LightFury Games
Bengaluru, IN · Founded 2024 · 98 employees on LinkedIn · 13 known investors
LightFury Games (operated by LeagueX Gaming Private Limited) is a video game company based in India. The page is a legal and grievance-redressal contact page and offers limited detail about its products.
Also known as LeagueX Gaming Private Limited · LFG
Founders & leadership
LightFury Games was founded in 2024 by Tina Balachandran and Karan Shroff.

Investors · 13
Also in the syndicate · 9
Funding
SEC filings, press & company announcements$11M disclosed across 1 of 4 rounds · 2024–2026
- $11MPre-Series A RoundApr 2026 · 5 sources
Blume Ventures, Hardik Pandya, Jasprit Bumrah, MIXI, MS Dhoni, Ravindra Jadeja, Sai Sudharsan, Shreyas Iyer, Tilak Varma, Times Internet, V3 Ventures
Source ↗ - Undisclosed amountseed funding roundApr 2024
Blume Ventures (lead), Gemba Capital (lead), Mixi (lead)
Source ↗
Source: company announcements and press reports — follow each round's link for the claim.
Company profile
researched Aug 2026LightFury Games (LFG), operated by LeagueX Gaming Private Limited, is a AAA-focused game-tech studio headquartered in Bengaluru, India, with operations spanning India and the UK. The company develops premium, globally competitive game titles and describes its work as combining AAA game craft with deep-tech innovation. Its featured projects are eCricket, a hyper-realistic cricket game built around real-world physics and immersive presentation, and Escape.ai, described by the company as a creator marketplace and distribution platform that combines AI-powered narratives with playable, story-driven experiences.
The studio's debut title, eCricket, is built on Unreal Engine 5 and designed for mobile-first play. It features physics-led gameplay with strategic batting and bowling systems intended to reflect real-world player styles and match dynamics, progression systems shaped by real-time decisions, dynamic AI commentary and broadcast-style presentation. The company has secured a global player roster license covering more than 600 professional cricketers, including Chris Gayle, Joe Root, Ben Stokes, Kane Williamson, Pat Cummins, Jos Buttler, Travis Head and Andre Russell. The title is slated for release in 2026 on mobile, with capital directed at completing development and building live-operations capability including post-launch infrastructure and content pipelines.
As of April 2026, the studio employed about 100 people. Its India studio, a 60-seat facility located near Bengaluru International Airport, opened in July 2024.
Founding story
LightFury Games was founded in 2024 by Karan Shroff, Anurag Banerjee and Tina Balachandran. Shroff previously served as chief marketing officer at Unacademy, and Balachandran was previously an executive at Tencent Games and Unacademy. The venture was launched in January 2024, with Shroff as CEO, Banerjee as group chief product and technology officer, and Balachandran as chief people and operations officer.
Business model
LightFury Games develops and intends to publish its own game intellectual property, beginning with the mobile title eCricket, which is designed as a live-service franchise supported by post-launch infrastructure and continuous content pipelines.
Traction
The studio grew to roughly 100 employees by April 2026, opened a 60-seat Bengaluru studio in July 2024, secured a global roster license covering more than 600 professional cricketers, and raised a total of $19.5 million across a 2024 seed round and a 2026 Pre-Series A.
Latest developments
In April 2026 LightFury Games announced an $11 million Pre-Series A round led by backers including Blume Ventures, V3 Ventures, MIXI and Times Internet, with strategic investments from cricketers MS Dhoni, Jasprit Bumrah, Hardik Pandya, Shreyas Iyer, Ravindra Jadeja, Tilak Varma and Sai Sudharsan. Proceeds are earmarked for completing eCricket development and expanding live-operations capability ahead of a 2026 mobile launch.
▸Full profile — market position, technology, go-to-market, geography, history, risks & controversies
Market position
The company positions itself as an India-based studio building a premium, globally competitive AAA sports title, arguing that cricket lacks a definitive video game equivalent to those in football, basketball or American football. It cites a global gaming market projected to surpass $400 billion and an Indian gaming ecosystem expected to reach $9.89 billion by 2031 at a 14.55% CAGR between 2026 and 2031.
LightFury emphasizes AAA production values applied to cricket, a licensed roster of more than 600 professional cricketers described as one of the largest in cricket gaming, Unreal Engine 5 physics-led gameplay, and strategic investment from serving and former members of the Indian cricket team. Its leadership team is stated to have built and shipped over 40 AAA titles, with prior experience at Ubisoft, Electronic Arts, Improbable, Wargaming and Playfish on franchises including Assassin's Creed and Skull and Bones.
