LocusX
Montréal, CA · Founded 2025 · 13 employees on LinkedIn · 1 known investors
LocusX develops KAIRO, an AI-powered bug fixing platform for video game and complex software development that shortens the time to report, analyze, fix, and verify bugs. Initially aimed at game studios, the company plans to expand to other software development verticals.
Also known as KAIRO · LocusX Inc.
Founders & leadership
LocusX was founded in 2025 by Francois Pelland and Yan Cote.
Investors · 1
Company profile
researched Aug 2026LocusX is a Montréal-based gaming technology company developing an AI-powered issue resolution engine for video game and other complex software development. Its product, KAIRO, is positioned as an AI platform for game bug fixing, built for the scale and complexity of AAA production and intended to turn bug handling from passive tracking into an AI-driven workflow. The workflow described by the company has four stages: automated bug capture (logs, video, player input and metadata, with duplicate merging and video editing before a Jira ticket is created); integration into a studio's existing stack; AI bug analysis using a set of agents (a ticket summarizer, a classifier that narrows the likely buggy files, and multiple investigator agents); and fix support, including root-cause insights, code and binary location of the cause, interactive debugging, opening the relevant location in an editor, and identifying the associated Perforce commit.
Press coverage describes the platform as ingesting game data and returning recommendations through a suite of agents covering QA process automation, resolution recommendations, metric visualization, build system assistance, player trend identification and testing coverage validation, with real-time dashboards for sharing bug resolution metrics with stakeholders. The engine uses large language models to identify and propose fixes but does not apply fixes automatically; according to CEO Francois Pelland, developers are best suited to make the final call. The company's near-term focus is improving studios' "fix rate," with plans to later address the "find rate" of identifying bugs.
Founding story
LocusX was created through a venture studio model in a first-time collaboration between Montréal venture builder Diagram and entertainment-tech investor Triptyq, both of which were involved from the company's start. Co-founder and CEO Francois Pelland spent more than 25 years in games, including roles at Ubisoft, Electronic Arts, Tencent and Google, and co-founded Legion Labs; he says he watched quality assurance grow more labour-intensive as games became more complex and observed developers more anxious about shipping with bugs than about game quality. Co-founder and CTO Yan Côté previously co-founded mixed-reality headset maker Vrvana with Triptyq partner Bertrand Nepveu; the technology was acquired by Apple and informed the Vision Pro, and Côté brings applied machine learning and immersive technology experience.
Business model
LocusX sells KAIRO as a subscription software product for development teams, distributed as a plug-in that integrates into a studio's existing toolchain, with self-serve tiers alongside custom enterprise agreements that can include private-cloud deployment, data residency and studio-tuned models.
Published pricing lists a free trial tier with limited bug capture and root-cause analysis, Unreal and IDE integration, email and chat support and cloud storage; a Teams tier at $20 per user per month (usage-variable, $30 per user per month with SSO authentication) adding SSO management, per-project invoice billing and usage analytics; and a custom-priced, usage-variable Enterprise tier adding optional VPC deployment, priority support and account management, data residency options and studio-tuned intelligence.
Traction
Closed a CAD $3 million seed round at the end of July 2025, announced in September 2025, co-led by Diagram and Triptyq, with funding earmarked for product refinement and growing a then five-person team. The product was pre-launch and waitlist-gated, and no customer studios had been named publicly.
Latest developments
Following the September 2025 seed announcement, LocusX said it would use the capital to refine the issue resolution engine and expand its team, extend its focus from improving developers' fix rate to also improving bug find rate, and eventually market the engine beyond game development to other software verticals and creative programming media such as AR and VR.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
LocusX presents KAIRO as the first AI platform dedicated to game bug fixing, differentiating from general-purpose AI coding assistants; its investors describe it as targeting one of the costliest bottlenecks in game development as the industry shifts toward efficiency, data and automation.
The company positions KAIRO as purpose-built for AAA game production rather than a general coding assistant, combining rich in-engine bug capture, duplicate detection, and root-cause analysis across both code and content, with engine- and version-control-specific integrations (Unreal, IDEs, Jira ticket creation, Perforce commit identification). It deliberately proposes rather than automatically applies fixes, leaving final decisions to developers, and offers enterprise IP and source-code protections including VPC deployment and data residency.
Technology
KAIRO combines automated telemetry capture (logs, gameplay video, player input, metadata) with large language models and a multi-agent architecture: a summarizer cleans raw tickets, a classifier narrows the probable buggy files and parallel investigator agents examine them. Outputs include root-cause analysis for both code and content bugs, localization of the fault in code and binaries, interactive debugging, jump-to-location in the developer's editor, and identification of the relevant Perforce commit. The platform integrates with Unreal and IDEs and offers cloud, VPC and data-residency deployment options.
Go-to-market
The product is pre-launch and gated behind a waitlist on the company website, with tiered self-serve plans and an enterprise track that addresses security, legal and procurement review; the founders' industry networks in Montréal's game development cluster and their investors' venture studio involvement support distribution. As of the September 2025 coverage, the company had not disclosed specific studio customers.
Video game development and QA teams, with the product engineered for AAA-scale production; coverage notes the product could apply to publishers of all sizes from major AAA studios to indie developers, and the company sees later expansion to other software verticals and creative programming media such as augmented and virtual reality projects.
Geography
Headquartered in Montréal, Québec, Canada, with backing from two Montréal venture firms.
History
Founded in Montréal and built with Diagram and Triptyq from inception, the company closed its CAD $3 million seed financing at the end of July 2025 and announced it publicly in September 2025, at which point Guillaume Thérien of Triptyq and Frédéric Latreille of Diagram joined the board. The team numbered five people, and the KAIRO product was being offered via a waitlist ahead of launch.
Risks & controversies
The product remained pre-launch and waitlist-gated with no publicly named studio customers at the time of the seed announcement, and the company is entering a market where general-purpose AI coding assistants are an alternative. Coverage also notes headwinds in the Canadian games sector that forms its initial customer base, including a 3.5 percent employment decline driven by studio closures and substantial layoffs at larger companies, and changes to Québec's multimedia tax credit that reduced the share of employee salary covered.
Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Timeline · 2
launches, deals, and filingsLocusX announced CAD $3 million (approximately USD $2.1–2.2 million) in seed funding co-led by Montréal venture builder Diagram Ventures and entertainment-tech firm Triptyq Capital, to develop and launch its AI-powered issue resolution engine for game development. The round closed at the end of July 2025; funds are earmarked for product refinement and expanding the five-person team.
$2.2M source ↗
In connection with the seed round, Guillaume Thérien of Triptyq and Frédéric Latreille of Diagram joined the LocusX board.
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
▸Research sources · 8
primary sources listed
- LocusXlocusx.ai · web
8 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does LocusX do?
- LocusX is a Montréal startup building KAIRO, an AI issue-resolution platform that helps game studios diagnose and fix bugs.
- Who founded LocusX?
- LocusX was founded by Francois Pelland, Yan Cote in 2025.
- Who are LocusX's investors?
- LocusX's investors include Triptyq Capital.
- Where is LocusX headquartered?
- LocusX is headquartered in Montréal, CA.
