21

Stockholm, SE · Founded 2019 · 9 known investors

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LootLocker provides backend infrastructure and tools for game developers to build cross-platform games and manage player engagement directly, independent of platform gatekeeping. The platform helps studios of all sizes create connected, multi-platform gaming ecosystems and monetize their catalogs.

Also known as LootLocker AB

Founders & leadership

ABAlexander Bergendahl
Alexander BergendahlCo-Founder & CEOAlexander Bergendahl has spent over 16 years in game development and publishing, founding and building multiple gaming companies. He is co-founder of LootLocker, which provides backend infrastructure for game developers to manage player engagement and monetization across platforms.

Investors · 9

Also in the syndicate · 3

Karl Magnus TroedssonLinus BlombergStefan Lindberg

Funding

SEC filings, press & company announcements

$2.5M disclosed across 1 of 3 rounds · 2020–2025

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Sep 2026

LootLocker is a Sweden-based game backend platform that supplies the server-side systems games need at launch and in live operation. For developers, the product covers in-game stores, player accounts, user-generated content, progressions and leaderboards; earlier descriptions of the service also list in-game currencies, content such as cosmetics, drop tables, loot boxes and rentals, small game files and cross-platform DLC, player inventories and wallets, key/value and blob storage, save files, gifting and refunds, achievements, collectables, character classes, triggers and missions.

A second product line targets publishers and focuses on the player relationship across a catalogue: account linking, in-game messaging, white-label login, game feedback and Twitch Drops. The company positions the platform as a way for studios to run connected experiences across games, platforms and catalogues without building and operating their own server infrastructure.

The platform is engine-agnostic in practice, with open-source SDKs for Unity, Unreal and Godot, a web console for configuration, a public API, documentation and a Discord community. LootLocker states its technology powers more than 10,000 live games worldwide, spanning indie titles to mid-scale productions.

Founding story

LootLocker was founded in 2019 by Alexander Bergendahl (CEO) and a technical co-founder identified as Andreas (reported variously as Andreas Stokholm, CTO, and Andreas Wilhelmsson, CTO), with Tobias also named among the founding team in the company's 2021 public introduction. The founders were former indie developers who cited first-hand experience of building games with limited resources against rising player expectations for feature-rich, cross-platform titles.

Business model

B2B (and B2C-listed) SaaS: studios and publishers integrate LootLocker's hosted backend services via SDKs and APIs and manage them through a web console, with support provided by the engineering team.

Self-serve free tier with paid usage above scale. Accounts are free to create and games can launch at no cost; as described in 2021, payment begins once a game exceeds 10,000 active players per month.

Traction

LootLocker reports that its technology powers more than 10,000 live games worldwide as of November 2025, ranging from indie titles to mid-scale productions, and describes itself as trusted by studios and publishers internationally. The company was listed at 1-10 employees on a Nordic startup directory.

Latest developments

In November 2025 LootLocker announced a $2.5 million funding round, with investors undisclosed, to accelerate its publishing solutions, and added Jonathan Lander, formerly Senior Vice President of Global Product & Publisher Operations at Bethesda, to its board of directors. The current website emphasises a two-sided offering for developers and publishers, including account linking, white-label login, messaging, game feedback and Twitch Drops.

▸Full profile — market position, technology, go-to-market, geography, history

Market position

Positioned as a cross-platform game backend and, more recently, a publishing platform, aimed at giving smaller studios access to the live-services capabilities of larger AAA teams; an early-stage, venture-backed company in the Nordic games-technology sector.

Modular feature selection rather than an all-or-nothing stack, open-source SDKs across three major engines, a free tier that allows launching a game at no cost, direct support from the engineers who built the service, and publisher-oriented features that link multiple games and player relationships across a catalogue.

Technology

Hosted cross-platform backend services exposed through an API and open-source engine SDKs (Unity, Unreal, Godot), managed from a web console, covering player accounts and identity, inventories and wallets, content and file management, user-generated content with moderation and curation tools, leaderboards, achievements, progressions, messaging and Twitch Drops, with support for all major platforms and scaling with player counts.

Go-to-market

Product-led, developer-first distribution: free account signup on the website, open-source Unity, Unreal and Godot SDKs on GitHub, public documentation and API, a Discord community, tutorial games and templates published on itch.io, and games-industry press and trade outreach.

Game developers and publishers of all sizes, with a historical emphasis on indie and small-to-mid-sized studios that need AAA-grade live services, plus publishers managing multi-title catalogues.

Geography

Headquartered in Sweden, serving studios and publishers internationally across all major gaming platforms.

History

Founded in 2019 in Sweden, LootLocker operated quietly for roughly a year before publicly introducing its backend to the developer community in April 2021, once several games were using it. It raised $250,000 in seed funding in June 2020 from Swedish games-industry angels, followed by a $2.1 million seed round led by IA Ventures in 2022 with Acequia Capital and Ludus Ventures. In November 2025 the company announced a further $2.5 million round to accelerate its publishing solutions and appointed former Bethesda executive Jonathan Lander to its board. Trade coverage also notes a strategic investment by LootLocker in indie label Pantaloon.

Compiled by commissioned research from 9 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
EmployeesJan 20251-10
Free usage threshold before paid plansApr 202110,000 monthly active players
Live games poweredNov 202510,000 games

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Related companies · 5

Companies working in the same space as LootLocker.

Timeline · 6

launches, deals, and filings
Nov 2025
LootLocker raises $2.5 million to accelerate publishing solutions

LootLocker announced a $2.5 million funding round intended to accelerate its publishing solutions for game developers; investors were not disclosed.

$2.5M source ↗

Nov 2025
Former Bethesda executive Jonathan Lander joins board of directors

Jonathan Lander, former Senior Vice President of Global Product & Publisher Operations at Bethesda, joined LootLocker's board of directors alongside the announcement of its $2.5 million round.

source ↗

Nov 2025
Strategic investment in indie label Pantaloon reported

Trade coverage lists a strategic investment by LootLocker in indie label Pantaloon.

source ↗

Jan 2022
$2.1 million seed round led by IA Ventures

LootLocker raised $2.1 million in a seed round led by IA Ventures with participation from Acequia Capital and Ludus Ventures.

$2.1M source ↗

Apr 2021
LootLocker publicly introduces its indie game backend

Founders Alexander, Andreas and Tobias published an introduction of the LootLocker backend on GameDev.net, describing content management, player management and game systems features, free usage up to 10,000 monthly active players, and Unity and Unreal SDKs on GitHub.

source ↗

Jun 2020
LootLocker raises $250,000 seed round from Swedish games-industry angels

Swedish startup LootLocker closed a $250,000 seed round backed by figures from the Swedish games industry, including Avalanche Studios co-founder and CTO Linus Blomberg, former DICE CEO Karl Magnus Troedsson and angel investor Stefan Lindberg. Proceeds were earmarked for further technology development and work with indie developers.

$250K source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

▸Research sources · 9

primary sources listed

9 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does LootLocker do?
LootLocker is a Swedish game backend and publishing platform providing cross-platform live-game services to studios and publishers.
Who are LootLocker's investors?
LootLocker's investors include Acequia Capital (AceCap), Gaingels, Techstars, Behold Ventures, IA Ventures, Ludus Ventures.
How much funding has LootLocker raised?
LootLocker has disclosed $2.5M raised across 1 of its 3 known rounds.
Where is LootLocker headquartered?
LootLocker is headquartered in Stockholm, SE.