Technology
eCricket is built on the Unreal Engine 5 engine for mobile-first play, using physics-led gameplay systems, strategic batting and bowling mechanics, progression systems driven by real-time decisions, dynamic AI commentary and broadcast-style presentation. The company states it has invested over two years in core development capabilities, infrastructure and analytics systems to support continuous content and player engagement, and investors have referenced natively built AI tools used in development. Leadership includes technical staff with backgrounds in AI, machine learning and procedural content generation.
Go-to-market
The debut title eCricket is planned for a 2026 mobile release, with marketing and authenticity credibility supported by strategic investments and endorsements from prominent cricketers, and by licensing agreements covering professional player likenesses.
Mobile cricket and sports gaming players globally; the company cites a global cricket audience estimated at over 2.5 billion people.
Geography
Headquartered in Bengaluru, India, with a studio located near Bengaluru International Airport, plus a UK studio; funding announcements were datelined San Francisco and Bengaluru.
History
The company was launched in January 2024 by Karan Shroff, Anurag Banerjee and Tina Balachandran, and raised an $8.5 million seed round in April 2024 from Blume Ventures, MIXI and Gemba Capital, with participation from Cred founder Kunal Shah and Unacademy co-founder Gaurav Munjal. In July 2024 it opened a 60-seat studio near Bengaluru International Airport and expanded its leadership with Justin Farren as chief creative officer for the India studio, Chong-U Lim as chief technology officer leading the UK studio, and Daniel Hall as vice president of engineering working across the UK and India. In early 2026 the company announced a global player roster license covering more than 600 professional cricketers, and in April 2026 it raised $11 million in a Pre-Series A round.
Risks & controversies
The company's near-term prospects are concentrated in a single unreleased title, eCricket, whose 2026 mobile launch and live-service model remain unproven; management and investors note that AAA development requires sustained time and capital.
Compiled by commissioned research from 7 cited public sources — announcements, filings, and press listed under research sources below.
Key figures
latest reportedCompany-reported or press-reported figures, each dated to when it was claimed — not independently audited.
Competitors · 4
by search overlapCompanies competing with LightFury Games for the same Google search keywords, organic and paid, via search-intersection analysis.
Timeline · 5
launches, deals, and filingsThe studio announced an $11 million Pre-Series A from Blume Ventures, V3 Ventures, MIXI and Times Internet, with strategic investments from Indian cricketers MS Dhoni, Jasprit Bumrah, Hardik Pandya, Shreyas Iyer, Ravindra Jadeja, Tilak Varma and Sai Sudharsan. Funds are to complete eCricket development and build live-operations capability.
$11M source ↗
LightFury announced a global player roster license covering more than 600 professional cricketers, including Chris Gayle, Joe Root, Ben Stokes, Kane Williamson, Pat Cummins, Jos Buttler, Travis Head and Andre Russell.
LightFury Games opened its first studio, a 60-seat facility near Bengaluru International Airport equipped for AAA game development.
Justin Farren (previously Wargaming; Ubisoft's Assassin's Creed and Skull and Bones) was named chief creative officer of the India studio; Chong-U Lim (previously Improbable, Fuse Energy, Playfish, Electronic Arts) was named chief technology officer leading the UK studio; Daniel Hall (previously Improbable) was named vice president of engineering, working across the UK and India.
LightFury Games received an $8.5 million seed investment from Blume Ventures, MIXI and Gemba Capital, with participation from Kunal Shah and Gaurav Munjal.
$8.5M source ↗
Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.
In the news
▸Research sources · 7
primary sources listed
- LightFury Gameslightfurygames.com · web
7 public sources were cited for this profile; the first-party ones are listed here.
Frequently asked questions
- What does LightFury Games do?
- Indian AAA game-tech studio building eCricket, a mobile cricket title, backed by $11M in Pre-Series A funding.
- Who founded LightFury Games?
- LightFury Games was founded by Tina Balachandran, Karan Shroff in 2024.
- Who are LightFury Games's investors?
- LightFury Games's investors include Gemba Capital Venture Partners, V3 Ventures, Blume Ventures, MIXI.
- How much funding has LightFury Games raised?
- LightFury Games has disclosed $11M raised across 1 of its 4 known rounds.
- Where is LightFury Games headquartered?
- LightFury Games is headquartered in Bengaluru, IN.

