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Latent Technology

Founded 2022 · 14 employees on LinkedIn · 4 known investors

Latent Technology builds AI-driven generative physics for games, producing physical character rigs that react to their environment and drive their own muscle-based motion in real-time without keyframed animations. It targets game developers seeking dynamic, emergent character behavior and environment interactions.

Also known as Latent · Latent Technology, Inc.

Investors · 4

Also in the syndicate · 1

Bitkraft

Funding

SEC filings, press & company announcements

Source: company announcements and press reports — follow each round's link for the claim.

Company profile

researched Aug 2026

Latent Technology is a London-based company developing real-time animation technology for virtual worlds, marketed as "Generative Physics" animation. Rather than loading characters with large libraries of hand-crafted animations, its characters are physics-based and have their movements generated by neural networks at runtime, so that motion and environment interactions emerge as a consequence of physical simulation rather than keyframes, blending or transitions. The company describes physical rigs that react to the environment and drive their own muscles, with behaviour modifiable in real time through physical parameters such as injuries, weight and stiffness, and hit reactions emerging from applied point forces. Generative Physics mode can be enabled or disabled during gameplay.

The underlying models are trained using deep reinforcement learning and generative modelling techniques. The company has stated it will release integrations with Unity and Unreal Engine, and positions the product as delivering interactive "living rigs" out of the box. Its flagship product is described in coverage of the 2025 seed round as the Latent Behaviour Engine, a tool allowing developers to create character behaviour and animation based on physics-driven generative AI; a proprietary model named Phoenix is also referenced. As of mid-2025 the Engine was in closed beta with selected studios, with two demos planned for later that year.

The company frames its mission as reinventing how virtual worlds are created and experienced, arguing that traditional animation constrains game design and that studios' typical response is to scale up team size and cost.

Founding story

Co-founders Jorge del Val (CEO) and Jack Harmer (CTO) had been working on AI research within the video game industry. Del Val has said the idea came from taking that technology and advancing animation so characters could decide their own movements and physically interact with their environment rather than being loaded with thousands of animations.

Business model

The company supplies animation technology to game developers and studios, offering access to its engine and interactive physical rigs, with stated plans for integrations into the Unity and Unreal Engine game engines. Access at the time of the sources was via a closed beta with selected studios.

Traction

As of June 2025 the Latent Behaviour Engine was in closed beta with select studios, with two demos planned for later in the year, and investor AlbionVC reported interest spanning small indie studios to top-grossing AAA studios. The company has raised $10.1M in disclosed funding across two rounds and is hiring engineers in London.

Latest developments

The most recent development in the sources is the $8M seed round announced in June 2025, co-led by AlbionVC and Spark Capital, funding development of the Latent Behaviour Engine, which was in closed beta with two demos planned for later in 2025. A company blog post on affordable next-generation interactivity was published in June 2024.

Full profile — market position, technology, go-to-market, geography, history, risks & controversies

Market position

The company positions its approach against traditional keyframed animation and ragdoll physics, and against AI tools that optimise existing workflows, instead offering emergent interactive animation. Its investor AlbionVC characterises the technology as potential core infrastructure for game development in an industry cited at $282bn and facing rising production costs and reliance on pre-made assets.

Differentiation is framed around emergent, physics-driven animation generated at runtime instead of pre-authored animation clips: no blending or transitions, free and immediate environment interactions, and behaviour changes driven by altering physical properties rather than editing animations. Company materials describe the product as delivering immersive physical characters "1000x faster".

Technology

Characters are physics-based, with movements generated in real time by neural networks trained with deep reinforcement learning and generative modelling. The approach replaces keyframed animation libraries with physical rigs that actuate their own muscles and respond to point forces and physical parameter changes. Planned integrations cover Unity and Unreal Engine. Engineering roles reference PyTorch/TensorFlow, multi-GPU and distributed training, Kubernetes and cloud infrastructure including AWS.

Go-to-market

Latent operates a request-to-join closed beta for its technology, testing the Latent Behaviour Engine with selected studios and planning public demos. Its investor states that interest has come from small indie studios through to top-grossing AAA studios.

Game developers, game creators and gaming studios ranging from small indie developers to AAA studios, plus creators of virtual worlds more broadly.

Geography

Headquartered in London, United Kingdom; job postings specify London-based hybrid, office-first roles with no fully remote positions. The corporate entity is also referenced as Latent Technology, Inc.

History

Reported as founded in 2022. In February 2023 the company announced a $2.1M pre-seed round led by Root Ventures and Spark Capital with participation from Bitkraft, to scale the team and build the first version of the product. In June 2025 it announced an $8M seed round co-led by AlbionVC and Spark Capital, with Root Ventures and Alumni Ventures participating, to develop the Latent Behaviour Engine, which was then in closed beta.

Risks & controversies

Coverage of the seed round notes that AI-driven game development, while cutting studio costs, could disproportionately affect human workers such as voice actors, concept artists and post-production staff. The product was still in closed beta as of mid-2025, and engine integrations with Unity and Unreal were described as forthcoming rather than released.

Compiled by commissioned research from 8 cited public sources — announcements, filings, and press listed under research sources below.

Key figures

latest reported
Gaming industry market size (cited by investor AlbionVC)Jun 2025$282B
Total disclosed fundingJun 2025$10.1M

Company-reported or press-reported figures, each dated to when it was claimed — not independently audited.

Timeline · 3

launches, deals, and filings
Jun 2025
Latent Technology raises $8M seed round

Seed round of $8M co-led by AlbionVC and Spark Capital, with participation from Root Ventures and Alumni Ventures, to fund development of the Latent Behaviour Engine.

$8M source ↗

Jun 2025
Latent Behaviour Engine in closed beta with select studios

The company is testing its Latent Behaviour Engine — a tool for creating character behaviour and animation from physics-driven generative AI — in a closed beta with selected studios, with two demos planned for later in the year.

source ↗

Feb 2023
Latent Technology raises $2.1M pre-seed round

Pre-seed round of $2.1M led by Root Ventures and Spark Capital with participation from gaming fund Bitkraft, intended to scale the team and develop the first version of the product. Announced by CEO Jorge del Val on 2023-02-06.

$2.1M source ↗

Dated company events from announcements, filings, and press; legal rows summarize public dockets and regulator releases.

In the news

Research sources · 8

primary sources listed

8 public sources were cited for this profile; the first-party ones are listed here.

Frequently asked questions

What does Latent Technology do?
London-based startup building real-time, physics-based generative AI animation technology for game characters.
Who are Latent Technology's investors?
Latent Technology's investors include AlbionVC, Root Ventures Manager, Llc, Spark Capital.